/pixel-palette
Manage sprite palettes - set, optimize, or load preset palettes
> /plugin marketplace add willibrandon/pixel-plugin > /plugin install pixel-plugin@pixel-plugin
How it fires
How this command gets triggered: by you, by Claude, or both.
- Fires itselfClaude auto-loads it when your prompt matches the work.
- You can call itInvoke it directly when you want it.
- Slash command
/pixel-palette
Context preview
What this command does when you run it.
Manage sprite palettes - set, optimize, or load preset palettes
Command definition
pixel-palette.mddescription: Manage sprite palettes - set, optimize, or load preset palettes
argument-hint: <action> [palette-name|color-count]
allowed-tools: Read, Bash, mcp__aseprite__set_palette, mcp__aseprite__get_palette, mcp__aseprite__quantize_colors
/pixel-palette - Palette Management
Manage sprite color palettes with presets, optimization, and custom palettes.
Usage
/pixel-palette <action> [palette-name|color-count]
Actions
**set** - Set palette to a preset or custom colors
/pixel-palette set nes
/pixel-palette set gameboy
/pixel-palette set custom #000000,#ffffff,#ff0000
**optimize** - Reduce colors to optimal palette
/pixel-palette optimize 16
/pixel-palette optimize 32
**show** - Display current palette
/pixel-palette show
**export** - Export current palette to file
/pixel-palette export my-palette.gpl
Palette Presets
**Retro Consoles:**
- **nes**: 54-color NES palette
- **gameboy**: 4-color Game Boy palette (#0f380f, #306230, #8bac0f, #9bbc0f)
- **gameboy-gray**: 4-shade grayscale Game Boy
- **c64**: 16-color Commodore 64 palette
- **cga**: 4-color CGA palette
- **snes**: Rich 256-color SNES-style palette
**Generic Palettes:**
- **retro16**: Generic 16-color retro palette
- **retro8**: Generic 8-color palette
- **retro4**: Generic 4-color palette
- **grayscale4**: 4 shades of gray
- **grayscale8**: 8 shades of gray
- **grayscale16**: 16 shades of gray
**Modern Palettes:**
- **pico8**: PICO-8 fantasy console 16-color palette
- **sweetie16**: Popular 16-color palette by GrafxKid
- **db16**: DawnBringer's 16-color palette
- **db32**: DawnBringer's 32-color palette
Examples
/pixel-palette set nes
→ Sets sprite to NES 54-color palette (indexed mode)
/pixel-palette optimize 16
→ Reduces sprite to optimal 16 colors
/pixel-palette set custom #000000,#ffffff,#ff0000,#00ff00,#0000ff
→ Sets custom 5-color palette
/pixel-palette show
→ Displays current palette colors
/pixel-palette set pico8
→ Sets PICO-8 16-color palette
Palette Definitions
**NES Palette (54 colors):**
#7C7C7C, #0000FC, #0000BC, #4428BC, #940084, #A80020, #A81000, #881400,
#503000, #007800, #006800, #005800, #004058, #000000, #000000, #000000,
#BCBCBC, #0078F8, #0058F8, #6844FC, #D800CC, #E40058, #F83800, #E45C10,
#AC7C00, #00B800, #00A800, #00A844, #008888, #000000, #000000, #000000,
#F8F8F8, #3CBCFC, #6888FC, #9878F8, #F878F8, #F85898, #F87858, #FCA044,
#F8B800, #B8F818, #58D854, #58F898, #00E8D8, #787878, #000000, #000000,
#FCFCFC, #A4E4FC, #B8B8F8, #D8B8F8, #F8B8F8, #F8A4C0, #F0D0B0, #FCE0A8,
#F8D878, #D8F878, #B8F8B8, #B8F8D8, #00FCFC, #F8D8F8, #000000, #000000
**Game Boy Palette:**
#0f380f (darkest green)
#306230 (dark green)
#8bac0f (light green)
#9bbc0f (lightest green)
**PICO-8 Palette:**
#000000, #1D2B53, #7E2553, #008751, #AB5236, #5F574F, #C2C3C7, #FFF1E8,
#FF004D, #FFA300, #FFEC27, #00E436, #29ADFF, #83769C, #FF77A8, #FFCCAA
**DawnBringer 16:**
#140c1c, #442434, #30346d, #4e4a4e, #854c30, #346524, #d04648, #757161,
#597dce, #d27d2c, #8595a1, #6daa2c, #d2aa99, #6dc2ca, #dad45e, #deeed6
**DawnBringer 32:**
#000000, #222034, #45283c, #663931, #8f563b, #df7126, #d9a066, #eec39a,
#fbf236, #99e550, #6abe30, #37946e, #4b692f, #524b24, #323c39, #3f3f74,
#306082, #5b6ee1, #639bff, #5fcde4, #cbdbfc, #ffffff, #9badb7, #847e87,
#696a6a, #595652, #76428a, #ac3232, #d95763, #d77bba, #8f974a, #8a6f30
**Commodore 64 Palette:**
#000000 (black), #ffffff (white), #880000 (red), #aaffee (cyan),
#cc44cc (purple), #00cc55 (green), #0000aa (blue), #eeee77 (yellow),
#dd8855 (orange), #664400 (brown), #ff7777 (light red), #333333 (dark gray),
#777777 (gray), #aaff66 (light green), #0088ff (light blue), #bbbbbb (light gray)
