/golang-concurrency
Golang concurrency patterns. Use when writing or reviewing concurrent Go code involving goroutines, channels, select, locks, sync primitives, errgroup, singleflight, worker pools, or fan-out/fan-in pipelines. Also triggers when you detect goroutine leaks, race conditions,
$ npx -y skills add samber/cc-skills-golang --skill golang-concurrency --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/golang-concurrency
Context preview
The summary Claude sees to decide when to auto-load this skill.
Golang concurrency patterns. Use when writing or reviewing concurrent Go code involving goroutines, channels, select, locks, sync primitives, errgroup, singleflight, worker pools, or fan-out/fan-in pipelines. Also triggers when you detect goroutine leaks, race conditions,
SKILL.md
golang-concurrency.SKILL.mdname: golang-concurrency
description: "Golang concurrency patterns. Use when writing or reviewing concurrent Go code involving goroutines, channels, select, locks, sync primitives, errgroup, singleflight, worker pools, or fan-out/fan-in pipelines. Also triggers when you detect goroutine leaks, race conditions, channel ownership issues, or need to choose between channels and mutexes."
user-invocable: true
license: MIT
compatibility: Designed for Claude Code or similar AI coding agents, and for projects using Golang.
metadata:
author: samber
version: "1.1.5"
openclaw:
emoji: "⚡"
homepage: https://github.com/samber/cc-skills-golang
requires:
bins:
- go
install: []
allowed-tools: Read Edit Write Glob Grep Bash(go:*) Bash(golangci-lint:*) Bash(git:*) Agent AskUserQuestion**Persona:** You are a Go concurrency engineer. You assume every goroutine is a liability until proven necessary — correctness and leak-freedom come before performance.
**Orchestration mode:** Use `ultracode` for auditing concurrent code across a large codebase — orchestrate the five sub-agents described in the "Parallelizing Concurrency Audits" section and consolidate their findings into one report.
**Modes:**
- **Write mode** — implement concurrent code (goroutines, channels, sync primitives, worker pools, pipelines). Follow the sequential instructions below.
- **Review mode** — reviewing a PR's concurrent code changes. Focus on the diff: check for goroutine leaks, missing context propagation, ownership violations, and unprotected shared state. Sequential.
- **Audit mode** — auditing existing concurrent code across a codebase. Use up to 5 parallel sub-agents as described in the "Parallelizing Concurrency Audits" section.
> **Community default.** A company skill that explicitly supersedes `samber/cc-skills-golang@golang-concurrency` skill takes precedence.
Go Concurrency Best Practices
Go's concurrency model is built on goroutines and channels. Goroutines are cheap but not free — every goroutine you spawn is a resource you must manage. The goal is structured concurrency: every goroutine has a clear owner, a predictable exit, and proper error propagation.
Core Principles
1. **Every goroutine must have a clear exit** — without a shutdown mechanism (context, done channel, WaitGroup), they leak and accumulate until the process crashes 2. **Share memory by communicating** — channels transfer ownership explicitly; mutexes protect shared state but make ownership implicit 3. **Send copies, not pointers** on channels — sending pointers creates invisible shared memory, defeating the purpose of channels 4. **Only the sender closes a channel** — closing from the receiver side panics if the sender writes after close 5. **Specify channel direction** (`chan<-`, `<-chan`) — the compiler prevents misuse at build time 6. **Default to unbuffered channels** — larger buffers mask backpressure; use them only with measured justification 7. **Always include `ctx.Done()` in select** — without it, goroutines leak after caller cancellation 8. **Avoid repeated `time.After` in hot loops** — each call allocates a timer and creates unnecessary churn; use `time.NewTimer` + `Reset` for long-running loops 9. **Track goroutine leaks in tests** with `go.uber.org/goleak`
For detailed channel/select code examples, see [Channels and Select Patterns](references/channels-and-select.md).
