api-design
This skill should be used when the user needs to "design the API", do "endpoint design", pin down a "request/response shape", choose a "pagination" strategy…
This skill should be used when the user asks "monolith vs microservices", how to "split into services", set "service boundaries", find the right "service granularity", design an "API gateway / BFF", do "service discovery" or add a "service mesh", or worries that services are
$ npx -y skills add proyecto26/system-design-skills --skill service-decomposition --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/service-decompositionContext preview
The summary Claude sees to decide when to auto-load this skill.
This skill should be used when the user asks "monolith vs microservices", how to "split into services", set "service boundaries", find the right "service granularity", design an "API gateway / BFF", do "service discovery" or add a "service mesh", or worries that services are
name: service-decomposition description: This skill should be used when the user asks "monolith vs microservices", how to "split into services", set "service boundaries", find the right "service granularity", design an "API gateway / BFF", do "service discovery" or add a "service mesh", or worries that services are "too chatty" / "too fine-grained". It gives the recipe for carving a system into services (or deciding not to) and wiring how they find and call each other. Use it whenever a design has more than one service — or someone is tempted to add more — even if the user doesn't say "microservices".
Decide how to carve a system into deployable services — or whether to — and how those services find and call each other. This is the "application layer" of a design: it sits between the edge (`dns`/`load-balancing`/`content-delivery`) and the data tier. Getting the *granularity* wrong is one of the most expensive mistakes in distributed systems, in both directions.
> The trap cuts both ways. One giant service can't scale teams or components > independently; a swarm of tiny ones drowns you in network hops, partial > failures, and undebuggable cross-service traces. The skill is finding the > sweet spot for *this* system at *this* size — not maximizing service count.
A second service is on the table; teams need to deploy independently; one part has a wildly different scaling profile than the rest; or an existing system is "too chatty" / hard to change. Also when someone proposes "microservices" by default.
A new product / small team / unproven domain — start with a **monolith** (or a modular monolith) and split later when a real seam and a real reason appear. Splitting prematurely buys distributed-systems cost (network failure, eventual consistency, ops) to solve a problem you don't have yet (YAGNI, GUIDE #7). Don't add a gateway/mesh/discovery layer before you have services that need them.
between services? (→ `consistency-coordination`)
cross-module transactions, one team.
Use when: you want clean seams *without* network cost yet — the best default for "we might split later."
bounded context. Use when: independent deploy/scale/ownership genuinely pays for the distributed-systems tax.
request/response, simple but couples availability) or **asynchronous** (decoupled but eventually consistent). This block decides *sync-or-async per seam*; it does **not** own the async mechanics — once a seam is async, **invoke `messaging-streaming`** for the delivery guarantees, ordering, backpressure, and DLQ semantics that make it safe. Don't pick async from the one-line "no immediate answer needed" rule without opening those failure modes. Most systems are a mix.
auth, routing, rate limiting, aggregation) vs direct exposure.
etcd/Consul/ZooKeeper) and optionally a **service mesh** (sidecars for mTLS, retries, traffic shaping) vs library-level clients.
| Option | What it solves | What it worsens | Change it when | |---|---|---|---| | Monolith | Simplicity; in-process calls; easy transactions/debugging | Couples deploy/scale; one team bottleneck; blast radius | Teams/scale profiles diverge → modular monolith → split a seam | | Modular monolith | Clean boundaries, no network cost, split-later optionality | Still one deploy; discipline required to keep modules clean | A module needs independent deploy/scale → extract it to a service | | Microservices | Independent deploy/scale/ownership per capability | Network failure, eventual consistency, distributed debugging, ops | Coordination/latency cost exceeds the independence benefit → merge | | Sync comms | Simple mental model, immediate result | Availability couples (caller fails if callee does); latency stacks | A call doesn't need an immediate answer → async (`messaging-streaming`) | | API gateway / BFF | One front door for auth/routing/rate-limit/aggregation | A new tier + potential SPOF/bottleneck; can become a mini-monolith | It accretes business logic → push logic back into services | | Service mesh | Uniform mTLS/retries/observability without app changes | Real operational + latency overhead (sidecars) | A handful of services → a library/gateway is enough |
calls; tail latency compounds and a single slow dependency stalls the chain. *Mitigate:* coarser boundaries, batching, async where an answer isn't needed now, and circuit breakers (→ `resilience-failure`).
transaction. *Mitigate:* saga / outbox, or **keep the data in one service** so the transaction stays local (→ `consistency-coordination`).
cascade. *Mitigate:* backoff+jitter, budgets, circuit breakers (→ `resilience-failure`).
crosses 6 services is invisibl
Design scalable systems the way strong engineers actually do — by reasoning, not by memorizing diagrams.
Repo: proyecto26/system-design-skills
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