gamestack
A Claude plugin of game design skills for building games on any platform, covering rendering, animation, art direction and readability, combat design, and keeping AI-generated content coherent.

A Claude plugin of game design skills for building games on any platform, covering rendering, animation, art direction and readability, combat design, and keeping AI-generated content coherent.
Use when designing, choosing, or reviewing the rendering layer of any real-time 3D (or 2D-with-lighting) game — the rasterization…
Use when keeping AI-authored or procedurally-generated content coherent at scale — single voice across a corpus, a…
Use when designing, speccing, or reviewing a character/object motion system in ANY engine — the rig and skeleton, skinning…
Use when making design-level (not asset-production) decisions about how a game looks and reads — readability vs. fidelity,…
Use when designing, tuning, or reviewing combat and game feel — juice/feedback budgets, hit-stop and impact, telegraphing and…
Use when designing, tuning, or reviewing the difficulty or balance of any game system — encounter tuning, cost curves,…
The platform router for the gamestack framework. Use when a game's design is ready to implement, when the target engine is chosen…
The foundational design discipline — the spine the rest of the pack cross-links to. Use when judging whether a mechanic is fun,…
The orchestrator for designing a game end to end. Use when starting or steering a game's design — "I'm making a game", "where do…
Use when designing, tuning, or reviewing the moment-to-moment feel of ANY action in ANY genre — responsiveness, input latency,…
Check whether the installed gamestack plugin is behind the marketplace's latest version and update it in place. Use when asked to…
Use when bringing any system — visual (terrain/biome/dungeon/town/castle/character/enemy/NPC/spell-fx), systemic…
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