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/scene-assembly

Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP.

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blender-skills
1.7k94 skills1 MCP

Claude Code

$ npx -y skills add arjun988/blender-skills --skill scene-assembly --agent claude-code

SKILL.md

scene-assembly.SKILL.md
name: scene-assembly
description: Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP.
license: MIT
metadata:
  author: https://github.com/arjun988
  version: "1.0.0"
  domain: blender
  role: specialist
  triggers: scene assembly, layout, linking, library override, collection instance, level layout, set assembly, outliner organization
  related-skills: environment-artist, set-dressing, blender-modeler, lighting, qa-review

Scene Assembly

Layouts that scale. Clear collections. Linking/overrides for big sets.

When to Use

  • Levels, dioramas, cinematic sets
  • Assembling modular kits into spaces
  • Library linking / collection instances
  • Outliner structure for team scenes

Workflow

Block layout (greybox) → Modular assemble → Set dressing
  → Lighting volumes → Cameras → QA pass → Optimize visibility

Collection Structure

COL_Layout
COL_Modular_Geo
COL_SetDressing
COL_Lights
COL_Cameras
COL_FX
COL_Collision
COL_Trash / COL_Ref

Linking Strategy

| Approach | When | |----------|------| | Collection instance | Repeated modular pieces | | Library link + override | Shared hero assets across scenes | | Append | One-off ownership transfer |

Prefer non-destructive linking for repeated kits.

Layout Rules

1. Greybox scale and navigation first 2. Snap to grid for modular kits 3. Hide heavy collections while dressing 4. Keep world origin meaningful (level zero)

Performance Hygiene

  • Instance repeated meshes
  • Cull unseen interiors
  • Separate streaming volumes if game-oriented
  • Avoid unique high materials on every duplicate

Handoff

  • Dressing → `set-dressing`
  • Mood → `lighting` + style skill
  • Gate → `qa-review`

Constraints

MUST DO

  • Establish collection hierarchy early
  • Greybox before final dressing
  • Name cameras and light groups

MUST NOT DO

  • Dump everything in Scene Collection
  • Apply library overrides casually without need
  • Duplicate hero meshes instead of instancing

Reference Guide

| Topic | Reference | Load When | |-------|-----------|----------| | Collection Template | `references/collection-template.md` | When needed | | Linking Overrides | `references/linking-overrides.md` | When needed |

Read more
@arjun988
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Questions about scene-assembly.

Which coding agents can use scene-assembly?
scene-assembly installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.