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/psx-horror-style

PS1/PSX-era horror art direction combining low-poly affine textures, limited color depth, fog, and psychological horror staging for Blender assets.

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blender-skills
18894 skills1 MCP
Install
$ npx -y skills add arjun988/blender-skills --skill psx-horror-style --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/psx-horror-style

Context preview

The summary Claude sees to decide when to auto-load this skill.

PS1/PSX-era horror art direction combining low-poly affine textures, limited color depth, fog, and psychological horror staging for Blender assets.

SKILL.md

psx-horror-style.SKILL.md
name: psx-horror-style
description: PS1/PSX-era horror art direction combining low-poly affine textures, limited color depth, fog, and psychological horror staging for Blender assets.
license: MIT
metadata:
  author: https://github.com/arjun988
  version: "1.0.0"
  domain: blender
  role: specialist
  triggers: PSX horror, PS1 horror, Puppet Combo, retro horror, affine texture, crunchy lowpoly horror, VHS horror
  related-skills: horror-style, lowpoly-style, lighting, materials, camera-cinematography, compositing

PSX Horror Style

Crunchy low-poly horror. Affine textures. Fog. Limited palette. Tension over fidelity.

When to Use

  • PS1-era horror game looks
  • Puppet Combo / retro survival horror vibes
  • When `horror-style` needs explicit PSX constraints

Core Tenets

1. **Low poly, high dread** — Few tris, strong shapes 2. **Texture crunch** — Low-res, nearest filtering feel 3. **Vertex / affine warping cues** — Subtle wobble optional 4. **Fog + darkness** — Hide draw distance sins 5. **Analog grit** — VHS/CRT via compositing sparingly

Vs Related Styles

| Skill | Role | |-------|------| | `horror-style` | Broad psychological horror direction | | `lowpoly-style` | General PS1/PS2 / Lethal Company | | `psx-horror-style` | Horror + PSX crunch specifically |

Modeling

  • 100–800 tris for many props
  • Characters chunky; faces minimal
  • Interiors modular, repetitive, oppressive

Materials / Textures

  • 64–256px textures common
  • Limited palette; indexed feel
  • Flat shading or very low smooth
  • Emissive screens as narrative props

Lighting & Camera

  • Single practical lights; deep shadows
  • Low camera, narrow spaces
  • Fog/mist mandatory for depth
  • Optional handheld noise (`camera-cinematography`)

Compositing Extras

  • Slight blur / chromatic aberration
  • Posterize / crush colors carefully
  • Film grain / VHS overlay subtle

Constraints

MUST DO

  • Keep poly and texture budgets intentionally low
  • Prioritize fog, sound-design-friendly spaces
  • Stage sparse narrative props

MUST NOT DO

  • Modern PBR microdetail as primary look
  • Bright clean global illumination

Reference Guide

| Topic | Reference | Load When | |-------|-----------|----------| | Psx Horror Budgets | `references/psx-horror-budgets.md` | When needed | | Psx Horror Palette | `references/psx-horror-palette.md` | When needed |

Read more
Ships withblender-skills

94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.

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Repo: arjun988/blender-skills

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