/guide-macos-spm-packaging
Scaffold, build, and package SwiftPM-based macOS apps without an Xcode project. Use when you need a from-scratch macOS app layout, SwiftPM targets/resources, a custom .app bundle assembly script, or signing/notarization/appcast steps outside Xcode.
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Scaffold, build, and package SwiftPM-based macOS apps without an Xcode project. Use when you need a from-scratch macOS app layout, SwiftPM targets/resources, a custom .app bundle assembly script, or signing/notarization/appcast steps outside Xcode.
SKILL.md
guide-macos-spm-packaging.SKILL.mdname: guide-macos-spm-packaging
description: Scaffold, build, and package SwiftPM-based macOS apps without an Xcode project. Use when you need a from-scratch macOS app layout, SwiftPM targets/resources, a custom .app bundle assembly script, or signing/notarization/appcast steps outside Xcode.
type: guide
origin: https://github.com/Dimillian/Skills
license: MIT
> **Guide Skill** — This is an expert workflow/pattern guide, not API reference documentation. > Originally from [Dimillian/Skills](https://github.com/Dimillian/Skills) by Thomas Ricouard. MIT License.
macOS SwiftPM App Packaging (No Xcode)
Overview
Bootstrap a complete SwiftPM macOS app folder, then build, package, and run it without Xcode. Use `assets/templates/bootstrap/` for the starter layout and `references/packaging.md` + `references/release.md` for packaging and release details.
Two-Step Workflow
1) Bootstrap the project folder
- Copy `assets/templates/bootstrap/` into a new repo.
- Rename `MyApp` in `Package.swift`, `Sources/MyApp/`, and `version.env`.
- Customize `APP_NAME`, `BUNDLE_ID`, and versions.
2) Build, package, and run the bootstrapped app
- Copy scripts from `assets/templates/` into your repo (for example, `Scripts/`).
- Build/tests: `swift build` and `swift test`.
- Package: `Scripts/package_app.sh`.
- Run: `Scripts/compile_and_run.sh` (preferred) or `Scripts/launch.sh`.
- Release (optional): `Scripts/sign-and-notarize.sh` and `Scripts/make_appcast.sh`.
- Tag + GitHub release (optional): create a git tag, upload the zip/appcast to the GitHub release, and publish.
Minimum End-to-End Example
Shortest path from bootstrap to a running app:
# 1. Copy and rename the skeleton
cp -R assets/templates/bootstrap/ ~/Projects/MyApp
cd ~/Projects/MyApp
sed -i '' 's/MyApp/HelloApp/g' Package.swift version.env
# 2. Copy scripts
cp assets/templates/package_app.sh Scripts/
cp assets/templates/compile_and_run.sh Scripts/
chmod +x Scripts/*.sh
# 3. Build and launch
swift build
Scripts/compile_and_run.sh
Validation Checkpoints
Run these after key steps to catch failures early before proceeding to the next stage.
**After packaging (`Scripts/package_app.sh`):**
# Confirm .app bundle structure is intact
ls -R build/HelloApp.app/Contents
# Check that the binary is present and executable
file build/HelloApp.app/Contents/MacOS/HelloApp
**After signing (`Scripts/sign-and-notarize.sh` or ad-hoc dev signing):**
# Inspect signature and entitlements
codesign -dv --verbose=4 build/HelloApp.app
# Verify the bundle passes Gatekeeper checks locally
spctl --assess --type execute --verbose build/HelloApp.app
**After notarization and stapling:**
# Confirm the staple ticket is attached
stapler validate build/HelloApp.app
# Re-run Gatekeeper to confirm notarization is recognised
spctl --assess --type execute --verbose build/HelloApp.app
Common Notarization Failures
| Symptom | Likely Cause | Recovery | |---|---|---| | `The software asset has already been uploaded` | Duplicate submission for same version | Bump `BUILD_NUMBER` in `version.env` and repackage. | | `Package Invalid: Invalid Code Signing Entitlements` | Entitlements in `.entitlements` file don't match provisioning | Audit entitlements against Apple's allowed set; remove unsupported keys. | | `The executable does not have the hardened runtime enabled` | Missing `--options runtime` flag in `codesign` invocation | Edit `sign-and-notarize.sh` to add `--options runtime` to all `codesign` calls. | | Notarization hangs / no status email | `xcrun notarytool` network or credential issue | Run `xcrun notarytool history` to check status; re-export App Store Connect API key if expired. | | `stapler validate` fails after successful notarization | Ticket not yet propagated | Wait ~60 s, then re-run `xcrun stapler staple`. |
Templates
- `assets/templates/package_app.sh`: Build binaries, create the .app bundle, copy resources, sign.
- `assets/templates/compile_and_run.sh`: Dev loop to kill running app, package, launch.
- `assets/templates/build_icon.sh`: Generate .icns from an Icon Composer file (requires Xcode install).
- `assets/templates/sign-and-notarize.sh`: Notarize, staple, and zip a release build.
- `assets/templates/make_appcast.sh`: Generate Sparkle appcast entries for updates.
- `assets/templates/setup_dev_signing.sh`: Create a stable dev code-signing identity.
- `assets/templates/launch.sh`: Simple launcher for a packaged .app.
- `assets/templates/version.env`: Example version file consumed by packaging scripts.
- `assets/templates/bootstrap/`: Minimal SwiftPM macOS app skeleton (Package.swift, Sources/, version.env).
Notes
- Keep entitlements and signing configuration explicit; edit the template scripts instead of reimplementing.
- Remove Sparkle steps if you do not use Sparkle for updates.
