Skip to content
Content
Skill

/vehicle-artist

Dedicated vehicle modeling for cars, trucks, aircraft, ships, boats, mechs, and transit assets with proportion, panel flow, and game LOD awareness in Blender via MCP.

From plugin
blender-skills
1.7k94 skills1 MCP

Claude Code

$ npx -y skills add arjun988/blender-skills --skill vehicle-artist --agent claude-code

SKILL.md

vehicle-artist.SKILL.md
name: vehicle-artist
description: Dedicated vehicle modeling for cars, trucks, aircraft, ships, boats, mechs, and transit assets with proportion, panel flow, and game LOD awareness in Blender via MCP.
license: MIT
metadata:
  author: https://github.com/arjun988
  version: "1.0.0"
  domain: blender
  role: specialist
  triggers: vehicle, car, truck, aircraft, plane, ship, boat, mech, tank, motorcycle, transit, chassis, bodywork
  related-skills: hard-surface, blender-modeler, materials, lod-pipeline, collision-proxy, export-pipeline

Vehicle Artist

Proportion-driven vehicles. Clear body language. Manufacturing panel flow. Engine-ready LODs.

When to Use

  • Cars, trucks, bikes, aircraft, boats, ships
  • Mechs and large mechanical walkers
  • Transit / industrial vehicles
  • When vehicle work should not live under generic hard-surface

Design Principles

1. **Proportion blockout first** — Wheelbase, cabin, mass distribution 2. **Centerline symmetry** — Mirror early; break only for damage/wear 3. **Panel flow** — Seams follow stamped/assembled construction 4. **Functional readability** — Lights, intakes, doors, wheels read clearly 5. **Separate systems** — Body, wheels, glass, interior, lights as objects

Workflow

Ortho refs → Chassis blockout → Body volumes → Wheel/suspension
  → Panel breaks → Booleans/cutters → Bevels → Glass/lights
  → Interior (LOD-aware) → UVs → Materials → LODs → Collision → Export

Blockout Checklist

  • [ ] Overall length / width / height locked
  • [ ] Wheel size and stance correct
  • [ ] Cabin / canopy silhouette readable
  • [ ] Ground clearance intentional
  • [ ] Symmetry axis established

Object Split (Game)

| Object | Why | |--------|-----| | `SM_Vehicle_Body` | Main shell | | `SM_Vehicle_Wheel_*` | Spin / steer | | `SM_Vehicle_Glass` | Transparency / sorting | | `SM_Vehicle_Light_*` | Emissive materials | | `SM_Vehicle_Interior` | Cull on distant LODs |

LOD Guidance

| LOD | Focus | |-----|-------| | LOD0 | Full panels, interior if visible | | LOD1 | Simplified panels, remove micro | | LOD2 | Body + wheels + glass only | | LOD3 | Impostor / ultra-low hull |

Use `lod-pipeline` for generation and validation.

Collision

  • Simple convex hulls per major volume
  • Wheel capsules/cylinders separate if physics-driven
  • See `collision-proxy`

Constraints

MUST DO

  • Lock proportions before panel detail
  • Keep wheels as separate objects when animated
  • Plan LODs and collision with body

MUST NOT DO

  • Detail interior before exterior silhouette
  • Boolean chaos without cutter collection
  • Single merged mesh for all systems on game vehicles

Reference Guide

| Topic | Reference | Load When | |-------|-----------|----------| | Proportion Blockout | `references/proportion-blockout.md` | When needed | | Vehicle Object Split | `references/vehicle-object-split.md` | When needed | | Vehicle Lod Targets | `references/vehicle-lod-targets.md` | When needed |

Read more
@arjun988
Ships withblender-skills

94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.

1.7k94 skills1 MCP
Get the whole plugin

Stars on GitHub

Momentum

stars in total
1.7k
Star history of arjun988/blender-skills on GitHub, a chart by star-history.com

Other skills on blender-skills.

animation

animation

Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints,…

anime-style

anime-style

Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion…

archviz

archviz

Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and…

More skills from other plugins.

prompt-lookup

prompt-lookup

Activates when the user asks about AI prompts, needs prompt templates, wants to search for prompts, or mentions prompts.chat. Use…

@gh-f@gh-fInstall Skill
ppt-master

ppt-master

AI-driven presentation workflow for generating editable PPTX decks and slides, reconstructing page visuals, creating reusable…

@hugohe3@hugohe3Install Skill
morph-ppt

morph-ppt

Use this skill when the user wants a .pptx with smooth cross-slide animation — PowerPoint Morph transitions, Keynote-style…

officecli13d33k
@iofficeai@iofficeaiInstall Skill

Questions about vehicle-artist.

Which coding agents can use vehicle-artist?
vehicle-artist installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.