analog-found-footage-h…
Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. Use for characters, creatures, and real-time hair cards via MCP.
Claude Code
$ npx -y skills add arjun988/blender-skills --skill hair-groom --agent claude-code
Codex
$ npx skills add arjun988/blender-skills --skill hair-groom -a codex -y
Cursor
$ npx skills add arjun988/blender-skills --skill hair-groom -a cursor -y
Gemini CLI
$ npx skills add arjun988/blender-skills --skill hair-groom -a gemini-cli -y
GitHub Copilot
$ npx skills add arjun988/blender-skills --skill hair-groom -a github-copilot -y
OpenCode
$ npx skills add arjun988/blender-skills --skill hair-groom -a opencode -y
Windsurf
$ npx skills add arjun988/blender-skills --skill hair-groom -a windsurf -y
name: hair-groom description: Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. Use for characters, creatures, and real-time hair cards via MCP. license: MIT metadata: author: https://github.com/arjun988 version: "1.0.0" domain: blender role: specialist triggers: hair, groom, fur, hair cards, particle hair, curves hair, scalp, bangs, beard, whiskers related-skills: character-artist, creature-artist, materials, texture-workflow, rendering
Believable hair flow. Scalp coverage. Cards for games. Curves/particles for cinematic.
Target = Game / real-time → Hair cards (+ optional proxy curves) Target = Cinematic → Curves or particle hair + materials Target = Both → High groom → bake cards / textures
Scalp mesh → Guide curves → Card strips along flow → Atlas UVs → Alpha/normal hair texture → LOD cards → Export
Scalp → Particle/curve groom → Clump/frizz/noise → Hair shader (melanin/roughness) → Render test → Cache if needed
1. **Flow first** — Primary direction before flyaways 2. **Density hierarchy** — Dense roots, controlled tips 3. **Clumps** — Hair reads as groups, not spaghetti 4. **Silhouette** — Outer shape more important than strand count 5. **Scalp bleed** — Avoid bald patches at hairline
| LOD | Cards (guide) | Notes | |-----|---------------|-------| | Hero close-up | 80–200 | Layered shells | | Standard | 30–80 | Main masses | | Distant | 8–20 | Cap + few strips |
| Topic | Reference | Load When | |-------|-----------|----------| | Hair Card Atlas | `references/hair-card-atlas.md` | When needed | | Groom Flow Regions | `references/groom-flow-regions.md` | When needed | | Cinematic Vs Game | `references/cinematic-vs-game.md` | When needed |
94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.
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