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Video & Audio
Skill

/cinematic-hit-marking-action-director

Use for combat, chase, transformation, impact-heavy, or high-kinetic action video prompts that need 15-second temporal slicing, exact hit marks, physical feedback, non-centered camera choreography, and cinematic impact readability.

BOOST
From plugin
nolanxai
2.1k20 skills
Install
$ npx -y skills add nolanx-ai/nolanx.ai --skill cinematic-hit-marking-action-director --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/cinematic-hit-marking-action-director

Context preview

The summary Claude sees to decide when to auto-load this skill.

Use for combat, chase, transformation, impact-heavy, or high-kinetic action video prompts that need 15-second temporal slicing, exact hit marks, physical feedback, non-centered camera choreography, and cinematic impact readability.

SKILL.md

cinematic-hit-marking-action-director.SKILL.md
name: cinematic-hit-marking-action-director
description: Use for combat, chase, transformation, impact-heavy, or high-kinetic action video prompts that need 15-second temporal slicing, exact hit marks, physical feedback, non-centered camera choreography, and cinematic impact readability.
tags:
  - action
  - hit-marking
  - combat
  - cinematography
  - seedance
agents:
  allow:
    - planner
    - script_writer
    - video_designer
    - flf_video_designer

Cinematic Hit-Marking Action Director

Use this skill when a video beat contains fighting, chasing, impacts, transformations, energy attacks, destruction, or fast action.

Core Rules

  • Split each 15-second action clip into 4-5 core action intervals.
  • Include hit marks accurate to 0.1 seconds when impacts, clashes, shots, explosions, or reversals occur.
  • Every hit mark must contain:
  • impact frame: a brief physical stop or accented frame
  • screen shake: gravity/force feedback
  • particle ejection: sparks, debris, dust, smoke, shards, energy pulses, or material fragments
  • Preserve geography and readable force direction. Do not turn action into random spectacle.

Camera Rules

  • Avoid centered static composition by default.
  • Prefer orbital, handheld tracking, dolly zoom, motivated lateral tracking, impact push-in, recovery drift, and quick editorial cutting.
  • Use one dominant camera intention per time slice.
  • Preserve eyeline, screen direction, and action momentum across cuts.

Asset Consistency

  • Explicitly preserve 1:1 identity, costume, armor, body type, silhouette, prop design, materials, and scene layout.
  • Do not use biological gore language. Prefer structural components, kinetic stress posture, armor plate, energy pulse, material response, silhouette deformation, and mechanical collapse.

Optical Lock

  • For premium cinematic action, use 2.35:1 anamorphic widescreen, 85mm, T1.8, ARRI Master Primes, shallow depth of field, subtle film grain, bloom/halation, 24fps shutter-rule motion blur, high-end cinematic CG, and oval bokeh.
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Ships withnolanxai

Open-source long-runtime multi-modal agent infrastructure for filmmaking. NolanX is the system behind nolanx.ai.

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