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/set-dressing

Set dressing and environmental storytelling placement for interiors and exteriors using prop density, narrative clusters, and readability rules via MCP.

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blender-skills
19394 skills1 MCP
Install
$ npx -y skills add arjun988/blender-skills --skill set-dressing --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/set-dressing

Context preview

The summary Claude sees to decide when to auto-load this skill.

Set dressing and environmental storytelling placement for interiors and exteriors using prop density, narrative clusters, and readability rules via MCP.

SKILL.md

set-dressing.SKILL.md
name: set-dressing
description: Set dressing and environmental storytelling placement for interiors and exteriors using prop density, narrative clusters, and readability rules via MCP.
license: MIT
metadata:
  author: https://github.com/arjun988
  version: "1.0.0"
  domain: blender
  role: specialist
  triggers: set dressing, dressing, storytelling props, interior dressing, clutter, narrative placement, set decals
  related-skills: prop-artist, scene-assembly, environment-artist, horror-style, qa-review

Set Dressing

Story through placement. Controlled clutter. Readable clusters.

When to Use

  • Interior/exterior dressing passes
  • Narrative prop clusters
  • Avoiding empty or overstuffed spaces
  • After modular layout is locked

Workflow

Layout locked → Hero narrative props → Secondary clusters
  → Background filler → Decals/wear → Lighting check → QA

Density Rules

| Zone | Density | |------|---------| | Hero interact zone | High intent, low noise | | Midground | Supporting story clusters | | Background | Sparse; silhouette only | | Traversal path | Clearance for player/camera |

Cluster Method

1. Pick a story beat (meal abandoned, workbench used, escape rushed) 2. Place 3–7 props that sell the beat 3. Add 1–2 wear/decal cues 4. Stop — do not fill every surface

Prop Sources

  • `prop-artist` for unique pieces
  • Kitbash / modular libraries for filler
  • Instance repeats; vary rotation/scale slightly

Horror / Sparse Styles

  • Fewer props, more meaning
  • Negative space intentional
  • Coordinate with `horror-style` / `psx-horror-style`

Constraints

MUST DO

  • Dress after greybox navigation works
  • Keep player/camera paths clear
  • Instance repeated meshes

MUST NOT DO

  • Uniform clutter wallpaper
  • Block doors/windows without story reason

Reference Guide

| Topic | Reference | Load When | |-------|-----------|----------| | Story Clusters | `references/story-clusters.md` | When needed | | Density Map | `references/density-map.md` | When needed |

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Ships withblender-skills

94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.

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2mo ago
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2mo ago
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Repo: arjun988/blender-skills

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