Skip to content
Development
Skill

/urp

Manage the Universal Render Pipeline (URP). 管理通用渲染管线(URP)。

From plugin
unity-skills
1.6k74 skills5 commands
Install
$ npx -y skills add Besty0728/Unity-Skills --skill urp --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/urp

Context preview

The summary Claude sees to decide when to auto-load this skill.

Manage the Universal Render Pipeline (URP). 管理通用渲染管线(URP)。

SKILL.md

urp.SKILL.md
name: unity-urp
description: Manage the Universal Render Pipeline (URP). 管理通用渲染管线(URP)。

Triggers

  • Configuring the URP asset
  • Adding or editing renderer features
  • Adjusting URP rendering settings
  • 配置 URP 资产、添加或编辑渲染器特性、调整 URP 渲染设置

URP Skills

URP-specific asset and renderer feature management for Unity 2022.3+ (URP 14 and Unity 6 / URP 17).

Operating Mode

  • Query skills (`urp_get_info`, `urp_list_renderers`, `urp_list_renderer_features`) are `SkillMode.SemiAuto` — they run in all three modes without grant.
  • Mutating skills (`urp_set_asset_settings`, `urp_add_renderer_feature`, `urp_set_renderer_feature_active`) are `SkillMode.FullAuto` — under **Approval** they need user grant (grant triggers one server-side execute returning the result); under **Auto** / **Bypass** they execute directly.
  • `urp_remove_renderer_feature` carries `SkillOperation.Delete` and is **auto-forbidden** in Approval / Auto modes (NeverInSemi). Only **Bypass** or the user-managed **Allowlist** can run it.

URP Package Stub

This module is compiled against `com.unity.render-pipelines.universal` (`URP`). When URP is not installed, **every** skill returns a stub `{ error: "Universal Render Pipeline package … is not installed." }` (`RenderPipelineSkillsCommon.NoURP()`). The stub is a diagnostic payload, not a permission denial — it does **not** require grant and is **not** treated as NeverInSemi. Call `project_get_render_pipeline` first when you see this error.

Guardrails

**DO NOT**:

  • Use this module for ShaderGraph
  • Assume arbitrary custom renderer features are safe to instantiate
  • Assume Unity 2022 and Unity 6 expose the same built-in renderer features

**Runtime-first rules**:

  • Always call `urp_get_info` before `urp_add_renderer_feature`
  • Only use names returned by `urp_get_info.creatableRendererFeatures`
  • Do not hardcode `RenderObjects`, `FullScreenPassRendererFeature`, `ScreenSpaceReflectionRendererFeature`, etc. as universally available
  • Use `urp_list_renderer_features` to resolve existing feature names/indexes before calling `urp_set_renderer_feature_active` or `urp_remove_renderer_feature`

**Validated behavior**:

  • Unity 2022.3 + URP 14 real environment may expose a smaller creatable set, e.g. `DecalRendererFeature` and `ScreenSpaceAmbientOcclusion`
  • Unity 6 + URP 17 real environment may expose a larger set

Skills

`urp_get_info`

Inspect the active URP asset and renderer layout.

`urp_set_asset_settings`

Modify key URP asset settings like HDR, MSAA, render scale, shadows, and camera textures.

`urp_list_renderers`

List renderer data assets on the active URP asset.

`urp_list_renderer_features`

List renderer features on a specific renderer.

`urp_add_renderer_feature`

Add a safe built-in renderer feature to a renderer.

`urp_remove_renderer_feature`

Remove a renderer feature from a renderer.

`urp_set_renderer_feature_active`

Enable or disable a renderer feature.

---

Exact Signatures

Exact names, parameters, defaults, and returns are defined by `GET /skills/schema` or `unity_skills.get_skill_schema()`, not by this file.

Read more
Ships withunity-skills

REST API-based AI-driven Unity Editor Automation Engine Let AI control Unity scenes directly through Skills 🎉 We are now indexed by DeepWiki! Got questions? Check out the AI-generated docs → The current official maintenance baseline is Unity 2022.3+.

Get the whole plugin