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Video & Audio
Skill

/storyboard-shot-design

Use for shot-by-shot planning, storyboard generation, camera coverage, blocking, and precise visual sequencing for multi-shot videos.

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From plugin
nolanxai
2.1k20 skills
Install
$ npx -y skills add nolanx-ai/nolanx.ai --skill storyboard-shot-design --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/storyboard-shot-design

Context preview

The summary Claude sees to decide when to auto-load this skill.

Use for shot-by-shot planning, storyboard generation, camera coverage, blocking, and precise visual sequencing for multi-shot videos.

SKILL.md

storyboard-shot-design.SKILL.md
name: storyboard-shot-design
description: Use for shot-by-shot planning, storyboard generation, camera coverage, blocking, and precise visual sequencing for multi-shot videos.
tags:
  - storyboard
  - shotlist
  - camera
  - coverage
  - blocking
  - sequence
agents:
  allow:
    - planner
    - script_writer
    - video_designer
    - flf_video_designer

Storyboard Shot Design

Use this skill when the output must become a sequence of filmable or generatable shots.

Goals

  • Convert ideas into clean shot logic.
  • Ensure each shot has a visual job.
  • Avoid redundant coverage.

Per-Shot Template

For each shot, define:

  • shot number and duration intent
  • subject focus
  • framing
  • camera position and movement
  • action inside frame
  • emotional purpose
  • continuity links from previous shot
  • transition pressure into next shot

Coverage Rules

  • Each new shot must add either new information, stronger emotion, or clearer action.
  • Do not repeat the same framing unless repetition is intentionally rhythmic.
  • Alternate shot scale or axis only when it improves clarity or impact.
  • A 15-second clip should still contain meaningful internal progression.

Camera Logic

  • Use push-ins for realization, pressure, dread, or commitment.
  • Use orbit for transformation, awe, or unstable identity.
  • Use lateral tracking for pursuit, momentum, or spatial continuity.
  • Use locked frames for ritual, intimidation, or tableau power.

Sequencing Rules

  • Preserve world and character anchors explicitly.
  • Note where previous video continuity is required.
  • Prefer world-asset reference videos as anchor material for formal shots.
  • If continuing a sequence, state what must remain unchanged: subject, costume, damage state, location, weather, palette, action vector.

Common Failure Cases To Avoid

  • every shot is a generic hero shot
  • no clear axis of action
  • no relationship between shots
  • dramatic beats happen only in text, not camera design
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Open-source long-runtime multi-modal agent infrastructure for filmmaking. NolanX is the system behind nolanx.ai.

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