analog-found-footage-h…
Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows. Use for non-photorealistic game and animation projects.
$ npx -y skills add arjun988/blender-skills --skill stylized-style --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/stylized-styleContext preview
The summary Claude sees to decide when to auto-load this skill.
Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows. Use for non-photorealistic game and animation projects.
name: stylized-style description: Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows. Use for non-photorealistic game and animation projects. license: MIT metadata: author: https://github.com/arjun988 version: "1.0.0" domain: blender role: specialist triggers: stylized, NPR, hand-painted, toon, cartoon, exaggerated, shape language, cel shading related-skills: materials, rendering, lowpoly-style, environment-artist
Deliberate shape language. Exaggerated proportions. Color harmony. NPR rendering.
1. **Shape language** — Circles=friendly, squares=stable, triangles=danger 2. **Exaggeration** — Push proportions beyond realistic 3. **Color harmony** — Limited palette; intentional accent colors 4. **Silhouette clarity** — Strong readable shapes 5. **Detail in texture** — Not micro-geometry
| Shape | Association | Use | |-------|-------------|-----| | Circle/Oval | Friendly, approachable | Heroes, cute creatures | | Square/Rectangle | Stable, reliable | Architecture, guards | | Triangle | Dynamic, dangerous | Villains, spikes, roofs |
Combine shapes consistently per character/faction.
| Feature | Stylized Approach | |---------|-------------------| | Head | 25–40% of height (chibi to semi-realistic) | | Hands | Larger for expressiveness | | Eyes | Enlarged for emotion | | Limbs | Tapered; simplified joints | | Weapons | Oversized for readability |
**Triadic:** Three equidistant hues — vibrant, balanced **Complementary:** Opposite hues — high contrast accents **Analogous:** Adjacent hues — harmonious environments
Rules:
Coordinate with rendering skill:
1. Flat base color blocks 2. Define light/shadow shapes (not gradients from bake) 3. Edge highlights (warm) and shadows (cool) 4. Detail pass: minimal; suggestive not literal 5. Ambient occlusion painted, not baked
1. Block exaggerated proportions via MCP 2. Assign stylized materials via MCP 3. Configure NPR render settings via MCP 4. Validate silhouette with flat shading via MCP 5. Limit geometry detail per stylized budgets
| Topic | Reference | Load When | |-------|-----------|-----------| | NPR shader setup | `references/npr-shaders.md` | Rendering setup | | Color palettes | `references/palette-examples.md` | Art direction |
94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.
Repo: arjun988/blender-skills
Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
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Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before…