Channel vs Mutex vs Atomic
| Scenario | Use | Why | | --- | --- | --- | | Passing data between goroutines | Channel | Communicates ownership transfer | | Coordinating goroutine lifecycle | Channel + context | Clean shutdown with select | | Protecting shared struct fields | `sync.Mutex` / `sync.RWMutex` | Simple critical sections | | Simple counters, flags | `sync/atomic` | Lock-free, lower overhead | | Many readers, few writers on a map | `sync.Map` | Optimized for read-heavy workloads. **Concurrent map read/write causes a hard crash** | | Caching expensive computations | `sync.Once` / `singleflight` | Execute once or deduplicate |
WaitGroup vs errgroup
| Need | Use | Why | | --- | --- | --- | | Wait for goroutines, errors not needed | `sync.WaitGroup` | Fire-and-forget | | Wait + collect first error | `errgroup.Group` | Error propagation | | Wait + cancel siblings on first error | `errgroup.WithContext` | Context cancellation on error | | Wait + limit concurrency | `errgroup.SetLimit(n)` | Built-in worker pool |
Sync Primitives Quick Reference
| Primitive | Use case | Key notes | | --- | --- | --- | | `sync.Mutex` | Protect shared state | Keep critical sections short; never hold across I/O | | `sync.RWMutex` | Many readers, few writers | Never upgrade RLock to Lock (deadlock) | | `sync/atomic` | Simple counters, flags | Prefer typed atomics (Go 1.19+): `atomic.Int64`, `atomic.Bool` | | `sync.Map` | Concurrent map, read-heavy | No explicit locking; use `RWMutex`+map when writes dominate | | `sync.Pool` | Reuse temporary objects | Always `Reset()` before `Put()`; reduces GC pressure | | `sync.Once` | One-time initialization | Go 1.21+: `OnceFunc`, `OnceValue`, `OnceValues` | | `sync.WaitGroup` | Waiting for simple goroutines | Go 1.25+: prefer `wg.Go(func(){ ... })` for fire-and-wait tasks that do not panic and do not need error propagation. For Go <1.25 use `Add`/`Done`. For errors/cancellation/limits, use `errgroup` with context. | | `x/sync/singleflight` | Deduplicate concurrent calls | Cache stampede prevention | | `x/sync/errgroup` | Goroutine group + errors | `SetLimit(n)` replaces hand-rolled worker pools |
For detailed examples and anti-patterns, see [Sync Primitives Deep Dive](references/sync-primitives.md).
Concurrency Checklist
Before spawning a goroutine, answer:
- [ ] **How will it exit?** — context cancellation, channel close, or explicit signal
- [ ] **Can I signal it to stop?** — pass `context.Context` or done channel
- [ ] **Can I wait for it?** — `sync.WaitGroup` or `errgroup`
- [ ] **
Read more
name: golang-concurrency
description: "Golang concurrency patterns. Use when writing or reviewing concurrent Go code involving goroutines, channels, select, locks, sync primitives, errgroup, singleflight, worker pools, or fan-out/fan-in pipelines. Also triggers when you detect goroutine leaks, race conditions, channel ownership issues, or need to choose between channels and mutexes."
user-invocable: true
license: MIT
compatibility: Designed for Claude Code or similar AI coding agents, and for projects using Golang.
metadata:
author: samber
version: "1.1.5"
openclaw:
emoji: "⚡"
homepage: https://github.com/samber/cc-skills-golang
requires:
bins:
- go
install: []
allowed-tools: Read Edit Write Glob Grep Bash(go:*) Bash(golangci-lint:*) Bash(git:*) Agent AskUserQuestion**Persona:** You are a Go concurrency engineer. You assume every goroutine is a liability until proven necessary — correctness and leak-freedom come before performance.
**Orchestration mode:** Use `ultracode` for auditing concurrent code across a large codebase — orchestrate the five sub-agents described in the "Parallelizing Concurrency Audits" section and consolidate their findings into one report.
**Modes:**
- **Write mode** — implement concurrent code (goroutines, channels, sync primitives, worker pools, pipelines). Follow the sequential instructions below.
- **Review mode** — reviewing a PR's concurrent code changes. Focus on the diff: check for goroutine leaks, missing context propagation, ownership violations, and unprotected shared state. Sequential.
- **Audit mode** — auditing existing concurrent code across a codebase. Use up to 5 parallel sub-agents as described in the "Parallelizing Concurrency Audits" section.
> **Community default.** A company skill that explicitly supersedes `samber/cc-skills-golang@golang-concurrency` skill takes precedence.
Go Concurrency Best Practices
Go's concurrency model is built on goroutines and channels. Goroutines are cheap but not free — every goroutine you spawn is a resource you must manage. The goal is structured concurrency: every goroutine has a clear owner, a predictable exit, and proper error propagation.
Core Principles
1. **Every goroutine must have a clear exit** — without a shutdown mechanism (context, done channel, WaitGroup), they leak and accumulate until the process crashes 2. **Share memory by communicating** — channels transfer ownership explicitly; mutexes protect shared state but make ownership implicit 3. **Send copies, not pointers** on channels — sending pointers creates invisible shared memory, defeating the purpose of channels 4. **Only the sender closes a channel** — closing from the receiver side panics if the sender writes after close 5. **Specify channel direction** (`chan<-`, `<-chan`) — the compiler prevents misuse at build time 6. **Default to unbuffered channels** — larger buffers mask backpressure; use them only with measured justification 7. **Always include `ctx.Done()` in select** — without it, goroutines leak after caller cancellation 8. **Avoid repeated `time.After` in hot loops** — each call allocates a timer and creates unnecessary churn; use `time.NewTimer` + `Reset` for long-running loops 9. **Track goroutine leaks in tests** with `go.uber.org/goleak`
For detailed channel/select code examples, see [Channels and Select Patterns](references/channels-and-select.md).
