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Skill

/video-editing

Video editing pipeline: cut footage, assemble clips via FFmpeg and Remotion.

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vexjoy-agent
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Install
$ npx -y skills add notque/vexjoy-agent --skill video-editing --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/video-editing

Context preview

The summary Claude sees to decide when to auto-load this skill.

Video editing pipeline: cut footage, assemble clips via FFmpeg and Remotion.

SKILL.md

video-editing.SKILL.md
name: video-editing
description: "Video editing pipeline: cut footage, assemble clips via FFmpeg and Remotion."
user-invocable: false
agent: python-general-engineer
allowed-tools:
  - Read
  - Write
  - Bash
  - Grep
  - Glob
  - Edit
  - Task
  - Skill
routing:
  category: video-creation
  triggers:
    - edit video
    - cut footage
    - make vlog
    - screen recording
    - video workflow
    - ffmpeg
    - remotion
    - demo video
    - make a clip
    - assemble clips
    - video editing
    - image to video
    - audio visualization
    - static video
    - mp4 from image
    - music video
    - podcast video
    - video from image
    - combine image audio
    - album art video
    - cover art video
    - video transcript
    - youtube transcript
    - extract transcript
    - download subtitles
    - what does this video say
  pairs_with:
    - typescript-frontend-engineer
    - research-pipeline

Video Editing Skill

Overview

This skill implements a **6-layer pipeline** where AI handles judgment tasks (what to keep, what to cut, highlight selection) and FFmpeg/Remotion handle mechanical execution deterministically.

| Layer | Name | Mechanism | Primary Tool | |-------|------|-----------|-------------| | 1 | CAPTURE | Inventory source footage | Bash + Glob | | 2 | AI STRUCTURE | Transcript to EDL | LLM judgment | | 3 | FFMPEG CUTS | EDL to segment files | FFmpeg (deterministic) | | 4 | REMOTION COMPOSITION | Segments to TSX composition | Remotion + TypeScript | | 5 | AI GENERATION | Fill gaps with generated assets | ElevenLabs / fal.ai (conditional) | | 6 | FINAL POLISH | Human taste layer | Human + NLE |

---

Reference Loading Table

| Signal | Load These Files | Why | |---|---|---| | `references/preflight.md` | `preflight.md` | Before Phase 1 | | `references/phase-commands.md` | `phase-commands.md` | Each phase | | `references/errors.md` | `errors.md` | Error Handling | | `references/ffmpeg-commands.md` | `ffmpeg-commands.md` | Phase 3, Proxy | | `references/remotion-scaffold.md` | `remotion-scaffold.md` | Phase 4 |

| Image-to-video task | `references/image-to-video.md` | Full image-to-video pipeline: validate, prepare, encode, verify | | Image-to-video FFmpeg filters | `references/ffmpeg-filters.md` | FFmpeg filter graphs for audio visualization modes | | Video transcript extraction | `references/video-transcript.md` | yt-dlp subtitle download and VTT cleaning pipeline |

Instructions

Preflight (Run before Phase 1)

**Hard requirements** (BLOCK if missing): `ffmpeg` (all phases), `node` (Remotion / npx). **Soft requirements** (WARN if missing): `remotion` (only required for Phase 4).

Preflight script (dependency checks, install hints, exit codes): `references/preflight.md`.

---

Phase 1: CAPTURE

**Goal**: Inventory all source footage and confirm files exist on disk before any processing.

**Constraint**: Source files are read-only. All FFmpeg commands write to new files only. Never overwrite source footage.

Steps: locate source files (find), inspect each with `ffprobe`, generate proxies for files >10 min (see `references/ffmpeg-commands.md` -> Proxy Generation), create working directories (`segments/`, `assembled/`). Full command block: `references/phase-commands.md` -> Phase 1.

**Gate**: Source files confirmed on disk. File list written to `source-inventory.txt`. Proceed only when gate passes.

---

Phase 2: AI STRUCTURE

**Goal**: Analyze content and produce a written EDL (`cuts.txt`) that drives all downstream cutting.

**Constraint**: `cuts.txt` is the contract. The EDL file is the only source of truth for downstream phases. Do not hand-edit FFmpeg commands — generate them from the EDL.

**Constraint**: Before writing the EDL manually, run FFmpeg scene/silence detection. Detection output informs judgment, not replaces it.

Steps: transcribe with whisper/AssemblyAI, run scene/silence detection, apply judgment (what advances narrative, what is filler, target duration), write `cuts.txt` in EDL format `START_TIME,END_TIME,LABEL`, review for overlap and total duration. Full command block and EDL format example: `references/phase-commands.md` -> Phase 2.

**Gate**: `transcript.txt` exists. `cuts.txt` written to disk. Proceed only when both files exist.

---

Phase 3: FFMPEG CUTS

**Goal**: Execute the EDL deterministically — one FFmpeg cut per segment in `cuts.txt`.

**Constraint**: Batch-cut from EDL using a loop. Do not create individual FFmpeg commands per cut. This ensures reproducibility and review capability as a list.

**Constraint**: Always generate concat-list.txt from cuts.txt order, not from shell glob. Shell glob (`segments/*.mp4`) sorts alphabetically, not by EDL order.

Steps: batch-cut from EDL with while loop (libx264/aac, `-avoid_negative_ts make_zero`), verify segments, generate `concat-list.txt` in EDL order, concat with `-f concat -safe 0 -c copy`. Full command block: `references/phase-commands.md` -> Phase 3. See also `references/ffmpeg-commands.md` -> Batch Cutting.

**Gate**: All segment files exist. `assembled/rough-cut.mp4` written to disk. Proceed only when gate passes.

---

Phase 4: REMOTION COMPOSITION

**Goal**: Wrap segments in a Remotion TSX composition for programmatic overlays, titles, or transitions.

**When to use**: Only when rough-cut.mp4 requires programmatic elements (animated titles, lower thirds, caption tracks, brand overlays). If rough-cut.mp4 is sufficient, skip to Phase 6.

**Constraint**: Layer 4 requires TypeScript/React. Hand off to `typescript-frontend-engineer` for TSX work; return to `python-general-engineer` for Phase 5 onward.

Steps: initialize Remotion (`npm create video@latest` first time; otherwise `npm install @remotion/cli @remotion/player remotion`), scaffold composition (see `references/remotion-scaffold.md`), render with `npx remotion render`. Full command block: `references/phase-commands.md` -> Phase 4.

**Gate**: `assembled/remotion-output.mp4` exists. Proceed only wh

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