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/ase-task-rename

Rename the current or given task plan. Use when the user calls to "rename", "move" or "relabel" the "task", "plan", "spec", or "specification".

From plugin
ase
7662 skills11 agents

Claude Code

$ npx -y skills add rse/ase --skill ase-task-rename --agent claude-code

SKILL.md

ase-task-rename.SKILL.md
name: ase-task-rename
argument-hint: "[--help|-h] [<old>] <new>"
description: >
    Rename the current or given task plan.
    Use when the user calls to "rename", "move" or "relabel" the
    "task", "plan", "spec", or "specification".
user-invocable: true
disable-model-invocation: false
effort: high

@${CLAUDE_SKILL_DIR}/../../meta/ase-control.md @${CLAUDE_SKILL_DIR}/../../meta/ase-skill.md @${CLAUDE_SKILL_DIR}/../../meta/ase-getopt.md

<purpose name="ase-task-rename"> Rename a Task Plan </purpose>

<expand name="getopt" arg1="ase-task-rename"> $ARGUMENTS </expand>

<objective> *Rename* the task plan. </objective>

Procedure ---------

1. **Determine Task:**

1. Parse <arguments><getopt-arguments/></arguments> into a whitespace-separated list of tokens. Inherit the always existing <ase-task-id/> and <ase-session-id/> from the current context. Do not output anything.

2. <if condition="<arguments/> contains two tokens"> Set <old/> to the first token of <arguments/>. Set <new/> to the second token of <arguments/>. Do not output anything. </if>

3. <if condition="<arguments/> contains exactly one token"> Set <old><ase-task-id/></old>. Set <new/> to the single token of <arguments/>. Do not output anything. </if>

4. <if condition="<arguments/> is empty OR contains more than two tokens"> Only output the following <template/> and then immediately *STOP* processing the entire current skill:

<template> ⧉ **ASE**: ☻ skill: **ase-task-rename**, ▶ ERROR: expected `[<old>] <new>` arguments </template> </if>

5. <if condition="<old/> does NOT match the regexp `^[a-zA-Z0-9#][a-zA-Z0-9#_-]*$` OR <new/> does NOT match the regexp `^[a-zA-Z0-9#][a-zA-Z0-9#_-]*$`"> Only output the following <template/> and then immediately *STOP* processing the entire current skill:

<template> ⧉ **ASE**: ☻ skill: **ase-task-rename**, ▶ ERROR: invalid task id (expected `^[a-zA-Z0-9#][a-zA-Z0-9#_-]*$`) </template> </if>

6. <if condition="<old/> is equal <new/>"> Only output the following <template/> and then immediately *STOP* processing the entire current skill:

<template> ⧉ **ASE**: ◉ task: **<old/>**, ▶ status: **task unchanged (old and new task id are equal)** </template> </if>

2. **Perform Operation**:

1. Call the `ase_task_rename(old: "<old/>", new: "<new/>")` tool of the `ase` MCP server to rename the task plan and set <text/> to the `text` output field of this `ase_task_rename` tool call. Do not output anything related to this MCP tool call.

  • If <text/> starts with `ERROR:` or `WARNING:`:

Set <renamed/> to `false`. Only output the following <template/>:

<template> ⧉ **ASE**: ◉ task: **<old/>**, ▶ status: **<text/>** </template>

  • If <text/> starts NOT with `ERROR:` and NOT with `WARNING:`:

Set <renamed/> to `true`. Only output the following <template/>:

<template> ⧉ **ASE**: ◉ task: **<new/>**, ▶ status: **task renamed** </template>

If <text/> additionally carries a line `NOTICE: <info/>` (the new id does not conform to the task id scheme of the project), additionally output:

<template> ⧉ **ASE**: ◉ task: **<new/>**, ▶ NOTICE: <info/> </template>

2. <if condition="<renamed/> is `true` AND <old/> is equal <ase-task-id/>"> Set <ase-task-id><new/></ase-task-id>. Call the `ase_task_id(id: "<ase-task-id/>", session: "<ase-session-id/>")` tool from the `ase` MCP server to switch the task to the renamed task. Only output the following <template/>:

<template> ⧉ **ASE**: ◉ task: **<ase-task-id/>**, ▶ status: **task switched** </template> </if>

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Questions about ase-task-rename.

Which coding agents can use ase-task-rename?
ase-task-rename installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.