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Extract component metadata from a Figma design system and generate production-ready QML controls. Use this skill whenever someone wants to turn Figma components into QML files — whether they say "generate components from Figma", "create QML controls based on a design system",

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qt-development-skills
35112 skills1 MCP
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$ npx -y skills add TheQtCompanyRnD/agent-skills --skill qt-figma-component-generation --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/qt-figma-component-generation

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Extract component metadata from a Figma design system and generate production-ready QML controls. Use this skill whenever someone wants to turn Figma components into QML files — whether they say "generate components from Figma", "create QML controls based on a design system",

SKILL.md

qt-figma-component-generation.SKILL.md
name: qt-figma-component-generation
description: >
  Extract component metadata from a Figma design system and generate production-ready QML controls. Use this skill whenever someone wants to turn Figma components into QML files — whether they say "generate components from Figma", "create QML controls based on a design system", "convert Figma components to QML", "build the component library", "extract button/input/checkbox from Figma", or anything similar. Requires design-tokens.json and QML design system singletons to already exist (from the token extraction skill). Uses Figma MCP to inspect components one at a time and maps variants, states, sizing, and token usage to idiomatic Qt Quick Controls 2 patterns. Trigger this skill at the component generation step of any QML design-system workflow.
license: LicenseRef-Qt-Commercial OR BSD-3-Clause
compatibility: Works with Claude Code, Codex, and GitHub Copilot. Requires Figma MCP and design-tokens.json from qt-figma-token-extraction.
metadata:
  author: qt-ai-skills
  version: "1.0"
  qt-version: "6.x"
  category: process

Figma Component Generation Skill

This skill reads component definitions from a Figma file via MCP and generates production-ready QML control files that consume the design-system singletons produced by the token-extraction skill.

---

Prerequisites

Before generating any components, confirm all of the following exist in the project:

1. **`design-tokens.json`** — the merged token file from the token-extraction skill 2. **QML design system singletons** — `Primitives.qml`, `Theme.qml`, `Spacing.qml`, `FontInterface.qml` in a `design-system/` folder

If either is missing, stop and run the token-extraction skill first (`qt-figma-token-extraction`).

**Verify Figma MCP is connected** — confirm that `get_metadata` and `get_design_context` are available in the tool list. If not, tell the user: > "The Figma MCP connector isn't connected yet. Connect it via your MCP configuration, then come back and we can start."

Do not proceed until the connection is confirmed.

---

Step 1 — Component Discovery

Use `get_metadata` to fetch the file structure and identify which pages and frames contain components:

Tool: get_metadata
Input: { "fileKey": "<file key>" }

From the response, note all pages and frames or component sets named as component groups (e.g. "Button", "Text Field", "Checkbox").

Ask the user: > "I can see the following component groups in the Figma file: [list]. Which ones should I generate QML files for? Or should I do all of them?"

Build a single component inventory table and keep it updated throughout the entire workflow — do not create a second table later:

| Figma component name | Node ID | QML file | Status | |---|---|---|---| | Button | 67:139 | Button.qml | pending | | Text Field | ... | TextField.qml | pending |

Status values: `pending` → `extracting` → `mapping` → `done` / `blocked`

---

Step 2 — Pattern Selection

Ask the user to choose an implementation pattern before reading any assets or writing any code. If the **AskUserQuestion tool** is available, use it:

tool: AskUserQuestion
question: "Which code style should the generated components use?"
options:
  - "Pattern A — Inline (self-contained file, all state logic inside the component)"
  - "Pattern B — Style singleton (ComponentStyle.qml + Component.qml, supports multiple themes)"
  - "I'm not sure — recommend one"

If the tool is not available (e.g. in Claude Code, Codex, or Copilot), ask the question in plain text and wait for a reply before proceeding.

If the user selects "I'm not sure", recommend **Pattern A** for most projects — it is simpler, self-contained, and easier to debug. Only recommend Pattern B if the project already has a `Qt.Themes` / `TokenInterface` layer or needs to support multiple swappable themes.

> **Pattern B uses integer enum variants, not strings.** Pattern A uses `property string variant: "primary"`. Pattern B uses `property int typeVariant: ButtonStyle.TypeVariant.Primary`. Do not mix the two approaches — pick one and use it consistently throughout all components.

---

Step 3 — Prepare the Chosen Pattern

Before extracting or writing anything, make sure the structure for the chosen pattern is in front of you. Pattern B is read from the bundled assets; Pattern A is built from the inline snippets in Step 5.

Pattern A assets — `references/`

This folder contains Figma-verified Pattern A controls. Each is a self-contained file where all state logic lives inside the component using conditional expressions on `readonly property` values.

| Reference file | Output file | Demonstrates | |---|---|---| | `references/Button.qml` | `Button.qml` | AbstractButton, multi-variant state machine, size helpers, accent family mapping | | `references/TextField.qml` | `TextField.qml` | TextInput wrapped in ColumnLayout, label + error + helper text, clear button | | `references/Checkbox.qml` | `Checkbox.qml` | CheckBox indicator, Canvas tick mark, indeterminate state | | `references/Toggle.qml` | `Toggle.qml` | Switch track + animated thumb, NumberAnimation | | `references/Select.qml` | `Select.qml` | Custom Item with Popup, ListView delegate, chevron |

**Read the file that most closely matches the component being generated before writing any code.** If a QML coding skill (`qt-development-skills:qt-qml`) is available, use it while writing so the output follows idiomatic Qt 6 patterns.

Pattern B assets — `assets/qt-controls/`

This folder contains QML pairs from a production Qt controls library. Each component is split across two files:

  • `Button.qml` — component logic, layout, base type, public API
  • `ButtonStyle.qml` — `pragma Singleton` defining typed `component` objects for each state and size variant

**Read the asset pair for the component you are about to generate — before writing any code.** The generated file must follow the reference asset's structure, property ordering, and pattern cho

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