analog-found-footage-h…
Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
Character archetype art direction for Blender covering fantasy races, horror creatures, roles (knight, assassin, detective), and body types (mecha, android, chibi, etc.).
$ npx -y skills add arjun988/blender-skills --skill character-archetypes --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/character-archetypesContext preview
The summary Claude sees to decide when to auto-load this skill.
Character archetype art direction for Blender covering fantasy races, horror creatures, roles (knight, assassin, detective), and body types (mecha, android, chibi, etc.).
name: character-archetypes description: Character archetype art direction for Blender covering fantasy races, horror creatures, roles (knight, assassin, detective), and body types (mecha, android, chibi, etc.). license: MIT metadata: author: https://github.com/arjun988 version: "1.0.0" domain: blender role: specialist triggers: archetype, elf, dwarf, orc, goblin, vampire, werewolf, zombie, alien, mecha, android, knight, assassin, superhero, villain, witch, wizard, cowboy, soldier related-skills: character-artist, creature-artist, anime-style, realistic-style, materials
Use this skill to lock silhouette, materials, and proportion language for a role/race before modeling.
Fantasy ancestries · Horror undead/monsters · Sci-fi bodytypes · Role kits (knight, ninja, detective, etc.)
94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.
Repo: arjun988/blender-skills
Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
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Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.
Apocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.
Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.
Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before…