Skip to content
Content
Skill

/rendering

Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization. Use for final output and look validation via MCP.

From plugin
blender-skills
1.7k94 skills1 MCP

Claude Code

$ npx -y skills add arjun988/blender-skills --skill rendering --agent claude-code

SKILL.md

rendering.SKILL.md
name: rendering
description: Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization. Use for final output and look validation via MCP.
license: MIT
metadata:
  author: https://github.com/arjun988
  version: "1.0.0"
  domain: blender
  role: specialist
  triggers: render, Cycles, Eevee, sampling, denoise, camera, render pass, color management, output
  related-skills: lighting, materials, realistic-style, stylized-style

Rendering

Appropriate engine selection. Optimized settings. Production render passes.

When to Use

  • Final portfolio/cinematic renders
  • Look development validation
  • Render pass output for compositing
  • Game asset preview renders (Turntable)
  • Style validation (realistic vs stylized)

Engine Selection

| Engine | Use When | |--------|----------| | Cycles | Final quality, realistic, portfolio | | Eevee | Real-time preview, stylized, game look dev | | Eevee Next | Improved real-time quality (Blender 4+) |

Workflow

Camera Setup → Render Settings → Sample Tests → Full Render
    → Pass Output → Color Management → Delivery

Camera Setup

Naming: `CAM_[Shot]_[Number]`

  • Focal length: 35mm (environment), 85mm (hero detail), 24mm (wide horror)
  • Depth of field: subject distance focused
  • Composition: rule of thirds; leading lines
  • Turntable: empty parent rotating 360° for asset preview

Cycles Settings

| Setting | Preview | Production | |---------|---------|------------| | Samples | 64–128 | 512–2048 | | Denoise | OpenImageDenoise | OpenImageDenoise | | Max bounces | 8 | 12 | | Caustics | Off (default) | On if glass/water hero |

Eevee Settings

| Setting | Value | |---------|-------| | Screen Space Reflections | On for metals | | Ambient Occlusion | On | | Bloom | Stylized/ emissive scenes | | Shadow resolution | 2048+ | | Contact Shadows | Ground contact |

Render Passes

| Pass | Use | |------|-----| | Combined | Final composite | | Diffuse Direct/Indirect | Relighting | | Glossy | Reflection control | | Normal | Compositing effects | | AO | Contact shadow enhancement | | Z (Depth) | DOF, fog in comp | | Cryptomatte | Object masking | | Emission | Screen glow effects |

Color Management

View Transform: AgX (Blender 4+) or Filmic
Look: Medium Contrast (default) or High Contrast (dramatic)
Exposure: Adjust in compositor, not by blowing lights

Render Optimization

  • Use render region for test crops
  • Adaptive sampling (Cycles)
  • Disable unseen objects in render layers
  • GPU rendering default when available
  • Persistent data for animation sequences

Asset Turntable Template

1. CAM_Turntable at 3/4 height, 45° angle
2. Empty at asset origin → rotate animation 0–360° (120 frames)
3. 3-point lighting rig
4. Render 1280×1280 or project-specified resolution
5. Output PNG sequence or MP4

Reference Image Validation

When matching a photo/concept (`../references/reference-image-match.md`):

| Setting | Reference match | |---------|-----------------| | Hero camera | Match reference angle before grading | | AgX Look | Base Contrast default; High Contrast if reference is punchy | | Exposure | 0.15–0.45 typical; hull must read, not clip white | | Preview playback | EEVEE, motion blur off, `taa_samples` 1–8 | | Final still | Render at hero `CAM_*` — compare to reference | | Compare tool | `get_viewport_screenshot` or bpy render still |

Run `../references/visual-match-checklist.md` before delivery.

MCP Integration

1. Configure render engine settings via MCP 2. Setup camera via MCP 3. Trigger test render via MCP if supported 4. Query render settings validation 5. Set output paths via MCP

Constraints

MUST DO

  • Match render engine to project style
  • **Screenshot or render compare** when reference image was provided
  • Use denoising for Cycles production renders
  • Setup color management before final render
  • Render validation turntable for hero assets
  • Organize cameras in `COL_Cameras`

MUST NOT DO

  • Production render without sample test
  • Ignore color management (sRGB vs Linear)
  • Render at excessive resolution without purpose
  • Skip render passes when compositing planned
  • Use Cycles for real-time game preview needs

Reference Guide

| Topic | Reference | Load When | |-------|-----------|-----------| | Pass compositing | `references/render-passes.md` | Multi-pass output | | NPR/stylized render | `references/npr-rendering.md` | Stylized-style projects | | Reference image match | `../references/reference-image-match.md` | Photo/concept attached | | Visual match validation | `../references/visual-match-checklist.md` | Before delivery |

Read more
@arjun988
Ships withblender-skills

94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.

1.7k94 skills1 MCP
Get the whole plugin

Stars on GitHub

Momentum

stars in total
1.7k
Star history of arjun988/blender-skills on GitHub, a chart by star-history.com

Other skills on blender-skills.

animation

animation

Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints,…

anime-style

anime-style

Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion…

archviz

archviz

Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and…

More skills from other plugins.

prompt-lookup

prompt-lookup

Activates when the user asks about AI prompts, needs prompt templates, wants to search for prompts, or mentions prompts.chat. Use…

@gh-f@gh-fInstall Skill
ppt-master

ppt-master

AI-driven presentation workflow for generating editable PPTX decks and slides, reconstructing page visuals, creating reusable…

@hugohe3@hugohe3Install Skill
morph-ppt

morph-ppt

Use this skill when the user wants a .pptx with smooth cross-slide animation — PowerPoint Morph transitions, Keynote-style…

officecli11d33k
@iofficeai@iofficeaiInstall Skill

Questions about rendering.

Which coding agents can use rendering?
rendering installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.