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/scene-assembly

Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP.

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blender-skills
19394 skills1 MCP
Install
$ npx -y skills add arjun988/blender-skills --skill scene-assembly --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/scene-assembly

Context preview

The summary Claude sees to decide when to auto-load this skill.

Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP.

SKILL.md

scene-assembly.SKILL.md
name: scene-assembly
description: Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP.
license: MIT
metadata:
  author: https://github.com/arjun988
  version: "1.0.0"
  domain: blender
  role: specialist
  triggers: scene assembly, layout, linking, library override, collection instance, level layout, set assembly, outliner organization
  related-skills: environment-artist, set-dressing, blender-modeler, lighting, qa-review

Scene Assembly

Layouts that scale. Clear collections. Linking/overrides for big sets.

When to Use

  • Levels, dioramas, cinematic sets
  • Assembling modular kits into spaces
  • Library linking / collection instances
  • Outliner structure for team scenes

Workflow

Block layout (greybox) → Modular assemble → Set dressing
  → Lighting volumes → Cameras → QA pass → Optimize visibility

Collection Structure

COL_Layout
COL_Modular_Geo
COL_SetDressing
COL_Lights
COL_Cameras
COL_FX
COL_Collision
COL_Trash / COL_Ref

Linking Strategy

| Approach | When | |----------|------| | Collection instance | Repeated modular pieces | | Library link + override | Shared hero assets across scenes | | Append | One-off ownership transfer |

Prefer non-destructive linking for repeated kits.

Layout Rules

1. Greybox scale and navigation first 2. Snap to grid for modular kits 3. Hide heavy collections while dressing 4. Keep world origin meaningful (level zero)

Performance Hygiene

  • Instance repeated meshes
  • Cull unseen interiors
  • Separate streaming volumes if game-oriented
  • Avoid unique high materials on every duplicate

Handoff

  • Dressing → `set-dressing`
  • Mood → `lighting` + style skill
  • Gate → `qa-review`

Constraints

MUST DO

  • Establish collection hierarchy early
  • Greybox before final dressing
  • Name cameras and light groups

MUST NOT DO

  • Dump everything in Scene Collection
  • Apply library overrides casually without need
  • Duplicate hero meshes instead of instancing

Reference Guide

| Topic | Reference | Load When | |-------|-----------|----------| | Collection Template | `references/collection-template.md` | When needed | | Linking Overrides | `references/linking-overrides.md` | When needed |

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Ships withblender-skills

94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.

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TypeScript
Language
MIT
License
2mo ago
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2mo ago
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Repo: arjun988/blender-skills

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