analog-found-footage-h…
Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.
$ npx -y skills add arjun988/blender-skills --skill collision-proxy --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/collision-proxyContext preview
The summary Claude sees to decide when to auto-load this skill.
Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.
name: collision-proxy description: Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP. license: MIT metadata: author: https://github.com/arjun988 version: "1.0.0" domain: blender role: specialist triggers: collision, collider, UCX, UHX, convex hull, physics proxy, hitbox, blocking volume related-skills: lod-pipeline, unity-export, unreal-export, asset-optimization, physics-sim
Simple, stable colliders. Prefer primitives and convex pieces over render mesh.
Identify collision needs → Build proxies → Name correctly → Test overlaps → Export with render mesh
| Type | Use | |------|-----| | Box | Crates, walls, simple props | | Capsule | Characters, poles | | Sphere | Balls, soft approximates | | Convex hull | Organic / irregular single body | | Multiple convex (UCX) | Vehicles, complex props |
UCX_SM_Asset_01 UCX_SM_Asset_02
1. Slightly smaller than visual mesh to reduce snagging (project-dependent) 2. No holes; watertight convex pieces 3. Apply scale 4. Origin aligned with render mesh 5. Collection: `COL_Collision_[Asset]`
| Topic | Reference | Load When | |-------|-----------|----------| | Collider Recipes | `references/collider-recipes.md` | When needed | | Engine Naming | `references/engine-naming.md` | When needed |
94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.
Repo: arjun988/blender-skills
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