Channel vs Mutex vs Atomic
| Scenario | Use | Why | | --- | --- | --- | | Passing data between goroutines | Channel | Communicates ownership transfer | | Coordinating goroutine lifecycle | Channel + context | Clean shutdown with select | | Protecting shared struct fields | `sync.Mutex` / `sync.RWMutex` | Simple critical sections | | Simple counters, flags | `sync/atomic` | Lock-free, lower overhead | | Many readers, few writers on a map | `sync.Map` | Optimized for read-heavy workloads. **Concurrent map read/write causes a hard crash** | | Caching expensive computations | `sync.Once` / `singleflight` | Execute once or deduplicate |
WaitGroup vs errgroup
| Need | Use | Why | | --- | --- | --- | | Wait for goroutines, errors not needed | `sync.WaitGroup` | Fire-and-forget | | Wait + collect first error | `errgroup.Group` | Error propagation | | Wait + cancel siblings on first error | `errgroup.WithContext` | Context cancellation on error | | Wait + limit concurrency | `errgroup.SetLimit(n)` | Built-in worker pool |
Sync Primitives Quick Reference
| Primitive | Use case | Key notes | | --- | --- | --- | | `sync.Mutex` | Protect shared state | Keep critical sections short; never hold across I/O | | `sync.RWMutex` | Many readers, few writers | Never upgrade RLock to Lock (deadlock) | | `sync/atomic` | Simple counters, flags | Prefer typed atomics (Go 1.19+): `atomic.Int64`, `atomic.Bool` | | `sync.Map` | Concurrent map, read-heavy | No explicit locking; use `RWMutex`+map when writes dominate | | `sync.Pool` | Reuse temporary objects | Always `Reset()` before `Put()`; reduces GC pressure | | `sync.Once` | One-time initialization | Go 1.21+: `OnceFunc`, `OnceValue`, `OnceValues` | | `sync.WaitGroup` | Waiting for simple goroutines | Go 1.25+: prefer `wg.Go(func(){ ... })` for fire-and-wait tasks that do not panic and do not need error propagation. For Go <1.25 use `Add`/`Done`. For errors/cancellation/limits, use `errgroup` with context. | | `x/sync/singleflight` | Deduplicate concurrent calls | Cache stampede prevention | | `x/sync/errgroup` | Goroutine group + errors | `SetLimit(n)` replaces hand-rolled worker pools |
For detailed examples and anti-patterns, see [Sync Primitives Deep Dive](references/sync-primitives.md).
Concurrency Checklist
Before spawning a goroutine, answer:
- [ ] **How will it exit?** — context cancellation, channel close, or explicit signal
- [ ] **Can I signal it to stop?** — pass `context.Context` or done channel
- [ ] **Can I wait for it?** — `sync.WaitGroup` or `errgroup`
- [ ] **
AI agent skills are reusable instruction sets that extend your coding assistant with domain-specific expertise, loaded on demand so they don't bloat your context. This repository covers Go-specific skills only (language, testing, security, observability, etc.)
Other skills on cc-skills-golang.
- /golang-benchmark
Golang benchmarking, profiling, and performance measurement. Use when writing, running, or comparing Go benchmarks, profiling hot paths with pprof, interpreting CPU/memory/trace profiles, analyzing results with benchstat, setting up CI benchmark regression detection, or
Open skill - /golang-cli
Golang CLI application development. Use when building, modifying, or reviewing a Go CLI tool — especially for command structure, flag handling, configuration layering, version embedding, exit codes, I/O patterns, signal handling, shell completion, argument validation, and CLI
Open skill - /golang-code-style
Golang code style conventions — line length and breaking, variable declarations, control flow clarity, when comments help vs hurt. Use when writing or reviewing Go code, asking about style or clarity, or establishing project coding standards. Not for naming conventions (→ See
Open skill - /golang-context
Idiomatic context.Context usage in Golang — propagation through API boundaries, cancellation, timeouts and deadlines, request-scoped values, context.WithoutCancel for background work outliving requests. Apply when designing context propagation across layers, debugging leaked or
Open skill - /golang-continuous-integration
CI/CD pipeline configuration using GitHub Actions for Golang projects — testing, linting, SAST, security scanning, code coverage, Dependabot, Renovate, GoReleaser, code review automation, and release pipelines. Use when setting up or improving Go project CI, configuring GitHub
Open skill - /golang-data-structures
Golang data structures — slices (internals, capacity growth, preallocation, slices package), maps (internals, hash buckets, maps package), arrays, container/list/heap/ring, strings.Builder vs bytes.Buffer, generic collections, pointers (unsafe.Pointer, weak.Pointer), and copy
Open skill

