analog-found-footage-h…
Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
Unity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP.
Claude Code
$ npx -y skills add arjun988/blender-skills --skill unity-export --agent claude-code
Codex
$ npx skills add arjun988/blender-skills --skill unity-export -a codex -y
Cursor
$ npx skills add arjun988/blender-skills --skill unity-export -a cursor -y
Gemini CLI
$ npx skills add arjun988/blender-skills --skill unity-export -a gemini-cli -y
GitHub Copilot
$ npx skills add arjun988/blender-skills --skill unity-export -a github-copilot -y
OpenCode
$ npx skills add arjun988/blender-skills --skill unity-export -a opencode -y
Windsurf
$ npx skills add arjun988/blender-skills --skill unity-export -a windsurf -y
name: unity-export description: Unity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP. license: MIT metadata: author: https://github.com/arjun988 version: "1.0.0" domain: blender role: specialist triggers: Unity, Unity export, Unity FBX, Unity GLTF, humanoid, Unity materials, Unity LOD, Unity collision related-skills: export-pipeline, lod-pipeline, collision-proxy, asset-optimization, materials
Unity-ready transforms, materials, LODs, and collision. Prefer GLB/GLTF for modern; FBX for legacy/animation.
1. `asset-optimization` PASS 2. `lod-pipeline` if LODs required 3. `collision-proxy` if physics required 4. Apply transforms; correct pivots
| Case | Format | |------|--------| | Static mesh modern | GLB | | Animated / humanoid | FBX | | Simple props | GLB or FBX |
Unit: Meters (Unity 1 unit = 1m) Forward: -Z (Blender) → verify in Unity Scale Factor: 1.0 (fix if model tiny/huge)
| Topic | Reference | Load When | |-------|-----------|----------| | Unity Checklist | `references/unity-checklist.md` | When needed | | Unity Materials | `references/unity-materials.md` | When needed |
94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.
Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
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