animation
Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows…
Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
$ npx -y skills add arjun988/blender-skills --skill analog-found-footage-horror --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/analog-found-footage-horrorContext preview
The summary Claude sees to decide when to auto-load this skill.
Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
name: analog-found-footage-horror description: Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing. license: MIT metadata: author: https://github.com/arjun988 version: "1.0.0" domain: blender role: specialist triggers: analog horror, found footage, VHS horror, CRT horror, tape horror, Mandel effect, lost media related-skills: horror-style, psx-horror-style, camera-cinematography, compositing, lighting
Documentary camera. Tape damage. Dead channels. Corporate/educational uncanny.
1. Handheld / locked security cam language 2. Timestamp / tracking UI optional (comp) 3. VHS blur, chroma bad, tracking lines 4. Mundane spaces made wrong 5. Less monster, more implication
94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.
Repo: arjun988/blender-skills
Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows…
Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.
Apocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.
Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.
Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before…
Biome and setting art direction for Blender covering underwater, desert, arctic, jungle, underground, and floating-island environments.