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/retro-16bit-style

Retro 16-bit art direction for Blender-assisted SNES/Genesis-era color richness, dither cues, and sprite-like clarity.

From plugin
blender-skills
19394 skills1 MCP
Install
$ npx -y skills add arjun988/blender-skills --skill retro-16bit-style --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/retro-16bit-style

Context preview

The summary Claude sees to decide when to auto-load this skill.

Retro 16-bit art direction for Blender-assisted SNES/Genesis-era color richness, dither cues, and sprite-like clarity.

SKILL.md

retro-16bit-style.SKILL.md
name: retro-16bit-style
description: Retro 16-bit art direction for Blender-assisted SNES/Genesis-era color richness, dither cues, and sprite-like clarity.
license: MIT
metadata:
  author: https://github.com/arjun988
  version: "1.0.0"
  domain: blender
  role: specialist
  triggers: 16-bit, 16bit, SNES, Genesis, Mega Drive, retro 16-bit
  related-skills: pixel-art-style, retro-8bit-style, materials, lookdev

Retro 16-bit Style

Richer palettes than 8-bit. Dither/gradient cues. Still texel-disciplined.

Ships withblender-skills

94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.

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TypeScript
Language
MIT
License
2mo ago
Last commit
2mo ago
Created

Repo: arjun988/blender-skills

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