/golang-code-style
Golang code style conventions — line length and breaking, variable declarations, control flow clarity, when comments help vs hurt. Use when writing or reviewing Go code, asking about style or clarity, or establishing project coding standards. Not for naming conventions (→ See
$ npx -y skills add samber/cc-skills-golang --skill golang-code-style --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/golang-code-style
Context preview
The summary Claude sees to decide when to auto-load this skill.
Golang code style conventions — line length and breaking, variable declarations, control flow clarity, when comments help vs hurt. Use when writing or reviewing Go code, asking about style or clarity, or establishing project coding standards. Not for naming conventions (→ See
SKILL.md
golang-code-style.SKILL.mdname: golang-code-style
description: "Golang code style conventions — line length and breaking, variable declarations, control flow clarity, when comments help vs hurt. Use when writing or reviewing Go code, asking about style or clarity, or establishing project coding standards. Not for naming conventions (→ See `samber/cc-skills-golang@golang-naming` skill), linter configuration (→ See `samber/cc-skills-golang@golang-lint` skill), or doc comments (→ See `samber/cc-skills-golang@golang-documentation` skill)."
user-invocable: true
license: MIT
compatibility: Designed for Claude Code or similar AI coding agents, and for projects using Golang.
metadata:
author: samber
version: "1.2.2"
openclaw:
emoji: "🎨"
homepage: https://github.com/samber/cc-skills-golang
requires:
bins:
- go
install: []
allowed-tools: Read Edit Write Glob Grep Bash(go:*) Bash(golangci-lint:*) Bash(git:*) Agent**Orchestration mode:** Use `ultracode` when reviewing code style across a large codebase — orchestrate the sub-agents described in the "Parallelizing Code Style Reviews" section, each covering an independent style concern, and merge their findings.
> **Community default.** A company skill that explicitly supersedes `samber/cc-skills-golang@golang-code-style` skill takes precedence.
Go Code Style
Style rules that require human judgment — linters handle formatting, this skill handles clarity. For naming see `samber/cc-skills-golang@golang-naming` skill; for design patterns see `samber/cc-skills-golang@golang-design-patterns` skill; for struct/interface design see `samber/cc-skills-golang@golang-structs-interfaces` skill.
> "Clear is better than clever." — Go Proverbs
When ignoring a rule, add a comment to the code.
Line Length & Breaking
No rigid line limit, but lines beyond ~120 characters MUST be broken. Break at **semantic boundaries**, not arbitrary column counts. Function calls with 4+ arguments MUST use one argument per line — even when the prompt asks for single-line code:
// Good — each argument on its own line, closing paren separate
mux.HandleFunc("/api/users", func(w http.ResponseWriter, r *http.Request) {
handleUsers(
w,
r,
serviceName,
cfg,
logger,
authMiddleware,
)
})When a function signature is too long, the real fix is often **fewer parameters** (use an options struct) rather than better line wrapping. For multi-line signatures, put each parameter on its own line.
Variable Declarations
SHOULD use `:=` for non-zero values, `var` for zero-value initialization. The form signals intent: `var` means "this starts at zero."
var count int // zero value, set later
name := "default" // non-zero, := is appropriate
var buf bytes.Buffer // zero value is ready to use
Slice & Map Initialization
Slices and maps MUST be initialized explicitly, never nil. Nil maps panic on write; nil slices serialize to `null` in JSON (vs `[]` for empty slices), surprising API consumers.
users := []User{} // always initialized
m := map[string]int{} // always initialized
users := make([]User, 0, len(ids)) // preallocate when capacity is known
m := make(map[string]int, len(items)) // preallocate when size is knownDo not preallocate speculatively — `make([]T, 0, 1000)` wastes memory when the common case is 10 items.
