analog-found-footage-h…
Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
Art direction for metroidvania, roguelike, and roguelite games in Blender with biome gates, room modules, and run-readable props.
$ npx -y skills add arjun988/blender-skills --skill genre-metroidvania-roguelike --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/genre-metroidvania-roguelikeContext preview
The summary Claude sees to decide when to auto-load this skill.
Art direction for metroidvania, roguelike, and roguelite games in Blender with biome gates, room modules, and run-readable props.
name: genre-metroidvania-roguelike description: Art direction for metroidvania, roguelike, and roguelite games in Blender with biome gates, room modules, and run-readable props. license: MIT metadata: author: https://github.com/arjun988 version: "1.0.0" domain: blender role: specialist triggers: metroidvania, roguelike, roguelite, room modules, procedural rooms, ability gate related-skills: environment-artist, scene-assembly, materials, biome-worlds
Modular rooms. Ability gates. Biome mastery. Run-to-run readable modifiers.
94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.
Repo: arjun988/blender-skills
Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows…
Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.
Apocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.
Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.
Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before…