analog-found-footage-h…
Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
Everyday and hero prop modeling for furniture, tools, household objects, kitbash parts, and readable game props. Use when hard-surface is too sci-fi/mechanical and the asset is a grounded prop.
Claude Code
$ npx -y skills add arjun988/blender-skills --skill prop-artist --agent claude-code
Codex
$ npx skills add arjun988/blender-skills --skill prop-artist -a codex -y
Cursor
$ npx skills add arjun988/blender-skills --skill prop-artist -a cursor -y
Gemini CLI
$ npx skills add arjun988/blender-skills --skill prop-artist -a gemini-cli -y
GitHub Copilot
$ npx skills add arjun988/blender-skills --skill prop-artist -a github-copilot -y
OpenCode
$ npx skills add arjun988/blender-skills --skill prop-artist -a opencode -y
Windsurf
$ npx skills add arjun988/blender-skills --skill prop-artist -a windsurf -y
name: prop-artist description: Everyday and hero prop modeling for furniture, tools, household objects, kitbash parts, and readable game props. Use when hard-surface is too sci-fi/mechanical and the asset is a grounded prop. license: MIT metadata: author: https://github.com/arjun988 version: "1.0.0" domain: blender role: specialist triggers: prop, props, furniture, chair, table, bottle, tool, kitbash, household, everyday object, hero prop, set prop related-skills: blender-modeler, hard-surface, materials, uv-workflow, asset-optimization, set-dressing
Grounded, readable props. Silhouette first. Real-world scale. Kitbash-friendly parts.
1. **Real-world scale** — Measure against human (door 2.0–2.1m, chair seat ~0.45m) 2. **Silhouette readability** — Reads at game camera distance 3. **Wear hierarchy** — Contact edges dirty; protected faces cleaner 4. **Part logic** — Separate meshes where materials or LODs differ 5. **Pivot correctness** — Floor contact, grip, hinge, or socket as needed
Reference → Scale blockout → Primary volumes → Secondary forms → Edge bevels → Wear/damage → UVs → Materials → Optimize → Export
| Tier | Tris (guide) | Detail | Use | |------|--------------|--------|-----| | Hero | 2k–8k | Full bevels, unique wear | Interactables, close-ups | | Standard | 500–2k | Clean forms, shared mats | Midground | | Background | 100–500 | Block forms, atlas mats | Far / dense dressing |
| Topic | Reference | Load When | |-------|-----------|----------| | Prop Tiers | `references/prop-tiers.md` | When needed | | Kitbash Library | `references/kitbash-library.md` | When needed | | Everyday Prop Checklist | `references/everyday-prop-checklist.md` | When needed |
94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.
Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
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