analog-found-footage-h…
Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
Art direction for action, hack-and-slash, beat 'em up, and fighting-game readable combat spaces and prop language in Blender.
$ npx -y skills add arjun988/blender-skills --skill genre-action-combat --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/genre-action-combatContext preview
The summary Claude sees to decide when to auto-load this skill.
Art direction for action, hack-and-slash, beat 'em up, and fighting-game readable combat spaces and prop language in Blender.
name: genre-action-combat description: Art direction for action, hack-and-slash, beat 'em up, and fighting-game readable combat spaces and prop language in Blender. license: MIT metadata: author: https://github.com/arjun988 version: "1.0.0" domain: blender role: specialist triggers: action game, hack and slash, beat em up, brawler, fighting game, combat arena, action adventure related-skills: environment-artist, prop-artist, camera-cinematography, vfx-fx
Readable arenas. Attack silhouettes. Breakables clear. Camera-friendly volumes.
94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.
Repo: arjun988/blender-skills
Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows…
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Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before…