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/psx-horror-style

PS1/PSX-era horror art direction combining low-poly affine textures, limited color depth, fog, and psychological horror staging for Blender assets.

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blender-skills
1.7k94 skills1 MCP

Claude Code

$ npx -y skills add arjun988/blender-skills --skill psx-horror-style --agent claude-code

SKILL.md

psx-horror-style.SKILL.md
name: psx-horror-style
description: PS1/PSX-era horror art direction combining low-poly affine textures, limited color depth, fog, and psychological horror staging for Blender assets.
license: MIT
metadata:
  author: https://github.com/arjun988
  version: "1.0.0"
  domain: blender
  role: specialist
  triggers: PSX horror, PS1 horror, Puppet Combo, retro horror, affine texture, crunchy lowpoly horror, VHS horror
  related-skills: horror-style, lowpoly-style, lighting, materials, camera-cinematography, compositing

PSX Horror Style

Crunchy low-poly horror. Affine textures. Fog. Limited palette. Tension over fidelity.

When to Use

  • PS1-era horror game looks
  • Puppet Combo / retro survival horror vibes
  • When `horror-style` needs explicit PSX constraints

Core Tenets

1. **Low poly, high dread** — Few tris, strong shapes 2. **Texture crunch** — Low-res, nearest filtering feel 3. **Vertex / affine warping cues** — Subtle wobble optional 4. **Fog + darkness** — Hide draw distance sins 5. **Analog grit** — VHS/CRT via compositing sparingly

Vs Related Styles

| Skill | Role | |-------|------| | `horror-style` | Broad psychological horror direction | | `lowpoly-style` | General PS1/PS2 / Lethal Company | | `psx-horror-style` | Horror + PSX crunch specifically |

Modeling

  • 100–800 tris for many props
  • Characters chunky; faces minimal
  • Interiors modular, repetitive, oppressive

Materials / Textures

  • 64–256px textures common
  • Limited palette; indexed feel
  • Flat shading or very low smooth
  • Emissive screens as narrative props

Lighting & Camera

  • Single practical lights; deep shadows
  • Low camera, narrow spaces
  • Fog/mist mandatory for depth
  • Optional handheld noise (`camera-cinematography`)

Compositing Extras

  • Slight blur / chromatic aberration
  • Posterize / crush colors carefully
  • Film grain / VHS overlay subtle

Constraints

MUST DO

  • Keep poly and texture budgets intentionally low
  • Prioritize fog, sound-design-friendly spaces
  • Stage sparse narrative props

MUST NOT DO

  • Modern PBR microdetail as primary look
  • Bright clean global illumination

Reference Guide

| Topic | Reference | Load When | |-------|-----------|----------| | Psx Horror Budgets | `references/psx-horror-budgets.md` | When needed | | Psx Horror Palette | `references/psx-horror-palette.md` | When needed |

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@arjun988
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94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.

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Questions about psx-horror-style.

Which coding agents can use psx-horror-style?
psx-horror-style installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.