Skip to content
Video & Audio
Skill

/world-asset-identity-lock

Use for recurring characters, props, creatures, costumes, and environments that must keep stable identity across multi-shot generation, world assets, and continuation runs.

BOOST
From plugin
nolanxai
2.1k20 skills
Install
$ npx -y skills add nolanx-ai/nolanx.ai --skill world-asset-identity-lock --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/world-asset-identity-lock

Context preview

The summary Claude sees to decide when to auto-load this skill.

Use for recurring characters, props, creatures, costumes, and environments that must keep stable identity across multi-shot generation, world assets, and continuation runs.

SKILL.md

world-asset-identity-lock.SKILL.md
name: world-asset-identity-lock
description: Use for recurring characters, props, creatures, costumes, and environments that must keep stable identity across multi-shot generation, world assets, and continuation runs.
tags:
  - identity
  - continuity
  - worldbuilding
  - character-consistency
  - asset-lock
agents:
  allow:
    - planner
    - script_writer
    - image_designer
    - image_edit_agent
    - video_designer
    - flf_video_designer

World Asset Identity Lock

Use this skill when recurring elements must not drift.

Identity Lock Rules

  • Assign stable ids and reuse them everywhere.
  • Separate immutable traits from variable shot-specific behavior.
  • Lock face, silhouette, costume logic, material response, palette, and behavioral signature for recurring heroes.

Prompt Rules

  • Reuse the same identity core before adding per-shot actions.
  • Keep location names and spatial anchors stable across adjacent clips.
  • For props and creatures, lock outline, scale, surface logic, and signature motion.

Continuation Rules

  • New shots inherit the last confirmed stable state unless the script explicitly changes it.
  • If transformation occurs, describe the transition from prior state to next state, not two unrelated identities.

Avoid

  • renaming recurring assets
  • changing silhouette or palette without cause
  • vague continuity language
Ships withnolanxai

Open-source long-runtime multi-modal agent infrastructure for filmmaking. NolanX is the system behind nolanx.ai.

Get the whole plugin

Other skills on nolanxai.