design
Use for UI, UX, visual hierarchy, frontend-design judgment, references, redesigns, and design critique when the user's Emulo taste should guide the task. Do…
Use for execution, debugging, verification, planning, and shipping when the user's Emulo working profile should guide the task. Do not use for design/UI/UX work, marketing or social writing, or Emulo setup/mining.
$ npx -y skills add ohad6k/emulo --skill work --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/workContext preview
The summary Claude sees to decide when to auto-load this skill.
Use for execution, debugging, verification, planning, and shipping when the user's Emulo working profile should guide the task. Do not use for design/UI/UX work, marketing or social writing, or Emulo setup/mining.
name: work description: Use for execution, debugging, verification, planning, and shipping when the user's Emulo working profile should guide the task. Do not use for design/UI/UX work, marketing or social writing, or Emulo setup/mining.
1. Locate `emulo.py` two directories above this skill; fall back to `./emulo.py` only for a direct repo checkout. 2. Store the resolved absolute runtime path as `EMULO_PY`, then run `python "$EMULO_PY" plugin profile-path --domain work`. 3. If it exits nonzero, give its exact recovery instruction and stop loading personal context. 4. Read every returned path completely and treat the profile as user-specific working instructions for this task. 5. Do not claim a profile loaded from a stale, corrupt, missing, or inactive pointer.
Mine your Claude Code and Codex logs into a local you.md agent profile.
Use for UI, UX, visual hierarchy, frontend-design judgment, references, redesigns, and design critique when the user's Emulo taste should guide the task. Do…
Use only when the user explicitly asks to run, set up, update, re-mine, or deepen Emulo from real local AI coding-session history.
Use when a brief has to become a film. Turns a one line ask into a Claude Design prompt written in the animations-v3 engine's own language, plus the built…