appintents
API reference: App Intents. Query for Siri, Shortcuts, Spotlight integration, exposing app functionality.
API reference: Core Animation (QuartzCore). Query for CALayer, CAAnimation, CABasicAnimation, CAKeyframeAnimation, CASpringAnimation, CATransaction, CAShapeLayer, CAGradientLayer, CAEmitterLayer, CATransform3D, CADisplayLink.
$ npx -y skills add Prisma-Labs-Dev/apple-skills --skill core-animation --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/core-animationContext preview
The summary Claude sees to decide when to auto-load this skill.
API reference: Core Animation (QuartzCore). Query for CALayer, CAAnimation, CABasicAnimation, CAKeyframeAnimation, CASpringAnimation, CATransaction, CAShapeLayer, CAGradientLayer, CAEmitterLayer, CATransform3D, CADisplayLink.
name: core-animation user-invocable: true description: "API reference: Core Animation (QuartzCore). Query for CALayer, CAAnimation, CABasicAnimation, CAKeyframeAnimation, CASpringAnimation, CATransaction, CAShapeLayer, CAGradientLayer, CAEmitterLayer, CATransform3D, CADisplayLink." context: fork agent: Explore
Search these docs to answer questions about Core Animation (the QuartzCore framework). Use this skill when working directly with `CALayer`, layer-backed UIKit/AppKit views, explicit keyframe or spring animations on layer properties, particle systems, or per-frame callbacks via `CADisplayLink`.
For SwiftUI's declarative animation API (`withAnimation`, `Animation`, `.animation(_:value:)`, transitions), use Apple's `swiftui-specialist` skill (its animations reference) instead. For SwiftUI immediate-mode drawing, use `swiftui/canvas.md` and `swiftui/graphicscontext.md`.
Always include: 1. **Summary** — answer the question concisely. 2. **File paths** — list relevant files for full details, e.g.:
| File | Content | |------|---------| | `core-animation-index.md` | Full QuartzCore framework index — layer basics, animation classes, transactions, layer subclasses | | `calayer.md` | `CALayer` — the root layer class: geometry, contents, hierarchy, layout, animations | | `caanimation.md` | `CAAnimation` — abstract base class for all Core Animation animation types | | `capropertyanimation.md` | `CAPropertyAnimation` — abstract subclass animating a single layer property | | `cabasicanimation.md` | `CABasicAnimation` — interpolate a layer property between two values | | `cakeyframeanimation.md` | `CAKeyframeAnimation` — animate a property through a sequence of keyframes | | `caspringanimation.md` | `CASpringAnimation` — spring-based interpolation with mass, stiffness, damping | | `caanimationgroup.md` | `CAAnimationGroup` — run multiple animations together with a shared duration | | `catransition.md` | `CATransition` — fade, push, reveal, and move-in transitions between layer states | | `camediatiming.md` | `CAMediaTiming` — protocol shared by layers and animations (beginTime, duration, repeat, speed) | | `catransaction.md` | `CATransaction` — batch property changes, disable implicit animations, set default duration/timing | | `catransform3d.md` | `CATransform3D` — 4×4 matrix used by `CALayer.transform` for 3D transforms | | `cashapelayer.md` | `CAShapeLayer` — vector-shape layer driven by a `CGPath` (stroke, fill, line dash) | | `cagradientlayer.md` | `CAGradientLayer` — axial, radial, and conic gradient layers | | `caemitterlayer.md` | `CAEmitterLayer` — particle emitter layer (fire, smoke, confetti, sparkles) | | `caemittercell.md` | `CAEmitterCell` — individual particle definition used by `CAEmitterLayer` | | `careplicatorlayer.md` | `CAReplicatorLayer` — replicate a sublayer with offsets and transforms | | `cametallayer.md` | `CAMetalLayer` — layer backed by a Metal drawable for GPU-rendered content | | `catextlayer.md` | `CATextLayer` — layer that renders plain or attributed text | | `catiledlayer.md` | `CATiledLayer` — tile-based asynchronous content rendering for large or zoomable layers | | `cadisplaylink.md` | `CADisplayLink` — timer synchronized to the display's refresh rate |
If your problem fits inside `withAnimation { ... }` in SwiftUI or `UIView.animate { ... }` in UIKit, prefer those — Core Animation sits underneath both and is rarely the right starting point in 2026-era code.
1. Search this skill's local `.md` files first. 2. If the topic is not here, check the other installed Apple skills, then grep their local files. 3. If no installed skill has the page, the QuartzCore path on Apple's site is `/documentation/quartzcore/<symbol>` — fetch via the `sosumi.ai` Markdown mirror (e.g. `https://sosumi.ai/documentation/quartzcore/camediatimingfunction`) or by running `pnpm fetch-doc` against the apple-skills tooling.
Apple development skills for Claude Code, Codex, and other coding agents — current iOS 26+ APIs, SwiftUI, UIKit, Liquid Glass, Human Interface Guidelines, and practical workflow guides.
Repo: Prisma-Labs-Dev/apple-skills
API reference: App Intents. Query for Siri, Shortcuts, Spotlight integration, exposing app functionality.
Optimize Apple App Store metadata in store.config.json for ASO (App Store Optimization). Use when working with store.config.json, App Store keywords, titles,…
Index of Apple developer documentation for iOS, macOS, and related frameworks. Use when looking up what APIs exist in a framework, browsing available…
API reference: BackgroundTasks. Query for BGTaskScheduler, app refresh, background processing.
API reference: Combine. Query for publishers, subscribers, operators, async data streams.
API reference: Core Haptics. Query for CHHapticEngine, haptic patterns, tactile feedback.