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Skill

/vegetation-artist

Vegetation and foliage authoring for Blender including trees, plants, grass cards, canopy LODs, and game-friendly leaf atlases via MCP.

From plugin
blender-skills
18894 skills1 MCP
Install
$ npx -y skills add arjun988/blender-skills --skill vegetation-artist --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/vegetation-artist

Context preview

The summary Claude sees to decide when to auto-load this skill.

Vegetation and foliage authoring for Blender including trees, plants, grass cards, canopy LODs, and game-friendly leaf atlases via MCP.

SKILL.md

vegetation-artist.SKILL.md
name: vegetation-artist
description: Vegetation and foliage authoring for Blender including trees, plants, grass cards, canopy LODs, and game-friendly leaf atlases via MCP.
license: MIT
metadata:
  author: https://github.com/arjun988
  version: "1.0.0"
  domain: blender
  role: specialist
  triggers: vegetation, foliage, tree, plant, grass, bush, leaf cards, canopy, ivy, forest
  related-skills: environment-artist, geometry-nodes, materials, lod-pipeline, procedural-modeling

Vegetation Artist

Believable plants. Card efficiency. Wind-ready pivots. Canopy LODs.

When to Use

  • Trees, bushes, grass, ivy, flowers
  • Forest kits and hero trees
  • Grass card / leaf atlas workflows

Path Decision

Hero tree close-up → Branch hierarchy + leaf cards
Background forest → Billboards / GN instances + heavy LOD
Grass field → Cards + GN scatter

Workflow

Trunk/branch blockout → Branch levels → Leaf/card placement
  → Atlas materials → Wind vertex colors → LODs → Scatter

Game Plant Structure

| Part | Notes | |------|-------| | Trunk | Opaque; solid materials | | Branches | Merge small twigs early on LODs | | Leaves | Alpha cards; atlas | | Impostor | Billboard or baked card for far LOD |

Atlas Rules

  • Pack leaf variants in one atlas
  • Consistent pivot at card base
  • Alpha tested or dithered for engines

Wind Prep

  • Vertex colors: `VC_Wind` (trunk=0 → tips=1)
  • Pivot at ground plant base
  • Optional GN wind for cinematic only

Constraints

MUST DO

  • Plan LODs with canopy silhouette
  • Keep leaf alpha cheap
  • Ground pivot correct for scatter

MUST NOT DO

  • Unique leaf mesh per leaf on game trees
  • Skip impostor for dense forests

Reference Guide

| Topic | Reference | Load When | |-------|-----------|----------| | Leaf Atlas | `references/leaf-atlas.md` | When needed | | Tree Lod | `references/tree-lod.md` | When needed | | Wind Vertex Colors | `references/wind-vertex-colors.md` | When needed |

Read more
Ships withblender-skills

94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.

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Language
MIT
License
2mo ago
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2mo ago
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Repo: arjun988/blender-skills

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