analog-found-footage-h…
Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
Rigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP.
$ npx -y skills add arjun988/blender-skills --skill physics-sim --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/physics-simContext preview
The summary Claude sees to decide when to auto-load this skill.
Rigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP.
name: physics-sim description: Rigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP. license: MIT metadata: author: https://github.com/arjun988 version: "1.0.0" domain: blender role: specialist triggers: physics, rigid body, soft body, destruction, fracture, debris, constraint, simulation bake, collapse related-skills: vfx-fx, cloth-sim, animation, export-pipeline, collision-proxy
Stable rigid/soft body setups. Motivated destruction. Baked caches.
Simplify collision meshes → Assign rigid/soft bodies → Constraints → Passive settings → Bake → Art-direct → Export cache
| Role | Settings notes | |------|----------------| | Active | Moving debris / props | | Passive | Floors, walls, heavy anchors | | Convex hull | Fast, approximate | | Mesh | Accurate, heavier |
1. Pre-cut shards (cell fracture or manual) 2. Island meshes as active rigid bodies 3. Passive shell until trigger frame 4. Animate trigger (force / keyframed activation) 5. Bake → cleanup interpenetrations
| Topic | Reference | Load When | |-------|-----------|----------| | Rigid Body Presets | `references/rigid-body-presets.md` | When needed | | Destruction Pipeline | `references/destruction-pipeline.md` | When needed | | Sim Bake Checklist | `references/sim-bake-checklist.md` | When needed |
94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.
Repo: arjun988/blender-skills
Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
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Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before…