analog-found-footage-h…
Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
Rigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP.
Claude Code
$ npx -y skills add arjun988/blender-skills --skill physics-sim --agent claude-code
Codex
$ npx skills add arjun988/blender-skills --skill physics-sim -a codex -y
Cursor
$ npx skills add arjun988/blender-skills --skill physics-sim -a cursor -y
Gemini CLI
$ npx skills add arjun988/blender-skills --skill physics-sim -a gemini-cli -y
GitHub Copilot
$ npx skills add arjun988/blender-skills --skill physics-sim -a github-copilot -y
OpenCode
$ npx skills add arjun988/blender-skills --skill physics-sim -a opencode -y
Windsurf
$ npx skills add arjun988/blender-skills --skill physics-sim -a windsurf -y
name: physics-sim description: Rigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP. license: MIT metadata: author: https://github.com/arjun988 version: "1.0.0" domain: blender role: specialist triggers: physics, rigid body, soft body, destruction, fracture, debris, constraint, simulation bake, collapse related-skills: vfx-fx, cloth-sim, animation, export-pipeline, collision-proxy
Stable rigid/soft body setups. Motivated destruction. Baked caches.
Simplify collision meshes → Assign rigid/soft bodies → Constraints → Passive settings → Bake → Art-direct → Export cache
| Role | Settings notes | |------|----------------| | Active | Moving debris / props | | Passive | Floors, walls, heavy anchors | | Convex hull | Fast, approximate | | Mesh | Accurate, heavier |
1. Pre-cut shards (cell fracture or manual) 2. Island meshes as active rigid bodies 3. Passive shell until trigger frame 4. Animate trigger (force / keyframed activation) 5. Bake → cleanup interpenetrations
| Topic | Reference | Load When | |-------|-----------|----------| | Rigid Body Presets | `references/rigid-body-presets.md` | When needed | | Destruction Pipeline | `references/destruction-pipeline.md` | When needed | | Sim Bake Checklist | `references/sim-bake-checklist.md` | When needed |
94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.
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