analog-found-footage-h…
Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
Pixel-art and texel-constrained art direction for Blender assets destined for pixel rendering, low-res textures, or HD-2D-adjacent pixel reads.
$ npx -y skills add arjun988/blender-skills --skill pixel-art-style --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/pixel-art-styleContext preview
The summary Claude sees to decide when to auto-load this skill.
Pixel-art and texel-constrained art direction for Blender assets destined for pixel rendering, low-res textures, or HD-2D-adjacent pixel reads.
name: pixel-art-style description: Pixel-art and texel-constrained art direction for Blender assets destined for pixel rendering, low-res textures, or HD-2D-adjacent pixel reads. license: MIT metadata: author: https://github.com/arjun988 version: "1.0.0" domain: blender role: specialist triggers: pixel art, pixel, texel, low res texture, sprite-like, pixelated related-skills: lowpoly-style, retro-8bit-style, retro-16bit-style, hd-2d-style, materials
Texel discipline. Crisp pixels. Limited palette.
1. Declare target texel size / texture res 2. Nearest filtering intent 3. Limited palette 4. Avoid thin triangles that shimmer 5. Ortho or locked angles help readability
| Topic | Reference | |-------|-----------| | Texel rules | `references/texel-rules.md` |
94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.
Repo: arjun988/blender-skills
Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows…
Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.
Apocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.
Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.
Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before…