Skip to content
Content
Skill

/stylized-style

Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows. Use for non-photorealistic game and animation projects.

From plugin
blender-skills
1.7k94 skills1 MCP

Claude Code

$ npx -y skills add arjun988/blender-skills --skill stylized-style --agent claude-code

SKILL.md

stylized-style.SKILL.md
name: stylized-style
description: Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows. Use for non-photorealistic game and animation projects.
license: MIT
metadata:
  author: https://github.com/arjun988
  version: "1.0.0"
  domain: blender
  role: specialist
  triggers: stylized, NPR, hand-painted, toon, cartoon, exaggerated, shape language, cel shading
  related-skills: materials, rendering, lowpoly-style, environment-artist

Stylized Style Specialist

Deliberate shape language. Exaggerated proportions. Color harmony. NPR rendering.

When to Use

  • Non-photorealistic games
  • Hand-painted texture workflows
  • Animated/stylized characters
  • Fantasy environments with art direction
  • Toon/cel-shaded rendering

Core Principles

1. **Shape language** — Circles=friendly, squares=stable, triangles=danger 2. **Exaggeration** — Push proportions beyond realistic 3. **Color harmony** — Limited palette; intentional accent colors 4. **Silhouette clarity** — Strong readable shapes 5. **Detail in texture** — Not micro-geometry

Shape Language

| Shape | Association | Use | |-------|-------------|-----| | Circle/Oval | Friendly, approachable | Heroes, cute creatures | | Square/Rectangle | Stable, reliable | Architecture, guards | | Triangle | Dynamic, dangerous | Villains, spikes, roofs |

Combine shapes consistently per character/faction.

Proportion Exaggeration

| Feature | Stylized Approach | |---------|-------------------| | Head | 25–40% of height (chibi to semi-realistic) | | Hands | Larger for expressiveness | | Eyes | Enlarged for emotion | | Limbs | Tapered; simplified joints | | Weapons | Oversized for readability |

Color Harmony

**Triadic:** Three equidistant hues — vibrant, balanced **Complementary:** Opposite hues — high contrast accents **Analogous:** Adjacent hues — harmonious environments

Rules:

  • Limit palette to 3–5 core colors + neutrals
  • Reserve saturated accents for interactive elements
  • Desaturate backgrounds; saturate foreground subjects

Material Approach

  • Hand-painted albedo priority over PBR accuracy
  • Flat or stepped roughness (not continuous PBR)
  • Rim lighting built into texture (not just shader)
  • Subsurface on skin: exaggerated warm tones
  • No photoreal micro-detail

NPR Rendering

Coordinate with rendering skill:

  • Toon BSDF or Shader to RGB setups
  • Stepped lighting (2–3 bands)
  • Outline pass: inverted hull or Freestyle
  • Bloom on emissive accents
  • Flat ambient forbidden — maintain form readability

Hand-Painted Texture Workflow

1. Flat base color blocks
2. Define light/shadow shapes (not gradients from bake)
3. Edge highlights (warm) and shadows (cool)
4. Detail pass: minimal; suggestive not literal
5. Ambient occlusion painted, not baked

Character Stylization

  • Simplified anatomy; avoid uncanny valley
  • Hair as solid shapes or card clusters
  • Clothing folds: painted, not simulated
  • Facial features: large eyes, small nose (style dependent)

Environment Stylization

  • Exaggerated verticality in forests/mountains
  • Architecture: oversized elements (doors, windows)
  • Vegetation: puff/cloud shapes (not botanical accuracy)
  • Water: stylized foam patterns

MCP Integration

1. Block exaggerated proportions via MCP 2. Assign stylized materials via MCP 3. Configure NPR render settings via MCP 4. Validate silhouette with flat shading via MCP 5. Limit geometry detail per stylized budgets

Constraints

MUST DO

  • Define shape language per asset/faction
  • Maintain color palette consistency
  • Exaggerate intentionally, not accidentally
  • Paint detail in textures
  • Test NPR render early

MUST NOT DO

  • Mix photoreal PBR with stylized shapes without intent
  • Micro-detail geometry (use texture)
  • Realistic proportions unless semi-stylized target
  • Full PBR roughness accuracy
  • Skip outline/rim if NPR project requires

Reference Guide

| Topic | Reference | Load When | |-------|-----------|-----------| | NPR shader setup | `references/npr-shaders.md` | Rendering setup | | Color palettes | `references/palette-examples.md` | Art direction |

Related Style Packs

  • `cartoon-style`, `anime-style`, `comic-book-style`, `manga-style`, `hand-painted-style`, `painterly-style`
  • `chibi-style`, `pixel-art-style`, `hd-2d-style`, `stop-motion-craft-style`
Read more
@arjun988
Ships withblender-skills

94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.

1.7k94 skills1 MCP
Get the whole plugin

Stars on GitHub

Momentum

stars in total
1.7k
Star history of arjun988/blender-skills on GitHub, a chart by star-history.com

Other skills on blender-skills.

animation

animation

Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints,…

anime-style

anime-style

Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion…

archviz

archviz

Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and…

More skills from other plugins.

prompt-lookup

prompt-lookup

Activates when the user asks about AI prompts, needs prompt templates, wants to search for prompts, or mentions prompts.chat. Use…

@gh-f@gh-fInstall Skill
ppt-master

ppt-master

AI-driven presentation workflow for generating editable PPTX decks and slides, reconstructing page visuals, creating reusable…

@hugohe3@hugohe3Install Skill
morph-ppt

morph-ppt

Use this skill when the user wants a .pptx with smooth cross-slide animation — PowerPoint Morph transitions, Keynote-style…

officecli11d33k
@iofficeai@iofficeaiInstall Skill

Questions about stylized-style.

Which coding agents can use stylized-style?
stylized-style installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.