analog-found-footage-h…
Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
Look development loop for Blender assets combining materials, lighting, camera, and screenshot comparison until shading reads correctly via MCP.
$ npx -y skills add arjun988/blender-skills --skill lookdev --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/lookdevContext preview
The summary Claude sees to decide when to auto-load this skill.
Look development loop for Blender assets combining materials, lighting, camera, and screenshot comparison until shading reads correctly via MCP.
name: lookdev description: Look development loop for Blender assets combining materials, lighting, camera, and screenshot comparison until shading reads correctly via MCP. license: MIT metadata: author: https://github.com/arjun988 version: "1.0.0" domain: blender role: specialist triggers: lookdev, look development, shading review, material lighting loop, turntable, asset presentation related-skills: materials, lighting, rendering, camera-cinematography, compositing, qa-review
Material + light + camera loop. Screenshot compare. Stop when it reads.
Clay/grey pass → Base materials → Neutral light rig → Beauty light → Screenshot → Gap list → Iterate (≤3–5) → Optional grade → QA
| Rig | Use | |-----|-----| | Neutral 3-point | Evaluate materials fairly | | HDRI studio | Product / character | | In-situ scene lights | Final context |
Keep a reusable `COL_Lookdev_Lights` + `CAM_Lookdev_*`.
Each pass: change one major variable (material OR light OR camera), then screenshot.
| Topic | Reference | Load When | |-------|-----------|----------| | Lookdev Rig | `references/lookdev-rig.md` | When needed | | Lookdev Checklist | `references/lookdev-checklist.md` | When needed |
94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.
Repo: arjun988/blender-skills
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