analog-found-footage-h…
Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
Godot-specific Blender export favoring GLTF/GLB with correct scale, materials, animation clips, and collision shapes via MCP.
$ npx -y skills add arjun988/blender-skills --skill godot-export --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/godot-exportContext preview
The summary Claude sees to decide when to auto-load this skill.
Godot-specific Blender export favoring GLTF/GLB with correct scale, materials, animation clips, and collision shapes via MCP.
name: godot-export description: Godot-specific Blender export favoring GLTF/GLB with correct scale, materials, animation clips, and collision shapes via MCP. license: MIT metadata: author: https://github.com/arjun988 version: "1.0.0" domain: blender role: specialist triggers: Godot, Godot export, Godot GLTF, Godot GLB, Godot materials, Godot animation related-skills: export-pipeline, lod-pipeline, collision-proxy, asset-optimization, materials
GLTF/GLB first. Clean nodes. Godot-friendly materials and animation.
1. `asset-optimization` PASS 2. Apply transforms; Y-up friendly hierarchy 3. Materials metallic-roughness compatible
| Case | Format | |------|--------| | Default | GLB | | Editable sidecar textures | GLTF separate |
Format: GLB +Y Up Apply Modifiers: ON (when final) Animation: include when needed
| Topic | Reference | Load When | |-------|-----------|----------| | Godot Checklist | `references/godot-checklist.md` | When needed |
94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.
Repo: arjun988/blender-skills
Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows…
Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.
Apocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.
Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.
Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before…