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/anime-style

Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.

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blender-skills
1.7k94 skills1 MCP

Claude Code

$ npx -y skills add arjun988/blender-skills --skill anime-style --agent claude-code

SKILL.md

anime-style.SKILL.md
name: anime-style
description: Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.
license: MIT
metadata:
  author: https://github.com/arjun988
  version: "1.0.0"
  domain: blender
  role: specialist
  triggers: anime, cel shade, toon shader, anime style, hard shadows, manga, Japanese animation look
  related-skills: stylized-style, materials, rendering, character-artist, compositing

Anime Style

Hard color breaks. Clean silhouettes. Cel shading. Anime proportion language.

When to Use

  • Anime / cel-shaded characters and props
  • Toon shader lookdev
  • Hard shadow graphic looks (not soft PBR)

Core Tenets

1. **Flat tonal regions** — 2–4 value steps max per material 2. **Hard shadow terminators** — Specular as graphic shapes 3. **Line / silhouette clarity** — Optional freestyle or inverted hull 4. **Proportion language** — Eyes, hair masses, simplified anatomy 5. **Palette discipline** — Limited hues; accent sparingly

Shading Approach

| Method | Use | |--------|-----| | Shader Toon / ColorRamp on diffuse | Fast Eevee/Cycles toon | | Emission + ramp | Graphic unlit regions | | Freestyle / grease pencil lines | Contours | | Solidify inverted hull | Thick outlines |

Modeling Notes

  • Simplify secondary forms; hair as masses
  • Creases where color breaks need support
  • Avoid noisy micro detail fighting flat shading

Lighting

  • Single clear key for graphic shadows
  • Rim optional for separation
  • Avoid heavy soft GI wash unless intentional

Vs stylized-style

  • `stylized-style` = broad NPR / hand-painted
  • `anime-style` = cel breaks, anime proportions, toon stack

Constraints

MUST DO

  • Limit value steps
  • Keep silhouette iconic
  • Test with toon lighting early

MUST NOT DO

  • Full PBR roughness noise as primary look
  • Over-subsurface that melts cel breaks

Reference Guide

| Topic | Reference | Load When | |-------|-----------|----------| | Cel Shader Setup | `references/cel-shader-setup.md` | When needed | | Anime Proportion | `references/anime-proportion.md` | When needed |

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@arjun988
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94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.

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Questions about anime-style.

Which coding agents can use anime-style?
anime-style installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.