**CGA Palette:**
#000000 (black), #00aaaa (cyan), #aa00aa (magenta), #aaaaaa (white)
Implementation
Parse $ARGUMENTS to determine action:
**For "set" action:** 1. Check if argument is preset name 2. If preset, load predefined palette colors 3. If "custom", parse comma-separated hex colors 4. Use `mcp__aseprite__set_palette` with color array 5. Convert sprite to Indexed mode if needed 6. Confirm palette set
**For "optimize" action:** 1. Parse target color count from argument 2. Use `mcp__aseprite__quantize_colors` with count 3. Show before/after color counts 4. Confirm optimization
**For "show" action:** 1. Use `mcp__aseprite__get_palette` 2. Display colors in readable format (hex codes) 3. Show color count
**For "export" action:** 1. Get palette with `mcp__aseprite__get_palette` 2. Format as .gpl (GIMP Palette) or .pal file 3. Write to specified file path 4. Confirm export
GIMP Palette Format (.gpl)
GIMP Palette
Name: My Palette
Columns: 4
#
0 0 0 Black
255 255 255 White
255 0 0 Red
Validation
**For set action:**
- Validate preset name exists
- For custom, validate hex color format (#RRGGBB)
- Ensure palette fits indexed mode limits (max 256 colors)
**For optimize action:**
- Target color count must be 2-256
- Cannot optimize blank/empty sprites
**For export action:**
- Validate file path and permissions
- Ensure output directory exists
Error Handling
**Invalid action:**
Invalid action. Use: set, optimize, show, or export
**Invalid preset:**
Unknown palette preset: xyz
Available: nes, gameboy, c64, pico8, db16, db32, etc.
**Optimization failed:**
Cannot optimize: sprite has no content or target color count invalid (2-256)
**Export failed:**
Cannot export palette to: /path/file.gpl
Check path and permissions.
Notes
- Setting palette converts sprite to Indexed color mode
- Optimize action reduces colors while preserving visual quality
- Custom palettes: comma-separated hex colors (#RRGGBB)
- Palette files use .gpl (GIMP) or .pal (Adobe) format
- Maximum 256 colors for indexed mode
- Show action displays colors in grid format
- Export creates portable palette files
Tips
**For re
Read more
description: Manage sprite palettes - set, optimize, or load preset palettes argument-hint: <action> [palette-name|color-count] allowed-tools: Read, Bash, mcp__aseprite__set_palette, mcp__aseprite__get_palette, mcp__aseprite__quantize_colors
/pixel-palette - Palette Management
Manage sprite color palettes with presets, optimization, and custom palettes.
Usage
/pixel-palette <action> [palette-name|color-count]
Actions
**set** - Set palette to a preset or custom colors
/pixel-palette set nes /pixel-palette set gameboy /pixel-palette set custom #000000,#ffffff,#ff0000
**optimize** - Reduce colors to optimal palette
/pixel-palette optimize 16 /pixel-palette optimize 32
**show** - Display current palette
/pixel-palette show
**export** - Export current palette to file
/pixel-palette export my-palette.gpl
Palette Presets
**Retro Consoles:**
- **nes**: 54-color NES palette
- **gameboy**: 4-color Game Boy palette (#0f380f, #306230, #8bac0f, #9bbc0f)
- **gameboy-gray**: 4-shade grayscale Game Boy
- **c64**: 16-color Commodore 64 palette
- **cga**: 4-color CGA palette
- **snes**: Rich 256-color SNES-style palette
**Generic Palettes:**
- **retro16**: Generic 16-color retro palette
- **retro8**: Generic 8-color palette
- **retro4**: Generic 4-color palette
- **grayscale4**: 4 shades of gray
- **grayscale8**: 8 shades of gray
- **grayscale16**: 16 shades of gray
**Modern Palettes:**
- **pico8**: PICO-8 fantasy console 16-color palette
- **sweetie16**: Popular 16-color palette by GrafxKid
- **db16**: DawnBringer's 16-color palette
- **db32**: DawnBringer's 32-color palette
Examples
/pixel-palette set nes → Sets sprite to NES 54-color palette (indexed mode) /pixel-palette optimize 16 → Reduces sprite to optimal 16 colors /pixel-palette set custom #000000,#ffffff,#ff0000,#00ff00,#0000ff → Sets custom 5-color palette /pixel-palette show → Displays current palette colors /pixel-palette set pico8 → Sets PICO-8 16-color palette
Palette Definitions
