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/camera-cinematography

Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.

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blender-skills
1.7k94 skills1 MCP

Claude Code

$ npx -y skills add arjun988/blender-skills --skill camera-cinematography --agent claude-code

SKILL.md

camera-cinematography.SKILL.md
name: camera-cinematography
description: Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.
license: MIT
metadata:
  author: https://github.com/arjun988
  version: "1.0.0"
  domain: blender
  role: specialist
  triggers: camera, cinematography, lens, framing, composition, shot, dolly, orbit, focal length, depth of field, camera animation
  related-skills: rendering, lighting, animation, compositing, lookdev

Camera Cinematography

Intentional framing. Lens language. Motivated camera moves. Shot-ready cameras.

When to Use

  • Cinematic stills and turntables with purpose
  • Animated camera moves (dolly, crane, orbit, handheld)
  • Matching reference camera / lens feel
  • Shot layout for lookdev and portfolio

Workflow

Shot intent → Camera + target empty → Lens/FOV → Composition
  → Focus/DoF → Move (if animated) → Viewport check → Render/comp

Naming

  • `CAM_[Shot]_[Angle]`
  • `EMPTY_CamTarget_[Shot]`
  • Collection: `COL_Cameras`

Lens Guide

| Feel | Focal (FF equiv) | Notes | |------|------------------|-------| | Wide establishing | 18–28mm | Distortion; watch edges | | Story / product | 35–50mm | Natural | | Portrait / hero | 85–135mm | Compression | | Tele drama | 150mm+ | Flat space |

Sensor fit and resolution affect FOV — set camera sensor intentionally.

Composition Checklist

  • [ ] Subject readable in silhouette
  • [ ] Headroom / lead room intentional
  • [ ] Horizon level (unless motivated)
  • [ ] Foreground / mid / background depth
  • [ ] Avoid tangent mergers on edges

Camera Animation

| Move | Use | |------|-----| | Orbit | Product / character showcase | | Dolly in | Reveal / tension | | Crane | Scale / establishing | | Handheld noise | Documentary / horror unease | | Locked off | Archviz / product purity |

Animate camera + target empties; prefer slow ease-in/out.

DoF

  • Focus on primary subject empty
  • F-stop for style: shallow for hero, deeper for environments
  • Preview in Eevee; final in Cycles if needed

Constraints

MUST DO

  • Name cameras and targets
  • Match aspect ratio to delivery
  • Check framing at start, mid, end of moves

MUST NOT DO

  • Default 50mm for every shot without intent
  • Animate FOV wildly unless motivated
  • Crop critical silhouette out of frame

Reference Guide

| Topic | Reference | Load When | |-------|-----------|----------| | Lens And Composition | `references/lens-and-composition.md` | When needed | | Camera Move Library | `references/camera-move-library.md` | When needed | | Dof Guide | `references/dof-guide.md` | When needed |

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@arjun988
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Questions about camera-cinematography.

Which coding agents can use camera-cinematography?
camera-cinematography installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.