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Video & Audio
Skill

/shot-size-and-angle-language

Use for requests that need precise shot-size vocabulary, angle selection, narrative framing logic, and coverage phrasing for storyboards and prompts.

BOOST
From plugin
nolanxai
2.1k20 skills
Install
$ npx -y skills add nolanx-ai/nolanx.ai --skill shot-size-and-angle-language --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/shot-size-and-angle-language

Context preview

The summary Claude sees to decide when to auto-load this skill.

Use for requests that need precise shot-size vocabulary, angle selection, narrative framing logic, and coverage phrasing for storyboards and prompts.

SKILL.md

shot-size-and-angle-language.SKILL.md
name: shot-size-and-angle-language
description: Use for requests that need precise shot-size vocabulary, angle selection, narrative framing logic, and coverage phrasing for storyboards and prompts.
tags:
  - shot-size
  - framing
  - camera-angle
  - coverage
  - cinematography
agents:
  allow:
    - planner
    - script_writer
    - image_designer
    - video_designer
    - flf_video_designer

Shot Size And Angle Language

Use this skill when framing precision matters.

Source Basis

  • StudioBinder shot size and camera shot guides.

Standard Vocabulary

Use standard abbreviations when useful:

  • ECU: extreme close-up
  • CU: close-up
  • MCU: medium close-up
  • MS: medium shot
  • MFS / MW: medium full / medium wide
  • FS: full shot
  • WS / LS: wide / long shot
  • EWS: extreme wide shot

Selection Rules

  • ECU/CU for micro-expression, object significance, realization, fear, obsession.
  • MCU/MS for dialogue readability and neutral dramatic exchange.
  • FS/WS for body behavior, blocking, environment relation, threat scale.
  • EWS for spectacle, isolation, geography, or scale reset.

Angle Rules

  • low angle: power, myth, threat, grandeur
  • high angle: vulnerability, surveillance, exposure
  • eye level: neutrality, realism, plain confrontation
  • overhead: pattern, helplessness, tactical relation
  • canted: instability or rupture

Coverage Rules

  • Change shot size to change information priority.
  • Avoid random shot variation; every shift must have dramatic logic.
  • Preserve continuity of screen direction when cutting between angles.
Read more
Ships withnolanxai

Open-source long-runtime multi-modal agent infrastructure for filmmaking. NolanX is the system behind nolanx.ai.

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