- Sparkle relies on the bundle build number (`CFBundleVersion`), so `BUILD_NUMBER` in `version.env` must increase for each update.
- For menu bar apps, set `MENU_BAR_APP=1` when packaging to emit `LSUIElement` in Info.plist.
Read more
name: guide-macos-spm-packaging description: Scaffold, build, and package SwiftPM-based macOS apps without an Xcode project. Use when you need a from-scratch macOS app layout, SwiftPM targets/resources, a custom .app bundle assembly script, or signing/notarization/appcast steps outside Xcode. type: guide origin: https://github.com/Dimillian/Skills license: MIT
> **Guide Skill** — This is an expert workflow/pattern guide, not API reference documentation. > Originally from [Dimillian/Skills](https://github.com/Dimillian/Skills) by Thomas Ricouard. MIT License.
macOS SwiftPM App Packaging (No Xcode)
Overview
Bootstrap a complete SwiftPM macOS app folder, then build, package, and run it without Xcode. Use `assets/templates/bootstrap/` for the starter layout and `references/packaging.md` + `references/release.md` for packaging and release details.
Two-Step Workflow
1) Bootstrap the project folder
- Copy `assets/templates/bootstrap/` into a new repo.
- Rename `MyApp` in `Package.swift`, `Sources/MyApp/`, and `version.env`.
- Customize `APP_NAME`, `BUNDLE_ID`, and versions.
2) Build, package, and run the bootstrapped app
- Copy scripts from `assets/templates/` into your repo (for example, `Scripts/`).
- Build/tests: `swift build` and `swift test`.
- Package: `Scripts/package_app.sh`.
- Run: `Scripts/compile_and_run.sh` (preferred) or `Scripts/launch.sh`.
- Release (optional): `Scripts/sign-and-notarize.sh` and `Scripts/make_appcast.sh`.
- Tag + GitHub release (optional): create a git tag, upload the zip/appcast to the GitHub release, and publish.
Minimum End-to-End Example
Shortest path from bootstrap to a running app:
# 1. Copy and rename the skeleton cp -R assets/templates/bootstrap/ ~/Projects/MyApp cd ~/Projects/MyApp sed -i '' 's/MyApp/HelloApp/g' Package.swift version.env # 2. Copy scripts cp assets/templates/package_app.sh Scripts/ cp assets/templates/compile_and_run.sh Scripts/ chmod +x Scripts/*.sh # 3. Build and launch swift build Scripts/compile_and_run.sh
Validation Checkpoints
Run these after key steps to catch failures early before proceeding to the next stage.
**After packaging (`Scripts/package_app.sh`):**
# Confirm .app bundle structure is intact ls -R build/HelloApp.app/Contents # Check that the binary is present and executable file build/HelloApp.app/Contents/MacOS/HelloApp
**After signing (`Scripts/sign-and-notarize.sh` or ad-hoc dev signing):**
# Inspect signature and entitlements codesign -dv --verbose=4 build/HelloApp.app # Verify the bundle passes Gatekeeper checks locally spctl --assess --type execute --verbose build/HelloApp.app
**After notarization and stapling:**
# Confirm the staple ticket is attached stapler validate build/HelloApp.app # Re-run Gatekeeper to confirm notarization is recognised spctl --assess --type execute --verbose build/HelloApp.app
Common Notarization Failures
| Symptom | Likely Cause | Recovery | |---|---|---| | `The software asset has already been uploaded` | Duplicate submission for same version | Bump `BUILD_NUMBER` in `version.env` and repackage. | | `Package Invalid: Invalid Code Signing Entitlements` | Entitlements in `.entitlements` file don't match provisioning | Audit entitlements against Apple's allowed set; remove unsupported keys. | | `The executable does not have the hardened runtime enabled` | Missing `--options runtime` flag in `codesign` invocation | Edit `sign-and-notarize.sh` to add `--options runtime` to all `codesign` calls. | | Notarization hangs / no status email | `xcrun notarytool` network or credential issue | Run `xcrun notarytool history` to check status; re-export App Store Connect API key if expired. | | `stapler validate` fails after successful notarization | Ticket not yet propagated | Wait ~60 s, then re-run `xcrun stapler staple`. |
Templates
- `assets/templates/package_app.sh`: Build binaries, create the .app bundle, copy resources, sign.
- `assets/templates/compile_and_run.sh`: Dev loop to kill running app, package, launch.
- `assets/templates/build_icon.sh`: Generate .icns from an Icon Composer file (requires Xcode install).
- `assets/templates/sign-and-notarize.sh`: Notarize, staple, and zip a release build.
- `assets/templates/make_appcast.sh`: Generate Sparkle appcast entries for updates.
- `assets/templates/setup_dev_signing.sh`: Create a stable dev code-signing identity.
- `assets/templates/launch.sh`: Simple launcher for a packaged .app.
- `assets/templates/version.env`: Example version file consumed by packaging scripts.
- `assets/templates/bootstrap/`: Minimal SwiftPM macOS app skeleton (Package.swift, Sources/, version.env).
Notes
- Keep entitlements and signing configuration explicit; edit the template scripts instead of reimplementing.
- Remove Sparkle steps if you do not use Sparkle for updates.
- Sparkle relies on the bundle build number (`CFBundleVersion`), so `BUILD_NUMBER` in `version.env` must increase for each update.
- For menu bar apps, set `MENU_BAR_APP=1` when packaging to emit `LSUIElement` in Info.plist.
Apple development skills for Claude Code, Codex, and other coding agents — current iOS 26+ APIs, SwiftUI, UIKit, Liquid Glass, Human Interface Guidelines, and practical workflow guides.
Repo: Prisma-Labs-Dev/apple-skills
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