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/anime-style

Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.

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blender-skills
18894 skills1 MCP
Install
$ npx -y skills add arjun988/blender-skills --skill anime-style --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/anime-style

Context preview

The summary Claude sees to decide when to auto-load this skill.

Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.

SKILL.md

anime-style.SKILL.md
name: anime-style
description: Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.
license: MIT
metadata:
  author: https://github.com/arjun988
  version: "1.0.0"
  domain: blender
  role: specialist
  triggers: anime, cel shade, toon shader, anime style, hard shadows, manga, Japanese animation look
  related-skills: stylized-style, materials, rendering, character-artist, compositing

Anime Style

Hard color breaks. Clean silhouettes. Cel shading. Anime proportion language.

When to Use

  • Anime / cel-shaded characters and props
  • Toon shader lookdev
  • Hard shadow graphic looks (not soft PBR)

Core Tenets

1. **Flat tonal regions** — 2–4 value steps max per material 2. **Hard shadow terminators** — Specular as graphic shapes 3. **Line / silhouette clarity** — Optional freestyle or inverted hull 4. **Proportion language** — Eyes, hair masses, simplified anatomy 5. **Palette discipline** — Limited hues; accent sparingly

Shading Approach

| Method | Use | |--------|-----| | Shader Toon / ColorRamp on diffuse | Fast Eevee/Cycles toon | | Emission + ramp | Graphic unlit regions | | Freestyle / grease pencil lines | Contours | | Solidify inverted hull | Thick outlines |

Modeling Notes

  • Simplify secondary forms; hair as masses
  • Creases where color breaks need support
  • Avoid noisy micro detail fighting flat shading

Lighting

  • Single clear key for graphic shadows
  • Rim optional for separation
  • Avoid heavy soft GI wash unless intentional

Vs stylized-style

  • `stylized-style` = broad NPR / hand-painted
  • `anime-style` = cel breaks, anime proportions, toon stack

Constraints

MUST DO

  • Limit value steps
  • Keep silhouette iconic
  • Test with toon lighting early

MUST NOT DO

  • Full PBR roughness noise as primary look
  • Over-subsurface that melts cel breaks

Reference Guide

| Topic | Reference | Load When | |-------|-----------|----------| | Cel Shader Setup | `references/cel-shader-setup.md` | When needed | | Anime Proportion | `references/anime-proportion.md` | When needed |

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Ships withblender-skills

94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.

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License
2mo ago
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2mo ago
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Repo: arjun988/blender-skills

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