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/voxel-style

Voxel and Minecraft-adjacent art direction for Blender with block grid modeling, limited palettes, and chunk-friendly assets.

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blender-skills
18894 skills1 MCP
Install
$ npx -y skills add arjun988/blender-skills --skill voxel-style --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/voxel-style

Context preview

The summary Claude sees to decide when to auto-load this skill.

Voxel and Minecraft-adjacent art direction for Blender with block grid modeling, limited palettes, and chunk-friendly assets.

SKILL.md

voxel-style.SKILL.md
name: voxel-style
description: Voxel and Minecraft-adjacent art direction for Blender with block grid modeling, limited palettes, and chunk-friendly assets.
license: MIT
metadata:
  author: https://github.com/arjun988
  version: "1.0.0"
  domain: blender
  role: specialist
  triggers: voxel, Minecraft, blocky, cube world, pixel voxel, grid block, chunk
  related-skills: lowpoly-style, environment-artist, materials, geometry-nodes

Voxel Style

Block grid language. Limited palette. Chunk-friendly forms.

When to Use

  • Minecraft-adjacent / voxel game assets
  • Blockout aesthetic as final style
  • Grid-snapped props and characters

Core Tenets

1. **Grid snap** — Occupancy on explicit voxel size (e.g. 0.1 / 1.0m) 2. **No diagonal organic bevels** — Cubes and stepped forms 3. **Palette atlas** — Few colors; readable blocks 4. **Silhouette via steps** — Not smooth curves 5. **Chunk modularity** — Pieces fit tile sizes

Workflow

Choose voxel size → Block occupancy → Merge cubes
  → Palette materials → Optional GN instance → Export

Modeling Tips

  • Start from cubes; boolean union / merge by distance
  • Characters: stepped limbs, clear head block
  • Avoid subdivision surface (breaks voxel language)
  • Remesh to blocks only if converting from smooth

Materials

  • Flat colors or nearest-neighbor textures
  • Atlas preferred
  • Emission for glow blocks sparingly

Vs lowpoly-style

  • `lowpoly-style` allows irregular low tris / PS1 vibes
  • `voxel-style` enforces grid occupancy aesthetic

Constraints

MUST DO

  • Declare voxel size in brief
  • Snap consistently
  • Keep palette small

MUST NOT DO

  • Smooth shading that hides block edges (unless intentional glass)
  • Organic sculpt detail

Reference Guide

| Topic | Reference | Load When | |-------|-----------|----------| | Voxel Grid | `references/voxel-grid.md` | When needed | | Voxel Characters | `references/voxel-characters.md` | When needed |

Read more
Ships withblender-skills

94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.

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License
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2mo ago
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Repo: arjun988/blender-skills

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