/graphics
Manage project-wide GraphicsSettings and QualitySettings. 管理工程级 GraphicsSettings 与 QualitySettings。
$ npx -y skills add Besty0728/Unity-Skills --skill graphics --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/graphics
Context preview
The summary Claude sees to decide when to auto-load this skill.
Manage project-wide GraphicsSettings and QualitySettings. 管理工程级 GraphicsSettings 与 QualitySettings。
SKILL.md
graphics.SKILL.mdname: unity-graphics
description: Manage project-wide GraphicsSettings and QualitySettings. 管理工程级 GraphicsSettings 与 QualitySettings。
Triggers
- Configuring project graphics/quality settings
- Assigning an SRP asset
- Adjusting quality levels
- 配置工程图形/画质设置、指定 SRP 资产、调整质量等级
Graphics Skills
Project-wide graphics and quality settings (GraphicsSettings + QualitySettings) for Unity 2022.3+. Works in Built-in, URP and HDRP — does not depend on any SRP package being installed.
Operating Mode
- Query skills (`graphics_get_overview`, `graphics_get_quality_settings`, `graphics_get_render_pipeline_assets`, `graphics_list_always_included_shaders`, `graphics_get_shader_stripping`) are `SkillMode.SemiAuto` — they run in all three modes without grant.
- Mutating skills (`graphics_set_quality_level`, `graphics_set_default_render_pipeline`, `graphics_set_quality_render_pipeline`, `graphics_add_always_included_shader`, `graphics_remove_always_included_shader`, `graphics_set_shader_stripping`) are `SkillMode.FullAuto` — under **Approval** they need user grant (grant triggers one server-side execute returning the result); under **Auto** / **Bypass** they execute directly.
- This module contains **no** Delete / PlayMode / Reload / high-risk skills (no NeverInSemi). `graphics_remove_always_included_shader` is a list mutation, not a `SkillOperation.Delete`.
Guardrails
**Routing**:
- For current render pipeline detection only: `project_get_render_pipeline`
- For SRP/quality configuration: use this module, not `project_*`
Skills
`graphics_get_overview`
Get a graphics/quality/render-pipeline summary.
`graphics_get_quality_settings`
List quality levels and their render pipeline overrides.
`graphics_set_quality_level`
Switch the active quality level.
`graphics_get_render_pipeline_assets`
List default/current/per-quality render pipeline assets.
`graphics_set_default_render_pipeline`
Set or clear the default SRP asset.
`graphics_set_quality_render_pipeline`
Assign or clear the SRP asset for a specific quality level.
`graphics_list_always_included_shaders`
List shaders in Always Included Shaders.
`graphics_add_always_included_shader`
Add a shader to Always Included Shaders.
`graphics_remove_always_included_shader`
Remove a shader from Always Included Shaders.
`graphics_get_shader_stripping`
Inspect shader stripping configuration in GraphicsSettings.
`graphics_set_shader_stripping`
Modify shader stripping configuration in GraphicsSettings.
---
Exact Signatures
Exact names, parameters, defaults, and returns are defined by `GET /skills/schema` or `unity_skills.get_skill_schema()`, not by this file.
Read more
name: unity-graphics description: Manage project-wide GraphicsSettings and QualitySettings. 管理工程级 GraphicsSettings 与 QualitySettings。
Triggers
- Configuring project graphics/quality settings
- Assigning an SRP asset
- Adjusting quality levels
- 配置工程图形/画质设置、指定 SRP 资产、调整质量等级
Graphics Skills
Project-wide graphics and quality settings (GraphicsSettings + QualitySettings) for Unity 2022.3+. Works in Built-in, URP and HDRP — does not depend on any SRP package being installed.
Operating Mode
- Query skills (`graphics_get_overview`, `graphics_get_quality_settings`, `graphics_get_render_pipeline_assets`, `graphics_list_always_included_shaders`, `graphics_get_shader_stripping`) are `SkillMode.SemiAuto` — they run in all three modes without grant.
- Mutating skills (`graphics_set_quality_level`, `graphics_set_default_render_pipeline`, `graphics_set_quality_render_pipeline`, `graphics_add_always_included_shader`, `graphics_remove_always_included_shader`, `graphics_set_shader_stripping`) are `SkillMode.FullAuto` — under **Approval** they need user grant (grant triggers one server-side execute returning the result); under **Auto** / **Bypass** they execute directly.
- This module contains **no** Delete / PlayMode / Reload / high-risk skills (no NeverInSemi). `graphics_remove_always_included_shader` is a list mutation, not a `SkillOperation.Delete`.
Guardrails
**Routing**:
- For current render pipeline detection only: `project_get_render_pipeline`
- For SRP/quality configuration: use this module, not `project_*`
Skills
`graphics_get_overview`
Get a graphics/quality/render-pipeline summary.
`graphics_get_quality_settings`
List quality levels and their render pipeline overrides.
`graphics_set_quality_level`
Switch the active quality level.
`graphics_get_render_pipeline_assets`
List default/current/per-quality render pipeline assets.
`graphics_set_default_render_pipeline`
Set or clear the default SRP asset.
`graphics_set_quality_render_pipeline`
Assign or clear the SRP asset for a specific quality level.
`graphics_list_always_included_shaders`
List shaders in Always Included Shaders.
`graphics_add_always_included_shader`
Add a shader to Always Included Shaders.
`graphics_remove_always_included_shader`
Remove a shader from Always Included Shaders.
`graphics_get_shader_stripping`
Inspect shader stripping configuration in GraphicsSettings.
`graphics_set_shader_stripping`
Modify shader stripping configuration in GraphicsSettings.
---
Exact Signatures
Exact names, parameters, defaults, and returns are defined by `GET /skills/schema` or `unity_skills.get_skill_schema()`, not by this file.
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