qt-cmake-project
Use to generate or update Qt 6 CMake projects or edit CMakeLists.txt, add sources/resources or define targets (executable, QML module, library).
Design or audit UI for Qt/QML, Qt projects, web, or embedded MPU or MCU targets. Use when creating screens, layouts, navigation, or auditing UX.
$ npx -y skills add TheQtCompanyRnD/agent-skills --skill qt-ui-design --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/qt-ui-designContext preview
The summary Claude sees to decide when to auto-load this skill.
Design or audit UI for Qt/QML, Qt projects, web, or embedded MPU or MCU targets. Use when creating screens, layouts, navigation, or auditing UX.
name: qt-ui-design description: >- Design or audit UI for Qt/QML, Qt projects, web, or embedded MPU or MCU targets. Use when creating screens, layouts, navigation, or auditing UX. license: LicenseRef-Qt-Commercial OR BSD-3-Clause compatibility: >- Designed for Claude Code, GitHub Copilot, and similar agents. disable-model-invocation: false metadata: author: qt-ai-skills version: "1.0" qt-version: "6.x" category: conceptual changelog: "Initial release"
Before producing UI output, confirm you know: target platform, screen geometry, design system, content priority, viewing distance, locale, and input methods. Run the seven items below as a check against the conversation and the project state; ask only the items that are genuinely missing. When the user cannot answer an item, choose a sensible Qt default and name it in your response so the user can correct it.
Small edits to an existing design — for example *"move the OK button to the right"*, *"change this label"*, *"make this red"* — do not trigger the checklist. Apply section 1 silently and verify section 2 (contrast, hit-target) where relevant.
Use the seven items below to decide what is already known and what to ask. If the conversation or repository has already answered an item, do not re-ask.
1. **Target platform** — Desktop, web browser, mobile, or specific hardware (MCU, Raspberry Pi, other embedded board)?
2. **Screen shape** — Rectangle (default), Square, or Circle? 3. **Resolution and DPI** — Do you know the screen resolution and DPI? (Approximate is fine.) 4. **Design system** — Check whether the project already uses a design system or Qt Quick Controls style. If so, follow it and reuse its tokens. If not, recommend a Qt Quick Controls style: Basic, Fusion, Imagine, Material, Universal, iOS, or FluentWinUI3 (the iOS and FluentWinUI3 styles require Qt 6.7 or later). Where the project follows a third-party design language (Material Design 3, Apple Human Interface Guidelines, Fluent 2), map its tokens to the corresponding Qt Quick Controls style rather than introducing a parallel token vocabulary. 5. **Content priority** — What information is most important (primary), secondary, and tertiary on this screen? 6. **Viewing distance** — How far will users be from the screen? (e.g. handheld ~30 cm, desk ~60 cm, panel ~1.5 m, wall ~3 m) 7. **Locale and input** — What is the primary locale/language? Is RTL (Arabic, Hebrew, Farsi, Urdu) support required? What input methods must be supported (touch, keyboard, mouse/pointer, hardware buttons, voice)? If the target is an embedded or MCU device, also read **section 4** in full before any design decisions — it overrides several desktop defaults.
If the user is requesting an **audit of an existing design**, skip to section 5 (Audit).
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Apply these while designing. Do not ask about each one — use them to inform decisions silently.
**Content and layout:**
**Perception and interaction:**
**Reading patterns (use to guide information placement):**
**Buttons and CTAs:**
**Error prevention:**
**Responsiveness (desktop/web only — embedded: see section 4):**
Motion communicates state, relationship, and causality. Every anim
Official agentic skills for Qt software development and quality assurance, designed for use with AI coding tools such as Claude Code, Codex CLI, Gemini CLI, and GitHub Copilot.
Repo: TheQtCompanyRnD/agent-skills
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