analog-found-footage-h…
Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.
$ npx -y skills add arjun988/blender-skills --skill vfx-fx --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/vfx-fxContext preview
The summary Claude sees to decide when to auto-load this skill.
Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.
name: vfx-fx description: Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP. license: MIT metadata: author: https://github.com/arjun988 version: "1.0.0" domain: blender role: specialist triggers: VFX, FX, smoke, fire, explosion, particles, sparks, trails, muzzle flash, magic effect, geometry nodes FX related-skills: geometry-nodes, physics-sim, materials, lighting, rendering, compositing
Readable effects. Controlled simulation domains. Game sprites vs cinematic volumes.
Game real-time → Meshes/cards/ribbons + emissive mats (+ GN) Cinematic → Mantaflow / particles / GN → render → comp Hybrid → Sim in Blender → bake flipbooks/meshes for engine
Brief (silhouette + timing) → Proxy emitter → Sim/GN prototype → Art-direct motion → Materials/lights → Cache → Render/comp or export
| Type | Blender Approach | |------|------------------| | Smoke/fire | Mantaflow domain + flow; keep domain tight | | Sparks | Particle Newtonian + collision + trail | | Debris | Rigid body shards (`physics-sim`) | | Magic ribbons | Curves / GN extrude + emissive | | Dust hit | Short particle burst + soft sprites |
| Topic | Reference | Load When | |-------|-----------|----------| | Fx Timing Brief | `references/fx-timing-brief.md` | When needed | | Volume Domain Rules | `references/volume-domain-rules.md` | When needed | | Game Fx Export | `references/game-fx-export.md` | When needed |
94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.
Repo: arjun988/blender-skills
Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows…
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Apocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.
Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.
Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before…