**NES Palette (54 colors):**
#7C7C7C, #0000FC, #0000BC, #4428BC, #940084, #A80020, #A81000, #881400, #503000, #007800, #006800, #005800, #004058, #000000, #000000, #000000, #BCBCBC, #0078F8, #0058F8, #6844FC, #D800CC, #E40058, #F83800, #E45C10, #AC7C00, #00B800, #00A800, #00A844, #008888, #000000, #000000, #000000, #F8F8F8, #3CBCFC, #6888FC, #9878F8, #F878F8, #F85898, #F87858, #FCA044, #F8B800, #B8F818, #58D854, #58F898, #00E8D8, #787878, #000000, #000000, #FCFCFC, #A4E4FC, #B8B8F8, #D8B8F8, #F8B8F8, #F8A4C0, #F0D0B0, #FCE0A8, #F8D878, #D8F878, #B8F8B8, #B8F8D8, #00FCFC, #F8D8F8, #000000, #000000
**Game Boy Palette:**
#0f380f (darkest green) #306230 (dark green) #8bac0f (light green) #9bbc0f (lightest green)
**PICO-8 Palette:**
#000000, #1D2B53, #7E2553, #008751, #AB5236, #5F574F, #C2C3C7, #FFF1E8, #FF004D, #FFA300, #FFEC27, #00E436, #29ADFF, #83769C, #FF77A8, #FFCCAA
**DawnBringer 16:**
#140c1c, #442434, #30346d, #4e4a4e, #854c30, #346524, #d04648, #757161, #597dce, #d27d2c, #8595a1, #6daa2c, #d2aa99, #6dc2ca, #dad45e, #deeed6
**DawnBringer 32:**
#000000, #222034, #45283c, #663931, #8f563b, #df7126, #d9a066, #eec39a, #fbf236, #99e550, #6abe30, #37946e, #4b692f, #524b24, #323c39, #3f3f74, #306082, #5b6ee1, #639bff, #5fcde4, #cbdbfc, #ffffff, #9badb7, #847e87, #696a6a, #595652, #76428a, #ac3232, #d95763, #d77bba, #8f974a, #8a6f30
**Commodore 64 Palette:**
#000000 (black), #ffffff (white), #880000 (red), #aaffee (cyan), #cc44cc (purple), #00cc55 (green), #0000aa (blue), #eeee77 (yellow), #dd8855 (orange), #664400 (brown), #ff7777 (light red), #333333 (dark gray), #777777 (gray), #aaff66 (light green), #0088ff (light blue), #bbbbbb (light gray)
**CGA Palette:**
#000000 (black), #00aaaa (cyan), #aa00aa (magenta), #aaaaaa (white)
Implementation
Parse $ARGUMENTS to determine action:
**For "set" action:** 1. Check if argument is preset name 2. If preset, load predefined palette colors 3. If "custom", parse comma-separated hex colors 4. Use `mcp__aseprite__set_palette` with color array 5. Convert sprite to Indexed mode if needed 6. Confirm palette set
**For "optimize" action:** 1. Parse target color count from argument 2. Use `mcp__aseprite__quantize_colors` with count 3. Show before/after color counts 4. Confirm optimization
**For "show" action:** 1. Use `mcp__aseprite__get_palette` 2. Display colors in readable format (hex codes) 3. Show color count
**For "export" action:** 1. Get palette with `mcp__aseprite__get_palette` 2. Format as .gpl (GIMP Palette) or .pal file 3. Write to specified file path 4. Confirm export
GIMP Palette Format (.gpl)
GIMP Palette Name: My Palette Columns: 4 # 0 0 0 Black 255 255 255 White 255 0 0 Red
Validation
**For set action:**
- Validate preset name exists
- For custom, validate hex color format (#RRGGBB)
- Ensure palette fits indexed mode limits (max 256 colors)
**For optimize action:**
- Target color count must be 2-256
- Cannot optimize blank/empty sprites
**For export action:**
- Validate file path and permissions
- Ensure output directory exists
Error Handling
**Invalid action:**
Invalid action. Use: set, optimize, show, or export
**Invalid preset:**
Unknown palette preset: xyz Available: nes, gameboy, c64, pico8, db16, db32, etc.
**Optimization failed:**
Cannot optimize: sprite has no content or target color count invalid (2-256)
**Export failed:**
Cannot export palette to: /path/file.gpl Check path and permissions.
Notes
- Setting palette converts sprite to Indexed color mode
- Optimize action reduces colors while preserving visual quality
- Custom palettes: comma-separated hex colors (#RRGGBB)
- Palette files use .gpl (GIMP) or .pal (Adobe) format
- Maximum 256 colors for indexed mode
- Show action displays colors in grid format
- Export creates portable palette files
Tips
**For re
Create, animate, and export pixel art using Aseprite through natural language and commands in Claude Code. Powered by pixel-mcp - a Model Context Protocol server for Aseprite.
Other commands on pixel-plugin.
- /pixel-export
Export sprite to PNG, GIF, or spritesheet with optional scaling
Open command - /pixel-help
Show help for pixel art commands and skills
Open command - /pixel-new
Create a new pixel art sprite with optional size and palette presets
Open command - /pixel-setup
Configure pixel-mcp server and verify Aseprite installation
Open command

