Skip to content
Content
Skill

/vfx-fx

Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.

From plugin
blender-skills
1.7k94 skills1 MCP

Claude Code

$ npx -y skills add arjun988/blender-skills --skill vfx-fx --agent claude-code

SKILL.md

vfx-fx.SKILL.md
name: vfx-fx
description: Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.
license: MIT
metadata:
  author: https://github.com/arjun988
  version: "1.0.0"
  domain: blender
  role: specialist
  triggers: VFX, FX, smoke, fire, explosion, particles, sparks, trails, muzzle flash, magic effect, geometry nodes FX
  related-skills: geometry-nodes, physics-sim, materials, lighting, rendering, compositing

VFX / FX

Readable effects. Controlled simulation domains. Game sprites vs cinematic volumes.

When to Use

  • Smoke, fire, dust, sparks, debris
  • Magic / sci-fi energy FX
  • Muzzle flashes, trails, impacts
  • Geometry Nodes driven particle systems

Path Decision

Game real-time → Meshes/cards/ribbons + emissive mats (+ GN)
Cinematic     → Mantaflow / particles / GN → render → comp
Hybrid        → Sim in Blender → bake flipbooks/meshes for engine

Workflow

Brief (silhouette + timing) → Proxy emitter → Sim/GN prototype
  → Art-direct motion → Materials/lights → Cache → Render/comp or export

Effect Types

| Type | Blender Approach | |------|------------------| | Smoke/fire | Mantaflow domain + flow; keep domain tight | | Sparks | Particle Newtonian + collision + trail | | Debris | Rigid body shards (`physics-sim`) | | Magic ribbons | Curves / GN extrude + emissive | | Dust hit | Short particle burst + soft sprites |

Domain Rules (Volume)

  • Domain only as large as needed
  • Resolution from low → high after motion approved
  • Open borders intentionally; avoid wasted empty voxels
  • Collection: `COL_FX_[Shot]`

Naming

  • Emitters: `FX_Emit_[Name]`
  • Domains: `FX_Domain_[Name]`
  • Caches: document frame range in brief

Game Export Notes

  • Prefer mesh cards / GN instances over volume export
  • Atlas flipbooks when baking fire/smoke for engines
  • Keep pivot at logical spawn point

Constraints

MUST DO

  • Approve motion at low res before high-res sim
  • Light FX intentionally (emissive + key)
  • Cache before final render

MUST NOT DO

  • Huge empty domains
  • Unbounded particle counts
  • Skip timing brief (start/peak/end frames)

Reference Guide

| Topic | Reference | Load When | |-------|-----------|----------| | Fx Timing Brief | `references/fx-timing-brief.md` | When needed | | Volume Domain Rules | `references/volume-domain-rules.md` | When needed | | Game Fx Export | `references/game-fx-export.md` | When needed |

Read more
@arjun988
Ships withblender-skills

94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.

1.7k94 skills1 MCP
Get the whole plugin

Stars on GitHub

Momentum

stars in total
1.7k
Star history of arjun988/blender-skills on GitHub, a chart by star-history.com

Other skills on blender-skills.

animation

animation

Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints,…

anime-style

anime-style

Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion…

archviz

archviz

Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and…

More skills from other plugins.

prompt-lookup

prompt-lookup

Activates when the user asks about AI prompts, needs prompt templates, wants to search for prompts, or mentions prompts.chat. Use…

@gh-f@gh-fInstall Skill
ppt-master

ppt-master

AI-driven presentation workflow for generating editable PPTX decks and slides, reconstructing page visuals, creating reusable…

@hugohe3@hugohe3Install Skill
morph-ppt

morph-ppt

Use this skill when the user wants a .pptx with smooth cross-slide animation — PowerPoint Morph transitions, Keynote-style…

officecli12d33k
@iofficeai@iofficeaiInstall Skill

Questions about vfx-fx.

Which coding agents can use vfx-fx?
vfx-fx installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.