ui-ux-pro-max
A design toolkit for Claude Code covering UI styling, design tokens and component specs, brand identity and voice, banners, logos, and HTML slide presentations with charts.
Gives a coding assistant design skills for building interfaces: audit a UI against accessibility rules, generate a brand design system of tokens, apply a visual style, and build data-heavy dashboards with real charts.
Claude Code
> /plugin marketplace add plugin87/ux-ui-agent-skills> /plugin install ux-ui-agent-skills@ux-ui-agent-skills
Codex
$ npx skills add plugin87/ux-ui-agent-skills -a codex
Cursor
$ npx skills add plugin87/ux-ui-agent-skills -a cursor
Gemini CLI
$ npx skills add plugin87/ux-ui-agent-skills -a gemini-cli
GitHub Copilot
$ copilot plugin marketplace add plugin87/ux-ui-agent-skills$ copilot plugin install ux-ui-agent-skills@ux-ui-agent-skills
OpenCode
$ npx skills add plugin87/ux-ui-agent-skills -a opencode
Windsurf
$ npx skills add plugin87/ux-ui-agent-skills -a windsurf



aka XIAS
Instructions, design tokens, 26 runnable skills and 2,144 design systems (2,087 of them measured from the live site) that make a coding agent design to a senior standard, in any framework and against any design system. Then the gates measure what it built.
Current release v3.0.0 · Changelog · No build tools, dependencies, or runtime: a pure instruction and knowledge layer for AI agents.
Not a mockup. These are screenshots of the files in examples/, taken by
node scripts/screenshot_docs.mjs from the same HTML the 52 gates measure, so
what you see below is what the gate run passed, in both themes.
Click through them yourself: plugin87.github.io/ux-ui-agent-skills. There are 56 live pages (twenty whole-product screens, five websites from a product launch to a Thai public service page, every component harness, both reference screens and an iPhone Duo simulator), with a theme toggle. No install, no clone.

Meridian Terminal is the density test: ten chart types on one screen:
candlestick, volume, moving average, depth, order book, tape, sparklines,
stacked area, waterfall, bubble and a correlation matrix. Every one of them is
inline SVG drawn from the same tokens, with no chart library.
Open it live.
Build one yourself with /data-dashboard.
Atlas is one HTML file in examples/showcase/, built only from the kit's
tokens and rules: the hero figure leads at 3x the body size, the three
breakdowns are deliberately three different shapes rather than three identical
cards, the range tabs move the numbers, and the table headers really sort.
Open it live.
One theme, two modes, no per-page palette. The destructive action wears the
danger variant in both. Loading keeps full strength and swaps in a spinner
instead of borrowing the disabled dimming. Every one of those is a rule in
CLAUDE.md that a gate or a critic enforces.
Left: the same dashboard written the way a model writes it when nothing stops it: the indigo-to-purple gradient, four equal cards with no focal point, emoji as icons, one radius and one shadow everywhere, grey-on-white body text, and a blue Delete Account. Right: the reference app in this repo.
The difference is not a matter of opinion, and that is the point. The page on the
left is tests/fixtures/bad/slop-screen.html; here is what the gates say about it:
| Gate | Verdict on the left-hand page |
|---|---|
| REAL-render WCAG | x <h1> "Analytics Dashboard" 1.00:1 (need 3): white text on a gradient has no measurable background |
| State-aware WCAG | x default "Save Changes" 1.00:1 (need 4.5) [rgb(255,255,255) on rgb(255,255,255)]: 6 states below AA |
| Target size (2.5.8) | x button.icon-btn is 15.3x16 (min 24x24) |
| Responsive | x @280px overflow +820px (widest: div.card) |
| axe-core | SERIOUS target-size |
| Slop tells | HIGH: hardcoded indigo-purple gradient, single radius, one flat shadow, #000 on #fff |
| Taste audit | HIGH: biggest heading 24px vs 14px body = 1.7x, not a display scale |
| Token by intent | x "Delete Account" is destructive but filled with rgb(99, 102, 241) (hue 239deg, not a danger colour) |
| No emoji | x slop-screen.html:55: emoji/pictograph: a chart glyph in the <h1> |
| No hardcoded values | FAIL: 63 hardcoded value(s) |
Ten gates reject it, none of them on a matter of taste. The right-hand page passes all 52.
The last row is there because building this comparison broke a gate open.
lint_intent originally read that blue Delete Account as fine: it resolved
"primary" and "danger" from the page's own CSS variables, and a page with no
tokens resolved neither, so it skipped the page and reported zero intent-bearing
controls. An untokenised page is precisely where intent gets picked by
convenience, so the gate no longer looks away: a destructive label filled with a
saturated colour outside the danger hue range is wrong-intent with or without a
theme. Re-checked against every example in both themes afterwards: no false
positives.
tests/meta/browser-gates.test.mjs pins every claim in this table, so it cannot
rot.
Two subagents were handed a brief and a project scaffolded by ux-ui-skills new,
which installs the kit and ships no example screens, and nothing else. No
hints, no warning that anything would be scored, no access to the conversation
that built the kit. They met CLAUDE.md and .claude/rules/ the way a new
user's agent does.
Both scored 14/14 on an independent run of evals/run.mjs, scored here
rather than self-reported. The rules transfer across a cold start.
And the two runs cost the kit seven defects that four in-session runs never
hit, because a familiar run keeps reaching for a finished demo theme instead of
the template a real user gets: a secondary button at 1.13:1 dark-on-dark
because the component tier never followed the dark map; a reduced-motion policy
in an external stylesheet read as "no policy" (Chromium treats a file:// linked
sheet as cross-origin, so the gate was blind exactly where every real project
lives); a missing scrim token; a theme that emitted colours and no spacing; an
intent gate that did not know "cancel subscription" is destructive.
Then the outputs went to /critique, which renders the work and argues for
rejection. Verdict on two pages that pass all fourteen gates: rework, eight
findings, five Major, and not one of them measurable: an empty state that reads
as a page that failed to load, a theme toggle that communicates nothing about its
own state, a toast claiming "Draft project created" over a list that never
changed, and a loading state wearing the disabled dimming so it reads as "you
cannot do this".
The blind outputs were never edited. They are in evals/out/ as the record
of what a cold-start agent produced; patching them would be editing the
experiment. The findings were spent on the kit instead. One of them became a
gate, verify_interactive.mjs, which fails any control that declares a state
contract and changes nothing when clicked.
The whole log, including what is still unproven, is in evals/RESULTS.md.
| Capability | Description |
|---|---|
| Design Token Generation | Produces DTCG-format JSON tokens (colors, typography, spacing, shadows, borders, breakpoints, motion) with a 3-tier architecture: Primitive → Semantic → Component |
See 12 ux-ui-agent-skills alternatives
A design toolkit for Claude Code covering UI styling, design tokens and component specs, brand identity and voice, banners, logos, and HTML slide presentations with charts.
Design guidance for AI coding agents that helps shape, critique, polish, and improve frontend interfaces such as websites, landing pages, and dashboards. It includes live browser iteration and rules that catch common issues in AI-generated frontend design.
Turns a brief into a design prototype, website, app, deck, or video that follows your design system, then lets your team share it and refine it with an AI agent in the same project.
Creates branded editorial diagrams such as architecture charts, flowcharts, sequence diagrams, ER models, timelines and swimlanes as self-contained HTML and SVG files. Suited to writers and designers who want polished visuals for Claude Code.
Install it with the command on its page. It includes a11y-audit, apply-aesthetic, brandkit. Its skills do not fire on their own yet. Free and open source.
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