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/genre-action-combat

Art direction for action, hack-and-slash, beat 'em up, and fighting-game readable combat spaces and prop language in Blender.

From plugin
blender-skills
19394 skills1 MCP
Install
$ npx -y skills add arjun988/blender-skills --skill genre-action-combat --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/genre-action-combat

Context preview

The summary Claude sees to decide when to auto-load this skill.

Art direction for action, hack-and-slash, beat 'em up, and fighting-game readable combat spaces and prop language in Blender.

SKILL.md

genre-action-combat.SKILL.md
name: genre-action-combat
description: Art direction for action, hack-and-slash, beat 'em up, and fighting-game readable combat spaces and prop language in Blender.
license: MIT
metadata:
  author: https://github.com/arjun988
  version: "1.0.0"
  domain: blender
  role: specialist
  triggers: action game, hack and slash, beat em up, brawler, fighting game, combat arena, action adventure
  related-skills: environment-artist, prop-artist, camera-cinematography, vfx-fx

Genre: Action / Combat

Readable arenas. Attack silhouettes. Breakables clear. Camera-friendly volumes.

Ships withblender-skills

94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.

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Stats
191
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8
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Maintained
Maintenance
TypeScript
Language
MIT
License
2mo ago
Last commit
2mo ago
Created

Repo: arjun988/blender-skills

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