3d-graphics-and-render…
Use when designing, choosing, or reviewing the rendering layer of any real-time 3D (or 2D-with-lighting) game — the rasterization…
Use when designing, reviewing, or generating the introduction to ANY mechanic in ANY genre — the four-beat teaching pattern (introduce→test→combine→twist), show-don't-tell level design, progressive disclosure and scaffolding, the mechanic dependency graph, FTUE (first-time user
Claude Code
$ npx -y skills add rondorkerin/gamestack --skill onboarding-and-teaching --agent claude-code
Codex
$ npx skills add rondorkerin/gamestack --skill onboarding-and-teaching -a codex -y
Cursor
$ npx skills add rondorkerin/gamestack --skill onboarding-and-teaching -a cursor -y
Gemini CLI
$ npx skills add rondorkerin/gamestack --skill onboarding-and-teaching -a gemini-cli -y
GitHub Copilot
$ npx skills add rondorkerin/gamestack --skill onboarding-and-teaching -a github-copilot -y
OpenCode
$ npx skills add rondorkerin/gamestack --skill onboarding-and-teaching -a opencode -y
Windsurf
$ npx skills add rondorkerin/gamestack --skill onboarding-and-teaching -a windsurf -y
name: onboarding-and-teaching description: Use when designing, reviewing, or generating the introduction to ANY mechanic in ANY genre — the four-beat teaching pattern (introduce→test→combine→twist), show-don't-tell level design, progressive disclosure and scaffolding, the mechanic dependency graph, FTUE (first-time user experience), early retention funnels, and the skill-atom ramp. Also use to diagnose tutorials that are too long, that players skip, or where players quit before reaching the core loop. Triggers on "onboarding", "tutorial", "tutorialization", "teach the player", "FTUE", "first-time user experience", "new player experience", "players quit early", "players don't understand the mechanic", "tutorial ramp", "skill ramp", "progressive disclosure", "show don't tell", "safe space introduction", "information overload", "tutorial tax".
How to introduce *any* mechanic — in any genre, on any platform — so that instruction is invisible, comprehension is measurable, and the player's first hours build competence instead of confusion.
> **Tier:** universal craft (→ `gamestack-core`). Applies to every genre and every game. The spatial side of teaching (teaching through space) lives in `level-design`; the early difficulty curve lives in `difficulty-and-balancing`.
This skill owns **how mechanics are introduced and learned**. Adjacent concerns live in sibling skills:
> **The best tutorial is a level, not a pop-up.** Working memory holds ~3 novel items; exceed it and the mechanic goes untaught even if displayed. Teach one thing at a time — safe and consequence-free first, gated for mastery second, combined with a prior mechanic third, twisted into an unexpected application fourth. Every text box you add is a tacit admission that the level design failed to communicate it; every pop-up a player can skip is instruction that will not be received.
Start with `GUIDE.md`, then apply `CHECKLIST.md`.
An agentic framework for building games on any platform — for Claude. Like gstack is for software, but for games. Questions, feedback, or just want to follow along: Discord · @metatransformr on X
Use when designing, choosing, or reviewing the rendering layer of any real-time 3D (or 2D-with-lighting) game — the rasterization…
Use when keeping AI-authored or procedurally-generated content coherent at scale — single voice across a corpus, a…
Use when designing, speccing, or reviewing a character/object motion system in ANY engine — the rig and skeleton, skinning…
Use when making design-level (not asset-production) decisions about how a game looks and reads — readability vs. fidelity,…
Use when designing, tuning, or reviewing combat and game feel — juice/feedback budgets, hit-stop and impact, telegraphing and…
Use when designing, tuning, or reviewing the difficulty or balance of any game system — encounter tuning, cost curves,…
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or…
Ask which skill or flow fits your situation. A router over the skills in this repo.