analog-found-footage-h…
Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
Everyday and hero prop modeling for furniture, tools, household objects, kitbash parts, and readable game props. Use when hard-surface is too sci-fi/mechanical and the asset is a grounded prop.
$ npx -y skills add arjun988/blender-skills --skill prop-artist --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/prop-artistContext preview
The summary Claude sees to decide when to auto-load this skill.
Everyday and hero prop modeling for furniture, tools, household objects, kitbash parts, and readable game props. Use when hard-surface is too sci-fi/mechanical and the asset is a grounded prop.
name: prop-artist description: Everyday and hero prop modeling for furniture, tools, household objects, kitbash parts, and readable game props. Use when hard-surface is too sci-fi/mechanical and the asset is a grounded prop. license: MIT metadata: author: https://github.com/arjun988 version: "1.0.0" domain: blender role: specialist triggers: prop, props, furniture, chair, table, bottle, tool, kitbash, household, everyday object, hero prop, set prop related-skills: blender-modeler, hard-surface, materials, uv-workflow, asset-optimization, set-dressing
Grounded, readable props. Silhouette first. Real-world scale. Kitbash-friendly parts.
1. **Real-world scale** — Measure against human (door 2.0–2.1m, chair seat ~0.45m) 2. **Silhouette readability** — Reads at game camera distance 3. **Wear hierarchy** — Contact edges dirty; protected faces cleaner 4. **Part logic** — Separate meshes where materials or LODs differ 5. **Pivot correctness** — Floor contact, grip, hinge, or socket as needed
Reference → Scale blockout → Primary volumes → Secondary forms → Edge bevels → Wear/damage → UVs → Materials → Optimize → Export
| Tier | Tris (guide) | Detail | Use | |------|--------------|--------|-----| | Hero | 2k–8k | Full bevels, unique wear | Interactables, close-ups | | Standard | 500–2k | Clean forms, shared mats | Midground | | Background | 100–500 | Block forms, atlas mats | Far / dense dressing |
| Topic | Reference | Load When | |-------|-----------|----------| | Prop Tiers | `references/prop-tiers.md` | When needed | | Kitbash Library | `references/kitbash-library.md` | When needed | | Everyday Prop Checklist | `references/everyday-prop-checklist.md` | When needed |
94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.
Repo: arjun988/blender-skills
Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
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Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before…