/rerender-memo
Extract expensive work into memoized components with React.memo. Apply when components perform expensive computations that can be skipped when props haven't changed.
$ npx -y skills add theorcdev/8bitcn-ui --skill rerender-memo --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/rerender-memo
Context preview
The summary Claude sees to decide when to auto-load this skill.
Extract expensive work into memoized components with React.memo. Apply when components perform expensive computations that can be skipped when props haven't changed.
SKILL.md
rerender-memo.SKILL.mdname: rerender-memo description: Extract expensive work into memoized components with React.memo. Apply when components perform expensive computations that can be skipped when props haven't changed.
Extract to Memoized Components
Extract expensive work into memoized components to enable early returns before computation.
**Incorrect (computes avatar even when loading):**
function Profile({ user, loading }: Props) {
const avatar = useMemo(() => {
const id = computeAvatarId(user)
return <Avatar id={id} />
}, [user])
if (loading) return <Skeleton />
return <div>{avatar}</div>
}**Correct (skips computation when loading):**
const UserAvatar = memo(function UserAvatar({ user }: { user: User }) {
const id = useMemo(() => computeAvatarId(user), [user])
return <Avatar id={id} />
})
function Profile({ user, loading }: Props) {
if (loading) return <Skeleton />
return (
<div>
<UserAvatar user={user} />
</div>
)
}**Note:** If your project has [React Compiler](https://react.dev/learn/react-compiler) enabled, manual memoization with `memo()` and `useMemo()` is not necessary. The compiler automatically optimizes re-renders.
Accessible retro components that you can copy and paste into your apps.Free. Open Source. Built on shadcn/ui. Documentation · Components · Blocks · Themes · Discord
Repo: theorcdev/8bitcn-ui
Other skills on 8bitcn-ui.
- /8-bit-pixel-art-patterns
Create pixelated borders, shadows, and effects for 8-bit retro components. Apply when building 8-bit styled UI components that need authentic pixel art aesthetics.
Open skill - /8bit-docs-patterns
Create documentation with gaming-specific examples, retro styling, and 8-bit terminology. Apply when documenting gaming blocks, RPG components, or retro-styled UI elements.
Open skill - /animation-performance-retro
Optimize 8-bit animations for smooth performance. Apply when creating animated pixel art, game UI effects, or any retro-styled animations.
Open skill - /bundle-barrel-imports
Import directly from source files instead of barrel files. Apply when using libraries like lucide-react, @mui/material, or @radix-ui/react-* to reduce bundle size and improve dev boot time.
Open skill - /bundle-dynamic-imports
Use next/dynamic for lazy-loading heavy components. Apply when importing large components like editors, charts, or rich text editors that aren't needed on initial render.
Open skill - /component-wrapper-architecture
Best practices for wrapping shadcn/ui components. Apply when creating 8-bit styled variants of existing shadcn/ui components.
Open skill