Composite Literals
Composite literals MUST use field names — positional fields break when the type adds or reorders fields:
srv := &http.Server{
Addr: ":8080",
ReadTimeout: 5 * time.Second,
WriteTimeout: 10 * time.Second,
}Control Flow
Reduce Nesting
Errors and edge cases MUST be handled first (early return). Keep the happy path at minimal indentation:
func process(data []byte) (*Result, error) {
if len(data) == 0 {
return nil, errors.New("empty data")
}
parsed, err := parse(data)
if err != nil {
return nil, fmt.Errorf("parsing: %w", err)
}
return transform(parsed), nil
}Eliminate Unnecessary `else`
When the `if` body ends with `return`/`break`/`continue`, the `else` MUST be dropped. Use default-then-override for simple assignments — assign a default, then override with independent conditions or a `switch`:
// Good — default-then-override with switch (cleanest for mutually exclusive overrides)
level := slog.LevelInfo
switch {
case debug:
level = slog.LevelDebug
case verbose:
level = slog.LevelWarn
}
// Bad — else-if chain hides that there's a default
if debug {
level = slog.LevelDebug
} else if verbose {
level = slog.LevelWarn
} else {
level = slog.LevelInfo
}Complex Conditions & Init Scope
When an `if` condition has 3+ operands, MUST extract into named booleans — a wall of `||` is unreadable and hides business logic. Keep expensive checks inline for short-circuit benefit. [Details](./references/details.md)
// Good — named booleans make intent clear
isAdmin := user.Role == RoleAdmin
isOwner := resource.OwnerID == user.ID
isPublicVerified := resource.IsPublic && user.IsVerified
if isAdmin || isOwner || isPublicVerified || permissions.Contains(PermOverride) {
allow()
}Scope variables to `if` blocks when only needed for the check:
if err := validate(input); err != nil {
return err
}Switch Over If-Else Chains
When comparing the same variable multiple times, prefer `switch`:
switch status {
case StatusActive:
activate()
case StatusInactive:
deactivate()
default:
panic(fmt.Sprintf("unexpected status: %d", status))
}Function Design
- Functions SHOULD be **short and focused** — one function, one job.
- Functions SHOULD have **≤4 parameters**. Beyond that, use an options struct (see `samber/cc-skills-golang@golang-design-patterns` skill).
- **Parameter order**: `context.Context` first, the
Read more
name: golang-code-style
description: "Golang code style conventions — line length and breaking, variable declarations, control flow clarity, when comments help vs hurt. Use when writing or reviewing Go code, asking about style or clarity, or establishing project coding standards. Not for naming conventions (→ See `samber/cc-skills-golang@golang-naming` skill), linter configuration (→ See `samber/cc-skills-golang@golang-lint` skill), or doc comments (→ See `samber/cc-skills-golang@golang-documentation` skill)."
user-invocable: true
license: MIT
compatibility: Designed for Claude Code or similar AI coding agents, and for projects using Golang.
metadata:
author: samber
version: "1.2.2"
openclaw:
emoji: "🎨"
homepage: https://github.com/samber/cc-skills-golang
requires:
bins:
- go
install: []
allowed-tools: Read Edit Write Glob Grep Bash(go:*) Bash(golangci-lint:*) Bash(git:*) Agent**Orchestration mode:** Use `ultracode` when reviewing code style across a large codebase — orchestrate the sub-agents described in the "Parallelizing Code Style Reviews" section, each covering an independent style concern, and merge their findings.
> **Community default.** A company skill that explicitly supersedes `samber/cc-skills-golang@golang-code-style` skill takes precedence.
Go Code Style
Style rules that require human judgment — linters handle formatting, this skill handles clarity. For naming see `samber/cc-skills-golang@golang-naming` skill; for design patterns see `samber/cc-skills-golang@golang-design-patterns` skill; for struct/interface design see `samber/cc-skills-golang@golang-structs-interfaces` skill.
> "Clear is better than clever." — Go Proverbs
When ignoring a rule, add a comment to the code.
Line Length & Breaking
No rigid line limit, but lines beyond ~120 characters MUST be broken. Break at **semantic boundaries**, not arbitrary column counts. Function calls with 4+ arguments MUST use one argument per line — even when the prompt asks for single-line code:
// Good — each argument on its own line, closing paren separate
mux.HandleFunc("/api/users", func(w http.ResponseWriter, r *http.Request) {
handleUsers(
w,
r,
serviceName,
cfg,
logger,
authMiddleware,
)
})When a function signature is too long, the real fix is often **fewer parameters** (use an options struct) rather than better line wrapping. For multi-line signatures, put each parameter on its own line.
Variable Declarations
SHOULD use `:=` for non-zero values, `var` for zero-value initialization. The form signals intent: `var` means "this starts at zero."
var count int // zero value, set later name := "default" // non-zero, := is appropriate var buf bytes.Buffer // zero value is ready to use
Slice & Map Initialization
Slices and maps MUST be initialized explicitly, never nil. Nil maps panic on write; nil slices serialize to `null` in JSON (vs `[]` for empty slices), surprising API consumers.
users := []User{} // always initialized
m := map[string]int{} // always initialized
users := make([]User, 0, len(ids)) // preallocate when capacity is known
m := make(map[string]int, len(items)) // preallocate when size is knownDo not preallocate speculatively — `make([]T, 0, 1000)` wastes memory when the common case is 10 items.
