Skip to content
Content
Skill

/set-dressing

Set dressing and environmental storytelling placement for interiors and exteriors using prop density, narrative clusters, and readability rules via MCP.

From plugin
blender-skills
1.7k94 skills1 MCP

Claude Code

$ npx -y skills add arjun988/blender-skills --skill set-dressing --agent claude-code

SKILL.md

set-dressing.SKILL.md
name: set-dressing
description: Set dressing and environmental storytelling placement for interiors and exteriors using prop density, narrative clusters, and readability rules via MCP.
license: MIT
metadata:
  author: https://github.com/arjun988
  version: "1.0.0"
  domain: blender
  role: specialist
  triggers: set dressing, dressing, storytelling props, interior dressing, clutter, narrative placement, set decals
  related-skills: prop-artist, scene-assembly, environment-artist, horror-style, qa-review

Set Dressing

Story through placement. Controlled clutter. Readable clusters.

When to Use

  • Interior/exterior dressing passes
  • Narrative prop clusters
  • Avoiding empty or overstuffed spaces
  • After modular layout is locked

Workflow

Layout locked → Hero narrative props → Secondary clusters
  → Background filler → Decals/wear → Lighting check → QA

Density Rules

| Zone | Density | |------|---------| | Hero interact zone | High intent, low noise | | Midground | Supporting story clusters | | Background | Sparse; silhouette only | | Traversal path | Clearance for player/camera |

Cluster Method

1. Pick a story beat (meal abandoned, workbench used, escape rushed) 2. Place 3–7 props that sell the beat 3. Add 1–2 wear/decal cues 4. Stop — do not fill every surface

Prop Sources

  • `prop-artist` for unique pieces
  • Kitbash / modular libraries for filler
  • Instance repeats; vary rotation/scale slightly

Horror / Sparse Styles

  • Fewer props, more meaning
  • Negative space intentional
  • Coordinate with `horror-style` / `psx-horror-style`

Constraints

MUST DO

  • Dress after greybox navigation works
  • Keep player/camera paths clear
  • Instance repeated meshes

MUST NOT DO

  • Uniform clutter wallpaper
  • Block doors/windows without story reason

Reference Guide

| Topic | Reference | Load When | |-------|-----------|----------| | Story Clusters | `references/story-clusters.md` | When needed | | Density Map | `references/density-map.md` | When needed |

Read more
@arjun988
Ships withblender-skills

94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.

1.7k94 skills1 MCP
Get the whole plugin

Stars on GitHub

Momentum

stars in total
1.7k
Star history of arjun988/blender-skills on GitHub, a chart by star-history.com

Other skills on blender-skills.

animation

animation

Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints,…

anime-style

anime-style

Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion…

archviz

archviz

Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and…

More skills from other plugins.

prompt-lookup

prompt-lookup

Activates when the user asks about AI prompts, needs prompt templates, wants to search for prompts, or mentions prompts.chat. Use…

@gh-f@gh-fInstall Skill
ppt-master

ppt-master

AI-driven presentation workflow for generating editable PPTX decks and slides, reconstructing page visuals, creating reusable…

@hugohe3@hugohe3Install Skill
morph-ppt

morph-ppt

Use this skill when the user wants a .pptx with smooth cross-slide animation — PowerPoint Morph transitions, Keynote-style…

officecli13d33k
@iofficeai@iofficeaiInstall Skill

Questions about set-dressing.

Which coding agents can use set-dressing?
set-dressing installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.