analog-found-footage-h…
Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization. Use for final output and look validation via MCP.
Claude Code
$ npx -y skills add arjun988/blender-skills --skill rendering --agent claude-code
Codex
$ npx skills add arjun988/blender-skills --skill rendering -a codex -y
Cursor
$ npx skills add arjun988/blender-skills --skill rendering -a cursor -y
Gemini CLI
$ npx skills add arjun988/blender-skills --skill rendering -a gemini-cli -y
GitHub Copilot
$ npx skills add arjun988/blender-skills --skill rendering -a github-copilot -y
OpenCode
$ npx skills add arjun988/blender-skills --skill rendering -a opencode -y
Windsurf
$ npx skills add arjun988/blender-skills --skill rendering -a windsurf -y
name: rendering description: Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization. Use for final output and look validation via MCP. license: MIT metadata: author: https://github.com/arjun988 version: "1.0.0" domain: blender role: specialist triggers: render, Cycles, Eevee, sampling, denoise, camera, render pass, color management, output related-skills: lighting, materials, realistic-style, stylized-style
Appropriate engine selection. Optimized settings. Production render passes.
| Engine | Use When | |--------|----------| | Cycles | Final quality, realistic, portfolio | | Eevee | Real-time preview, stylized, game look dev | | Eevee Next | Improved real-time quality (Blender 4+) |
Camera Setup → Render Settings → Sample Tests → Full Render
→ Pass Output → Color Management → DeliveryNaming: `CAM_[Shot]_[Number]`
| Setting | Preview | Production | |---------|---------|------------| | Samples | 64–128 | 512–2048 | | Denoise | OpenImageDenoise | OpenImageDenoise | | Max bounces | 8 | 12 | | Caustics | Off (default) | On if glass/water hero |
| Setting | Value | |---------|-------| | Screen Space Reflections | On for metals | | Ambient Occlusion | On | | Bloom | Stylized/ emissive scenes | | Shadow resolution | 2048+ | | Contact Shadows | Ground contact |
| Pass | Use | |------|-----| | Combined | Final composite | | Diffuse Direct/Indirect | Relighting | | Glossy | Reflection control | | Normal | Compositing effects | | AO | Contact shadow enhancement | | Z (Depth) | DOF, fog in comp | | Cryptomatte | Object masking | | Emission | Screen glow effects |
View Transform: AgX (Blender 4+) or Filmic Look: Medium Contrast (default) or High Contrast (dramatic) Exposure: Adjust in compositor, not by blowing lights
1. CAM_Turntable at 3/4 height, 45° angle 2. Empty at asset origin → rotate animation 0–360° (120 frames) 3. 3-point lighting rig 4. Render 1280×1280 or project-specified resolution 5. Output PNG sequence or MP4
When matching a photo/concept (`../references/reference-image-match.md`):
| Setting | Reference match | |---------|-----------------| | Hero camera | Match reference angle before grading | | AgX Look | Base Contrast default; High Contrast if reference is punchy | | Exposure | 0.15–0.45 typical; hull must read, not clip white | | Preview playback | EEVEE, motion blur off, `taa_samples` 1–8 | | Final still | Render at hero `CAM_*` — compare to reference | | Compare tool | `get_viewport_screenshot` or bpy render still |
Run `../references/visual-match-checklist.md` before delivery.
1. Configure render engine settings via MCP 2. Setup camera via MCP 3. Trigger test render via MCP if supported 4. Query render settings validation 5. Set output paths via MCP
| Topic | Reference | Load When | |-------|-----------|-----------| | Pass compositing | `references/render-passes.md` | Multi-pass output | | NPR/stylized render | `references/npr-rendering.md` | Stylized-style projects | | Reference image match | `../references/reference-image-match.md` | Photo/concept attached | | Visual match validation | `../references/visual-match-checklist.md` | Before delivery |
94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.
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