Composite Literals
Composite literals MUST use field names — positional fields break when the type adds or reorders fields:
srv := &http.Server{
Addr: ":8080",
ReadTimeout: 5 * time.Second,
WriteTimeout: 10 * time.Second,
}Control Flow
Reduce Nesting
Errors and edge cases MUST be handled first (early return). Keep the happy path at minimal indentation:
func process(data []byte) (*Result, error) {
if len(data) == 0 {
return nil, errors.New("empty data")
}
parsed, err := parse(data)
if err != nil {
return nil, fmt.Errorf("parsing: %w", err)
}
return transform(parsed), nil
}Eliminate Unnecessary `else`
When the `if` body ends with `return`/`break`/`continue`, the `else` MUST be dropped. Use default-then-override for simple assignments — assign a default, then override with independent conditions or a `switch`:
// Good — default-then-override with switch (cleanest for mutually exclusive overrides)
level := slog.LevelInfo
switch {
case debug:
level = slog.LevelDebug
case verbose:
level = slog.LevelWarn
}
// Bad — else-if chain hides that there's a default
if debug {
level = slog.LevelDebug
} else if verbose {
level = slog.LevelWarn
} else {
level = slog.LevelInfo
}Complex Conditions & Init Scope
When an `if` condition has 3+ operands, MUST extract into named booleans — a wall of `||` is unreadable and hides business logic. Keep expensive checks inline for short-circuit benefit. [Details](./references/details.md)
// Good — named booleans make intent clear
isAdmin := user.Role == RoleAdmin
isOwner := resource.OwnerID == user.ID
isPublicVerified := resource.IsPublic && user.IsVerified
if isAdmin || isOwner || isPublicVerified || permissions.Contains(PermOverride) {
allow()
}Scope variables to `if` blocks when only needed for the check:
if err := validate(input); err != nil {
return err
}Switch Over If-Else Chains
When comparing the same variable multiple times, prefer `switch`:
switch status {
case StatusActive:
activate()
case StatusInactive:
deactivate()
default:
panic(fmt.Sprintf("unexpected status: %d", status))
}Function Design
- Functions SHOULD be **short and focused** — one function, one job.
- Functions SHOULD have **≤4 parameters**. Beyond that, use an options struct (see `samber/cc-skills-golang@golang-design-patterns` skill).
- **Parameter order**: `context.Context` first, the
AI agent skills are reusable instruction sets that extend your coding assistant with domain-specific expertise, loaded on demand so they don't bloat your context. This repository covers Go-specific skills only (language, testing, security, observability, etc.)
Other skills on cc-skills-golang.
- /golang-benchmark
Golang benchmarking, profiling, and performance measurement. Use when writing, running, or comparing Go benchmarks, profiling hot paths with pprof, interpreting CPU/memory/trace profiles, analyzing results with benchstat, setting up CI benchmark regression detection, or
Open skill - /golang-cli
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Open skill - /golang-concurrency
Golang concurrency patterns. Use when writing or reviewing concurrent Go code involving goroutines, channels, select, locks, sync primitives, errgroup, singleflight, worker pools, or fan-out/fan-in pipelines. Also triggers when you detect goroutine leaks, race conditions,
Open skill - /golang-context
Idiomatic context.Context usage in Golang — propagation through API boundaries, cancellation, timeouts and deadlines, request-scoped values, context.WithoutCancel for background work outliving requests. Apply when designing context propagation across layers, debugging leaked or
Open skill - /golang-continuous-integration
CI/CD pipeline configuration using GitHub Actions for Golang projects — testing, linting, SAST, security scanning, code coverage, Dependabot, Renovate, GoReleaser, code review automation, and release pipelines. Use when setting up or improving Go project CI, configuring GitHub
Open skill - /golang-data-structures
Golang data structures — slices (internals, capacity growth, preallocation, slices package), maps (internals, hash buckets, maps package), arrays, container/list/heap/ring, strings.Builder vs bytes.Buffer, generic collections, pointers (unsafe.Pointer, weak.Pointer), and copy
Open skill

