about-me
Use this skill when the founder wants AI-written content to sound like them: 'set up my voice,' 'make content sound like me,'…
Use this skill to decide what to charge: 'how much should I charge,' 'what should I charge my first customers,' 'pricing tiers,' 'freemium or free trial,' 'should I raise my prices,' or 'pricing page.' Before 10 paying customers it sets one simple price and works out how many
$ npx -y skills add whawkinsiv/solo-founder-skills --skill pricing --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/pricingContext preview
The summary Claude sees to decide when to auto-load this skill.
Use this skill to decide what to charge: 'how much should I charge,' 'what should I charge my first customers,' 'pricing tiers,' 'freemium or free trial,' 'should I raise my prices,' or 'pricing page.' Before 10 paying customers it sets one simple price and works out how many
name: pricing description: "Use this skill to decide what to charge: 'how much should I charge,' 'what should I charge my first customers,' 'pricing tiers,' 'freemium or free trial,' 'should I raise my prices,' or 'pricing page.' Before 10 paying customers it sets one simple price and works out how many customers the founder needs. After 10 it designs tiers from how real customers differ. Not for setting up Stripe or billing code (use payments) or for runway and the quit number (use finances)." metadata: version: 1.0.0
Charge from the first customer. A free user tells you they like free things. A paying customer tells you the problem is worth money.
Ask how many people pay today. Before 10, use Step 2. From 10 on, use Step 3.
1. **Set one price.** No tiers, no free plan. Base it on what the customer spends on the problem today, in money or in hours multiplied by their hourly rate. Your costs set the floor, not the price. 2. **Check the anchor.** What do these customers already pay for tools? A \$49 add-on feels small to someone paying \$300 a month for software, and large to someone who pays nothing. 3. **Do the customer math with the founder:**
Income needed per month ÷ price = customers needed e.g. \$4,000 ÷ \$49 = 82 customers At one new customer per week, that is about 18 months.
Show the timeline, so the founder sees the effect of price. At \$99, the same goal needs 41 customers. **finances** has the full quit-number worksheet. 4. **Take the money simply:** a payment link or an invoice (see **payments**). Billing code can wait. 5. **Raise the price as you go.** When most people say yes without hesitation, the price is too low. Raise it for new customers, and keep early customers at their price.
If buyers need to try before they pay, offer a short trial that ends in payment, or a refund guarantee. Do not offer a free plan.
1. **Choose the value metric:** the unit that grows as customers get more value, and that they can predict: seats, projects, contacts, usage. Avoid gating that relies only on features, and flat prices that cannot grow. 2. **Build 2–3 tiers from real differences** among the first customers: size, usage, or the job they hire the product for. Each tier gives a clear reason to move up, such as a limit they hit or a feature only one group needs. 3. **Free plan or trial:**
4. **Annual plans:** offer about two months free. They help cash flow and reduce churn. 5. **The pricing page:** mark the recommended plan, show the price, and answer "Can I cancel?" and "What happens to my data?" Hide prices only for a custom enterprise plan.
Stage: <before 10 / from 10> Price: <amount, and the reason in one sentence> Customer math: <customers needed for the founder's goal, and the timeline> How to charge: <payment link / invoice / checkout> Review on: <date, usually after the next 10 customers>
Claude Code skills for a solo, bootstrapped founder who builds a software business alone. The skills follow one order: sell before you build. Get the first 10 paying customers by hand, build the smallest version they need, ship it safely, then grow to 100.
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