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/godot-export

Godot-specific Blender export favoring GLTF/GLB with correct scale, materials, animation clips, and collision shapes via MCP.

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blender-skills
1.7k94 skills1 MCP

Claude Code

$ npx -y skills add arjun988/blender-skills --skill godot-export --agent claude-code

SKILL.md

godot-export.SKILL.md
name: godot-export
description: Godot-specific Blender export favoring GLTF/GLB with correct scale, materials, animation clips, and collision shapes via MCP.
license: MIT
metadata:
  author: https://github.com/arjun988
  version: "1.0.0"
  domain: blender
  role: specialist
  triggers: Godot, Godot export, Godot GLTF, Godot GLB, Godot materials, Godot animation
  related-skills: export-pipeline, lod-pipeline, collision-proxy, asset-optimization, materials

Godot Export

GLTF/GLB first. Clean nodes. Godot-friendly materials and animation.

When to Use

  • Shipping meshes/animations to Godot 4.x
  • GLB single-file props and characters
  • Simple collision companions

Pre-Flight

1. `asset-optimization` PASS 2. Apply transforms; Y-up friendly hierarchy 3. Materials metallic-roughness compatible

Format

| Case | Format | |------|--------| | Default | GLB | | Editable sidecar textures | GLTF separate |

Settings

Format: GLB
+Y Up
Apply Modifiers: ON (when final)
Animation: include when needed

Hierarchy

  • Root empty or object named for scene root
  • Avoid deep useless empties
  • Keep collision meshes clearly named `COL_` / `UCX_` style

Materials

  • Principled BSDF → GLTF PBR
  • Pack images or keep relative paths consistent
  • Emission only where intended

Animation

  • NLA or actions exported as clips
  • Name actions `AN_[Clip]`
  • Root motion documented if used

Verify in Godot

  • [ ] Scale
  • [ ] Import materials
  • [ ] Animation libraries
  • [ ] Collision shapes

Constraints

MUST DO

  • Prefer GLB unless project says otherwise
  • Test import once
  • Keep naming consistent with `naming-conventions.md`

MUST NOT DO

  • Rely on Blender-only shader nodes that do not export

Reference Guide

| Topic | Reference | Load When | |-------|-----------|----------| | Godot Checklist | `references/godot-checklist.md` | When needed |

Read more
@arjun988
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94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.

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Questions about godot-export.

Which coding agents can use godot-export?
godot-export installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.