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/json-canvas

Create and edit JSON Canvas files (.canvas) with nodes, edges, groups, and connections. Use when working with .canvas files, creating visual canvases, mind maps, flowcharts, or when the user mentions Canvas files in Obsidian.

From plugin
agent-powerups
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Install
$ npx -y skills add yeaight7/agent-powerups --skill json-canvas --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/json-canvas

Context preview

The summary Claude sees to decide when to auto-load this skill.

Create and edit JSON Canvas files (.canvas) with nodes, edges, groups, and connections. Use when working with .canvas files, creating visual canvases, mind maps, flowcharts, or when the user mentions Canvas files in Obsidian.

SKILL.md

json-canvas.SKILL.md
name: json-canvas
description: Create and edit JSON Canvas files (.canvas) with nodes, edges, groups, and connections. Use when working with .canvas files, creating visual canvases, mind maps, flowcharts, or when the user mentions Canvas files in Obsidian.

JSON Canvas Skill

File Structure

A canvas file (`.canvas`) contains two top-level arrays following the [JSON Canvas Spec 1.0](https://jsoncanvas.org/spec/1.0/):

{
  "nodes": [],
  "edges": []
}

Common Workflows

1. Create a New Canvas

1. Create a `.canvas` file with the base structure `{"nodes": [], "edges": []}` 2. Generate unique 16-character hex IDs for each node (e.g., `"6f0ad84f44ce9c17"`) 3. Add nodes with required fields: `id`, `type`, `x`, `y`, `width`, `height` 4. Add edges referencing valid node IDs via `fromNode` and `toNode` 5. **Validate**: Verify all `fromNode`/`toNode` values exist in the nodes array

2. Add a Node to an Existing Canvas

1. Read and parse the existing `.canvas` file 2. Generate a unique ID that does not collide with existing IDs 3. Choose position (`x`, `y`) that avoids overlapping existing nodes (50-100px spacing) 4. Append the new node object to the `nodes` array 5. **Validate**: Confirm all IDs are unique and all edge references resolve

3. Connect Two Nodes

1. Identify the source and target node IDs 2. Generate a unique edge ID 3. Set `fromNode` and `toNode` to the source and target IDs 4. Optionally set `fromSide`/`toSide` (`top`, `right`, `bottom`, `left`) and `label` 5. **Validate**: Confirm both IDs reference existing nodes

Nodes

Nodes are objects placed on the canvas. Array order determines z-index (first = bottom layer).

Generic Node Attributes

| Attribute | Required | Type | Description | |-----------|----------|------|-------------| | `id` | Yes | string | Unique 16-char hex identifier | | `type` | Yes | string | `text`, `file`, `link`, or `group` | | `x` | Yes | integer | X position in pixels | | `y` | Yes | integer | Y position in pixels | | `width` | Yes | integer | Width in pixels | | `height` | Yes | integer | Height in pixels | | `color` | No | string | Preset `"1"`-`"6"` or hex (e.g., `"#FF0000"`) |

Text Node

{
  "id": "6f0ad84f44ce9c17",
  "type": "text",
  "x": 0, "y": 0, "width": 400, "height": 200,
  "text": "# Hello World\n\nThis is **Markdown** content."
}

**Newline pitfall**: Use `\n` in JSON strings. Do **not** use literal `\\n`.

File Node

{
  "id": "a1b2c3d4e5f67890",
  "type": "file",
  "x": 500, "y": 0, "width": 400, "height": 300,
  "file": "Attachments/diagram.png"
}

Link Node

{
  "id": "c3d4e5f678901234",
  "type": "link",
  "x": 1000, "y": 0, "width": 400, "height": 200,
  "url": "https://obsidian.md"
}

Group Node

{
  "id": "d4e5f6789012345a",
  "type": "group",
  "x": -50, "y": -50, "width": 1000, "height": 600,
  "label": "Project Overview",
  "color": "4"
}

Edges

| Attribute | Required | Default | Description | |-----------|----------|---------|-------------| | `id` | Yes | - | Unique identifier | | `fromNode` | Yes | - | Source node ID | | `toNode` | Yes | - | Target node ID | | `fromSide` | No | - | `top`, `right`, `bottom`, or `left` | | `toSide` | No | - | `top`, `right`, `bottom`, or `left` | | `fromEnd` | No | `none` | `none` or `arrow` | | `toEnd` | No | `arrow` | `none` or `arrow` | | `color` | No | - | Line color | | `label` | No | - | Text label |

{
  "id": "0123456789abcdef",
  "fromNode": "6f0ad84f44ce9c17",
  "fromSide": "right",
  "toNode": "a1b2c3d4e5f67890",
  "toSide": "left",
  "label": "leads to"
}

Colors

| Preset | Color | |--------|-------| | `"1"` | Red | | `"2"` | Orange | | `"3"` | Yellow | | `"4"` | Green | | `"5"` | Cyan | | `"6"` | Purple |

Layout Guidelines

  • Coordinates can be negative (canvas extends infinitely)
  • `x` increases right, `y` increases down; position is the top-left corner
  • Space nodes 50-100px apart; leave 20-50px padding inside groups
  • Align to grid (multiples of 10 or 20) for cleaner layouts

| Node Type | Suggested Width | Suggested Height | |-----------|-----------------|------------------| | Small text | 200-300 | 80-150 | | Medium text | 300-450 | 150-300 | | Large text | 400-600 | 300-500 |

Validation Checklist

After creating or editing a canvas file:

1. All `id` values are unique across both nodes and edges 2. Every `fromNode` and `toNode` references an existing node ID 3. Required fields are present for each node type 4. `type` is one of: `text`, `file`, `link`, `group` 5. Side values are one of: `top`, `right`, `bottom`, `left` 6. End values are one of: `none`, `arrow` 7. JSON is valid and parseable

References

  • [JSON Canvas Spec 1.0](https://jsoncanvas.org/spec/1.0/)
  • [JSON Canvas GitHub](https://github.com/obsidianmd/jsoncanvas)
Read more
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