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/lookdev

Look development loop for Blender assets combining materials, lighting, camera, and screenshot comparison until shading reads correctly via MCP.

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blender-skills
19394 skills1 MCP
Install
$ npx -y skills add arjun988/blender-skills --skill lookdev --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/lookdev

Context preview

The summary Claude sees to decide when to auto-load this skill.

Look development loop for Blender assets combining materials, lighting, camera, and screenshot comparison until shading reads correctly via MCP.

SKILL.md

lookdev.SKILL.md
name: lookdev
description: Look development loop for Blender assets combining materials, lighting, camera, and screenshot comparison until shading reads correctly via MCP.
license: MIT
metadata:
  author: https://github.com/arjun988
  version: "1.0.0"
  domain: blender
  role: specialist
  triggers: lookdev, look development, shading review, material lighting loop, turntable, asset presentation
  related-skills: materials, lighting, rendering, camera-cinematography, compositing, qa-review

Lookdev

Material + light + camera loop. Screenshot compare. Stop when it reads.

When to Use

  • Finalizing asset shading before export/portfolio
  • Turntable / grey shader checks
  • Matching material references
  • Bridging `materials` and `lighting` intentionally

Workflow

Clay/grey pass → Base materials → Neutral light rig
  → Beauty light → Screenshot → Gap list → Iterate (≤3–5)
  → Optional grade → QA

Standard Rigs

| Rig | Use | |-----|-----| | Neutral 3-point | Evaluate materials fairly | | HDRI studio | Product / character | | In-situ scene lights | Final context |

Keep a reusable `COL_Lookdev_Lights` + `CAM_Lookdev_*`.

Checklist

  • [ ] Values read in grayscale
  • [ ] Specular roughness believable
  • [ ] Edges catch light (bevels/normals)
  • [ ] Emissive under control
  • [ ] No pure black / pure white traps unless stylized
  • [ ] Matches reference palette if provided

Iteration Rule

Each pass: change one major variable (material OR light OR camera), then screenshot.

Constraints

MUST DO

  • Grey pass before fancy textures when forms unsure
  • Capture screenshots each iteration
  • Hand off to `qa-review` before ship

MUST NOT DO

  • Fix modeling problems only with roughness maps
  • Infinite tweak loops without gap list

Reference Guide

| Topic | Reference | Load When | |-------|-----------|----------| | Lookdev Rig | `references/lookdev-rig.md` | When needed | | Lookdev Checklist | `references/lookdev-checklist.md` | When needed |

Read more
Ships withblender-skills

94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.

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TypeScript
Language
MIT
License
2mo ago
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2mo ago
Created

Repo: arjun988/blender-skills

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