Skip to content
Productivity
Skill

/design-engineering

Apply interface craft when building or reviewing UI - motion, easing, timing, springs, component feel, and visual foundations. Use when building a component, animation, transition, hover or press state, modal, drawer, toast, or when polishing an interface so it feels right. Says

From plugin
pro-workflow
2.9k41 skills8 agents23 commands22 hooks

Claude Code

$ npx -y skills add rohitg00/pro-workflow --skill design-engineering --agent claude-code

SKILL.md

design-engineering.SKILL.md
name: design-engineering
description: Apply interface craft when building or reviewing UI - motion, easing, timing, springs, component feel, and visual foundations. Use when building a component, animation, transition, hover or press state, modal, drawer, toast, or when polishing an interface so it feels right. Says "make this feel better", "add an animation", "polish the UI", "review this component".

design-engineering

In a world where most software works well enough, feel is the differentiator. Most of what makes an interface feel right is detail the user never consciously notices - the aggregate of small correct choices. Build for that aggregate.

Motion decision framework

Answer these in order before writing any animation.

1. Should it animate at all?

The deciding factor is frequency. The more often a user sees it, the less it should move.

| How often the user sees it | Decision | |----------------------------|----------| | 100+ times/day (shortcuts, command palette) | No animation, ever | | Tens of times/day (hover, list nav) | Remove or drastically reduce | | Occasional (modals, drawers, toasts) | Standard animation | | Rare or first-time (onboarding, celebration) | Room for delight |

Never animate a keyboard-initiated action. It repeats all day; animation makes it feel slow and disconnected from the keypress.

2. What is the purpose?

Every animation needs an answer to "why does this move?" Valid ones: spatial consistency (enters and exits the same edge), state change, feedback (a press that confirms the interface heard you), or preventing a jarring appear/disappear. "It looks cool" is not a purpose for anything the user sees often.

3. What easing?

  • Entering or exiting -> `ease-out` (fast start, feels responsive).
  • Moving or morphing on screen -> `ease-in-out`.
  • Hover or color change -> `ease`.
  • Constant motion (marquee, progress) -> `linear`.

Never use `ease-in` for UI. It delays the first moment of movement - exactly when the user is watching - so a 300ms `ease-in` dropdown feels slower than a 300ms `ease-out` one. The built-in curves are weak; use stronger custom ones:

--ease-out: cubic-bezier(0.23, 1, 0.32, 1);       /* UI interactions */
--ease-in-out: cubic-bezier(0.77, 0, 0.175, 1);   /* on-screen movement */
--ease-drawer: cubic-bezier(0.32, 0.72, 0, 1);    /* iOS-like drawer */

4. How fast?

| Element | Duration | |---------|----------| | Button press feedback | 100-160ms | | Tooltip, small popover | 125-200ms | | Dropdown, select | 150-250ms | | Modal, drawer | 200-500ms |

Keep frequent, interactive UI under 300ms; the modal and drawer range above (up to 500ms) is the deliberate exception for occasional, first-time surfaces. Perceived speed is real: a faster spinner makes a load feel faster at the same load time, and an instant tooltip after the first one makes a whole toolbar feel quick.

Springs

Springs settle on physics, not a fixed duration, so they feel alive and, unlike CSS keyframes, keep their velocity when interrupted. Reach for them on drag and gesture interactions the user can reverse mid-motion, and on decorative, mouse-tracked motion. Keep bounce subtle (0.1 to 0.3) and usually absent - save it for drag-to-dismiss and playful moments, not functional UI.

Component feel

  • **Press feedback.** Any pressable element gets `transform: scale(0.97)` on

`:active` with a ~160ms `ease-out` transition. Subtle (0.95 to 0.98); it makes the interface feel like it is listening.

  • **Never animate from `scale(0)`.** Nothing real appears from nothing. Start at

`scale(0.9)` or higher plus opacity so the entrance has shape.

  • **Scale from the trigger.** Popovers and dropdowns scale from their origin, not

their center. Modals stay centered.

  • **Respect `prefers-reduced-motion`.** Drop or shorten non-essential motion.

Visual foundations

  • One spacing scale, one type scale. Consistency reads as intent; ad-hoc values

read as noise.

  • Restrained color: a small palette with clear roles beats many accents.
  • Make every interactive state explicit - hover, active, focus-visible, disabled.

A control with no states feels dead.

Review format

When reviewing UI code, output a single markdown table, one row per issue, with `Before | After | Why`. Do not use separate "Before:" / "After:" lines.

| Before | After | Why | |--------|-------|-----| | `transition: all 300ms` | `transition: transform 200ms ease-out` | Name exact properties; avoid `all` | | `transform: scale(0)` | `scale(0.95); opacity: 0` | Nothing appears from nothing | | `ease-in` on a dropdown | strong `ease-out` | `ease-in` reads as sluggish | | no `:active` state | `scale(0.97)` on `:active` | Presses must feel responsive |

Read more
@rohitg00
Ships withpro-workflow

Claude Code learns from your corrections: self-correcting memory that compounds over 50+ sessions. Context engineering, parallel worktrees, agent teams, and 17 battle-tested skills.

2.9k41 skills8 agents
Get the whole plugin

Stars on GitHub

Momentum

stars in total
2.9k
Star history of rohitg00/pro-workflow on GitHub, a chart by star-history.com

Other skills on pro-workflow.

agent-teams

agent-teams

Coordinate multiple Claude Code sessions as a team — lead + teammates with shared task lists, mailbox messaging, and file-lock…

auto-setup

auto-setup

Auto-configure quality gates, hooks, and settings for a new project. Detects project type and sets up appropriate tooling. Use…

bug-capture

bug-capture

Capture a user-reported defect as a durable GitHub issue written in the project's own domain language. Explores the codebase in…

compact-guard

compact-guard

Smart context compaction with state preservation. Saves critical files, task progress, and working state before compaction,…

More skills from other plugins.

i-have-adhd

i-have-adhd

Shape output for a reader with ADHD: lead with the next action, number multi-step work, restate state across turns, suppress…

@ayghri@ayghriInstall Skill
ab-test-analysis

ab-test-analysis

Analyze A/B test results with statistical significance, sample size validation, confidence intervals, and ship/extend/stop…

@phuryn@phurynInstall Skill
distilly

distilly

Set up the owner profile so a personal agent knows who it works for (first-run setup, \"get to know me\"), or distill colleague,…

Questions about design-engineering.

Which coding agents can use design-engineering?
design-engineering installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.