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/golang-code-style

Golang code style conventions — line length and breaking, variable declarations, control flow clarity, when comments help vs hurt. Use when writing or reviewing Go code, asking about style or clarity, or establishing project coding standards. Not for naming conventions (→ See

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cc-skills-golang
2.9k46 skills
Install
$ npx -y skills add samber/cc-skills-golang --skill golang-code-style --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/golang-code-style

Context preview

The summary Claude sees to decide when to auto-load this skill.

Golang code style conventions — line length and breaking, variable declarations, control flow clarity, when comments help vs hurt. Use when writing or reviewing Go code, asking about style or clarity, or establishing project coding standards. Not for naming conventions (→ See

SKILL.md

golang-code-style.SKILL.md
name: golang-code-style
description: "Golang code style conventions — line length and breaking, variable declarations, control flow clarity, when comments help vs hurt. Use when writing or reviewing Go code, asking about style or clarity, or establishing project coding standards. Not for naming conventions (→ See `samber/cc-skills-golang@golang-naming` skill), linter configuration (→ See `samber/cc-skills-golang@golang-lint` skill), or doc comments (→ See `samber/cc-skills-golang@golang-documentation` skill)."
user-invocable: true
license: MIT
compatibility: Designed for Claude Code or similar AI coding agents, and for projects using Golang.
metadata:
  author: samber
  version: "1.2.2"
  openclaw:
    emoji: "🎨"
    homepage: https://github.com/samber/cc-skills-golang
    requires:
      bins:
        - go
    install: []
allowed-tools: Read Edit Write Glob Grep Bash(go:*) Bash(golangci-lint:*) Bash(git:*) Agent

**Orchestration mode:** Use `ultracode` when reviewing code style across a large codebase — orchestrate the sub-agents described in the "Parallelizing Code Style Reviews" section, each covering an independent style concern, and merge their findings.

> **Community default.** A company skill that explicitly supersedes `samber/cc-skills-golang@golang-code-style` skill takes precedence.

Go Code Style

Style rules that require human judgment — linters handle formatting, this skill handles clarity. For naming see `samber/cc-skills-golang@golang-naming` skill; for design patterns see `samber/cc-skills-golang@golang-design-patterns` skill; for struct/interface design see `samber/cc-skills-golang@golang-structs-interfaces` skill.

> "Clear is better than clever." — Go Proverbs

When ignoring a rule, add a comment to the code.

Line Length & Breaking

No rigid line limit, but lines beyond ~120 characters MUST be broken. Break at **semantic boundaries**, not arbitrary column counts. Function calls with 4+ arguments MUST use one argument per line — even when the prompt asks for single-line code:

// Good — each argument on its own line, closing paren separate
mux.HandleFunc("/api/users", func(w http.ResponseWriter, r *http.Request) {
    handleUsers(
        w,
        r,
        serviceName,
        cfg,
        logger,
        authMiddleware,
    )
})

When a function signature is too long, the real fix is often **fewer parameters** (use an options struct) rather than better line wrapping. For multi-line signatures, put each parameter on its own line.

Variable Declarations

SHOULD use `:=` for non-zero values, `var` for zero-value initialization. The form signals intent: `var` means "this starts at zero."

var count int              // zero value, set later
name := "default"          // non-zero, := is appropriate
var buf bytes.Buffer       // zero value is ready to use

Slice & Map Initialization

Slices and maps MUST be initialized explicitly, never nil. Nil maps panic on write; nil slices serialize to `null` in JSON (vs `[]` for empty slices), surprising API consumers.

users := []User{}                       // always initialized
m := map[string]int{}                   // always initialized
users := make([]User, 0, len(ids))      // preallocate when capacity is known
m := make(map[string]int, len(items))   // preallocate when size is known

Do not preallocate speculatively — `make([]T, 0, 1000)` wastes memory when the common case is 10 items.

Composite Literals

Composite literals MUST use field names — positional fields break when the type adds or reorders fields:

srv := &http.Server{
    Addr:         ":8080",
    ReadTimeout:  5 * time.Second,
    WriteTimeout: 10 * time.Second,
}

Control Flow

Reduce Nesting

Errors and edge cases MUST be handled first (early return). Keep the happy path at minimal indentation:

func process(data []byte) (*Result, error) {
    if len(data) == 0 {
        return nil, errors.New("empty data")
    }

    parsed, err := parse(data)
    if err != nil {
        return nil, fmt.Errorf("parsing: %w", err)
    }

    return transform(parsed), nil
}

Eliminate Unnecessary `else`

When the `if` body ends with `return`/`break`/`continue`, the `else` MUST be dropped. Use default-then-override for simple assignments — assign a default, then override with independent conditions or a `switch`:

// Good — default-then-override with switch (cleanest for mutually exclusive overrides)
level := slog.LevelInfo
switch {
case debug:
    level = slog.LevelDebug
case verbose:
    level = slog.LevelWarn
}

// Bad — else-if chain hides that there's a default
if debug {
    level = slog.LevelDebug
} else if verbose {
    level = slog.LevelWarn
} else {
    level = slog.LevelInfo
}

Complex Conditions & Init Scope

When an `if` condition has 3+ operands, MUST extract into named booleans — a wall of `||` is unreadable and hides business logic. Keep expensive checks inline for short-circuit benefit. [Details](./references/details.md)

// Good — named booleans make intent clear
isAdmin := user.Role == RoleAdmin
isOwner := resource.OwnerID == user.ID
isPublicVerified := resource.IsPublic && user.IsVerified
if isAdmin || isOwner || isPublicVerified || permissions.Contains(PermOverride) {
    allow()
}

Scope variables to `if` blocks when only needed for the check:

if err := validate(input); err != nil {
    return err
}

Switch Over If-Else Chains

When comparing the same variable multiple times, prefer `switch`:

switch status {
case StatusActive:
    activate()
case StatusInactive:
    deactivate()
default:
    panic(fmt.Sprintf("unexpected status: %d", status))
}

Function Design

  • Functions SHOULD be **short and focused** — one function, one job.
  • Functions SHOULD have **≤4 parameters**. Beyond that, use an options struct (see `samber/cc-skills-golang@golang-design-patterns` skill).
  • **Parameter order**: `context.Context` first, the
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Ships withcc-skills-golang

AI agent skills are reusable instruction sets that extend your coding assistant with domain-specific expertise, loaded on demand so they don't bloat your context. This repository covers Go-specific skills only (language, testing, security, observability, etc.)

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