Skip to content
Development
Skill

/ios-liquid-glass

API reference: Liquid Glass (iOS 26+). Query for glass effects, navigation patterns, GlassEffect modifiers, design principles.

From plugin
apple-skills
35229 skills

Claude Code

$ npx -y skills add Prisma-Labs-Dev/apple-skills --skill ios-liquid-glass --agent claude-code

SKILL.md

ios-liquid-glass.SKILL.md
name: ios-liquid-glass
user-invocable: true
description: "API reference: Liquid Glass (iOS 26+). Query for glass effects, navigation patterns, GlassEffect modifiers, design principles."
context: fork
agent: Explore

iOS Liquid Glass Reference

API reference for the Liquid Glass design system (iOS 26+): glass effects, containers, morphing transitions, and related system behaviors. This documents what the system provides — design direction is yours.

When to Use

  • Implementing glass materials, `glassEffect` modifiers, or `GlassEffectContainer`
  • Navigation surfaces that use system glass (tabs, toolbars, sheets)
  • Checking how glass adapts to accessibility settings
  • Creating app icons with Icon Composer

Apple's Stated Design Principles

Apple describes Liquid Glass with three principles (reference, not a mandate):

| Principle | Description | |-----------|-------------| | **Hierarchy** | Controls float above content. Glass frames content rather than obscuring it. | | **Harmony** | Software design aligns with hardware — concentric corners, fluid gestures. | | **Consistency** | Adapts across iPhone, iPad, Mac — same identity, contextual expression. |

One functional constraint worth knowing: glass is designed for the navigation/control layer. Applying it to content surfaces defeats its sampling model (see containers below).

Liquid Glass Core API

Basic Glass Effect

import SwiftUI

// Simple glass application
Text("Action")
    .padding()
    .glassEffect() // .regular variant, .capsule shape

// With explicit parameters
Button("Confirm") { }
    .padding()
    .glassEffect(.regular, in: RoundedRectangle(cornerRadius: 12), isEnabled: true)

Glass Variants

| Variant | Use Case | |---------|----------| | `.regular` | Toolbars, nav bars, tab bars, standard controls | | `.clear` | Floating controls over media (photos, maps, video) | | `.identity` | Conditional disable: `glassEffect(isActive ? .regular : .identity)` |

Glass Modifiers

// Semantic tinting
.glassEffect(.regular.tint(.accentColor))

// Interactive behaviors (scaling, shimmer, touch illumination)
.glassEffect(.regular.interactive())

// Combined
.glassEffect(.regular.tint(.blue).interactive())

Custom Shapes

// Standard shapes
.glassEffect(.regular, in: .capsule)
.glassEffect(.regular, in: .circle)
.glassEffect(.regular, in: RoundedRectangle(cornerRadius: 16))

// Container-concentric (matches device/container corners)
.glassEffect(.regular, in: .rect(cornerRadius: .containerConcentric))

GlassEffectContainer & Morphing

Container Setup

Glass cannot sample other glass. Use containers for multiple glass elements:

GlassEffectContainer(spacing: 30) {
    HStack(spacing: 20) {
        ForEach(actions) { action in
            Button(action.title, systemImage: action.icon) { }
                .frame(width: 44, height: 44)
                .glassEffect(.regular.interactive())
        }
    }
}

Morphing Transitions

struct ExpandableActions: View {
    @State private var isExpanded = false
    @Namespace private var namespace

    var body: some View {
        GlassEffectContainer(spacing: 30) {
            VStack(spacing: 30) {
                if isExpanded {
                    ActionButton(icon: "rotate.right")
                        .glassEffectID("rotate", in: namespace)
                }

                HStack(spacing: 30) {
                    if isExpanded {
                        ActionButton(icon: "slider.horizontal.3")
                            .glassEffectID("adjust", in: namespace)
                    }

                    Button {
                        withAnimation(.bouncy) { isExpanded.toggle() }
                    } label: {
                        Image(systemName: isExpanded ? "xmark" : "plus")
                            .frame(width: 56, height: 56)
                    }
                    .glassEffect(.regular.tint(.accentColor).interactive())
                    .glassEffectID("toggle", in: namespace)

                    if isExpanded {
                        ActionButton(icon: "crop")
                            .glassEffectID("crop", in: namespace)
                    }
                }

                if isExpanded {
                    ActionButton(icon: "wand.and.stars")
                        .glassEffectID("enhance", in: namespace)
                }
            }
        }
    }
}

Navigation Patterns

Tab Bar (Floating)

TabView {
    Tab("Home", systemImage: "house") {
        HomeView()
    }

    Tab("Search", systemImage: "magnifyingglass") {
        SearchView()
    }

    Tab("Profile", systemImage: "person") {
        ProfileView()
    }
}
// Tab bar now floats, reacts to background, collapses on scroll

Toolbar with Grouping

.toolbar {
    ToolbarItemGroup(placement: .topBarTrailing) {
        Button("Edit", systemImage: "pencil") { }
        Button("Share", systemImage: "square.and.arrow.up") { }
    }

    ToolbarSpacer(.flexible, placement: .topBarTrailing)

    ToolbarItem(placement: .topBarTrailing) {
        Button("Done", systemImage: "checkmark") { }
            .tint(.accentColor)
    }
}

Sheets with Morphing

struct ContentView: View {
    @State private var showSettings = false
    @Namespace private var namespace

    var body: some View {
        NavigationStack {
            ContentView()
                .toolbar {
                    ToolbarItem(placement: .topBarTrailing) {
                        Button("Settings", systemImage: "gear") {
                            showSettings = true
                        }
                        .matchedTransitionSource(id: "settings", in: namespace)
                    }
                }
                .sheet(isPresented: $showSettings) {
                    SettingsView()
                        .navigationTransition(.zoom(sourceID: "settings", in: namespace))
Read more
@prisma-labs-dev
Ships withapple-skills

Apple development skills for Claude Code, Codex, and other coding agents — current iOS 26+ APIs, SwiftUI, UIKit, Liquid Glass, Human Interface Guidelines, and practical workflow guides.

Stars on GitHub

Momentum

stars in total
352
Star history of Prisma-Labs-Dev/apple-skills on GitHub, a chart by star-history.com

Other skills on apple-skills.

apple-aso

apple-aso

Optimize Apple App Store metadata in store.config.json for ASO (App Store Optimization). Use when working with store.config.json,…

More skills from other plugins.

brainstorming
Auto-invoked

brainstorming

You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or…

@obra@obraInstall Skill
ask-matt

ask-matt

Ask which skill or flow fits your situation. A router over the skills in this repo.

skills2w309k
@mattpocock@mattpocockInstall Skill
accessibility
Auto-invoked

accessibility

Design, implement, and audit accessible UI to WCAG 2.2 Level AA across Web, iOS, and Android — semantic ARIA roles and labels,…

ecc2w293k
@affaan-m@affaan-mInstall Skill
compiler-commit

compiler-commit

Use when you want to verify compiler changes and commit with the correct convention. Runs tests, lint, and format, then commits…

react5d252k
@facebook@facebookInstall Skill

Questions about ios-liquid-glass.

Which coding agents can use ios-liquid-glass?
ios-liquid-glass installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.