Skip to content
Development
Skill

/design-component

Design a UI component spec to the house quality bar — anatomy, variants, sizes, the 8 states, token mapping, and accessibility. Use when the user wants to design or document a component (button, input, tabs, toast, combobox, date picker, modal, etc.) at the spec level before or

From plugin
ux-ui-agent-skills
1.4k19 skills1 agent5 commands2 MCP
Install
$ npx -y skills add plugin87/ux-ui-agent-skills --skill design-component --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/design-component

Context preview

The summary Claude sees to decide when to auto-load this skill.

Design a UI component spec to the house quality bar — anatomy, variants, sizes, the 8 states, token mapping, and accessibility. Use when the user wants to design or document a component (button, input, tabs, toast, combobox, date picker, modal, etc.) at the spec level before or

SKILL.md

design-component.SKILL.md
name: design-component
description: Design a UI component spec to the house quality bar — anatomy, variants, sizes, the 8 states, token mapping, and accessibility. Use when the user wants to design or document a component (button, input, tabs, toast, combobox, date picker, modal, etc.) at the spec level before or alongside code. For generating framework code, use design-code.
invocation: model

Skill: Design Component

Produce a complete component specification matching the project format.

Steps

1. Read `.claude/rules/components.md` → "Component Quality Bar" (the 8-state table) and "Atomic Design"; the always-on 8-state table is in `CLAUDE.md` → Non-Negotiables. 2. Check if it already exists: `components/atoms.md`, `molecules.md`, `organisms.md`, `templates.md`, `navigation.md`, `feedback.md`, `forms-advanced.md`, `overlays.md`. Match the existing spec format. 3. Pull the ARIA pattern from `accessibility/aria-patterns.md` and contrast/target rules from `accessibility/wcag-checklist.md`. 4. Map every value to tokens (`tokens/*.json`) — sizes via `sizing.json`, states via `states.json`. 5. Apply visual judgment from `taste/design-taste.md` (states, focus, no slop). 6. Optional fast start: `python3 scripts/scaffold_component.py "<Name>"` to emit a stub, then fill it in.

Output

Spec with: anatomy diagram, variants table, sizes table, all 8 applicable states, token mapping, accessibility (role/keyboard/SR), and a note to render via `frameworks/adapter-protocol.md`.

Accuracy — verify every state, don't assume (mandatory when code is produced)

A component is only "correct" when **every variant × state** renders right — not just the resting default. Build a **states harness**: render the component in each applicable state (default, hover, focus, active, disabled, loading `aria-busy`, error `aria-invalid`, selected `aria-pressed`/`aria-selected`) × each variant in one HTML file (see `examples/component-states/button.html`). Then RUN the gates and report their real output (CLAUDE.md → Verification Protocol):

  • `node scripts/verify_states.mjs <harness> [--dark]` — contrast of every element in default/hover/focus
  • `node scripts/axe_audit.mjs <harness> [--dark]` — ARIA/role/name/label correctness
  • `node scripts/measure_render.mjs <harness> [--dark]` — every text element AA
  • overlays/modals also: `node scripts/verify_focustrap.mjs <harness> --open=<trigger>`

Every state must pass in light AND dark before the component is "done". Never claim a state is correct without a gate proving it.

Gates prove contrast/a11y — they do NOT prove pixels. RENDER AND LOOK.

The contrast/axe gates pass while the UI is still visibly broken: a checkbox that doesn't toggle, a dash sitting at the bottom of its box, a checkmark and an indeterminate dash with mismatched stroke weight, a control that's too heavy. **You must screenshot the harness and inspect it** before claiming done — for every state, and after interaction. Playwright + system Chrome:

const b = await chromium.launch({channel:'chrome'});
const p = await b.newPage({deviceScaleFactor:4});
await p.goto('file://'+abs); await p.addStyleTag({content:'*{transition:none!important}'});
await p.mouse.move(2000,2000);                 // park pointer OFF the component
await p.locator('.stack').first().screenshot({path:'/tmp/x.png'});

Read the PNG. Then look for, specifically:

  • **Functional**: click each interactive element and assert the state actually changed (`await loc.click(); expect(await loc.isChecked())`). A custom control whose overlay box covers the real `<input>` will not toggle unless the box has `pointer-events:none` (or an enclosing `<label>` forwards the click).
  • **Geometry**: glyphs centered, not stacked/offset. If a `display:grid` box holds an `opacity:0` sibling plus a `::after`, the pseudo lands in row 2 → use `display:none` on the hidden sibling, or one container child.
  • **Stroke consistency**: a checkmark and its indeterminate dash must use the **same** rendering method (one `<svg>`, two `<path>` toggled by state — same `stroke-width`), never an svg check vs a CSS `::after` rect (they read as different weights).
  • **Transition artifact**: screenshot WITHOUT disabling transitions and a just-clicked control looks half-faded mid-animation — that is not a bug. Always disable transitions and park the pointer before judging a state.

**Consistency across files is non-negotiable.** The same component (e.g. checkbox) must use byte-identical CSS + markup in every harness/page. A checkbox that looks thin in `form-controls` and heavy (native `accent-color`) in `data-table` is a bug. Factor one pattern, reuse it verbatim.

Verified custom checkbox/radio pattern (thin, token-driven, gated + eyeballed)

Real `<input>` underneath (keeps native a11y + keyboard); a drawn `.box` overlay with `pointer-events:none`; check + dash as two `<path>` in one `<svg>` toggled by `:checked` / `:indeterminate`; 1.5px `border-strong`, `.25rem` radius, `.62rem` glyph, `stroke-width:2` round caps. Reference: `examples/component-states/form-controls.html` and `data-table.html` (select-all uses `indeterminate`). Native `accent-color` renders too heavy — do not use it when the house look is "thin".

Responsive — every component, no sideways scroll (gated)

Build mobile-first; a fixed-px width that can't shrink is a bug. Run `node scripts/verify_responsive.mjs <file|dir>` — it loads each harness at 280/320/414px and fails on any horizontal overflow. The four recurring causes and their fixes:

  • **fixed `inline-size:Npx`** → `inline-size:100%;max-inline-size:Npx` (cap, don't pin).
  • **`<ul>`/`<ol>` default 40px inline-start padding** (a `*{margin:0}` reset does NOT clear padding) → `padding:0;margin:0` on every list. This also silently mis-aligns a list's edge vs a sibling block (looks like unequal widths) — same fix.
  • **non-wrapping flex rows** (breadcrumb, stepper, tabs) → `flex-wrap:wrap`, or for tabs `overflow-x:auto` + `.tab{flex:none}`.

-

Read more
Ships withux-ui-agent-skills

Turn Claude into a senior design architect - DTCG design tokens, 50 components, WCAG 2.2 AA to AAA, 138 design systems, any-framework code, and 38 objective gates that fail the build instead of claiming success. Install as a Claude Code plugin or with npx.

Get the whole plugin

Other skills on ux-ui-agent-skills.